|  |  | @@ -1,3 +1,4 @@ | 
		
	
		
			
			|  |  |  | let world = null; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | let currentRoom = null; | 
		
	
		
			
			|  |  |  | let currentDialog = null; | 
		
	
	
		
			
				|  |  | @@ -251,6 +252,10 @@ function move(direction) { | 
		
	
		
			
			|  |  |  | moveTo(target,currentRoom.exitDescs[direction]); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function moveToByName(roomName, desc="You go places lol") { | 
		
	
		
			
			|  |  |  | moveTo(world[roomName], desc); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function moveTo(room,desc="You go places lol") { | 
		
	
		
			
			|  |  |  | actions = []; | 
		
	
		
			
			|  |  |  | currentRoom = room; | 
		
	
	
		
			
				|  |  | @@ -279,7 +284,8 @@ function start() { | 
		
	
		
			
			|  |  |  | loadActions(); | 
		
	
		
			
			|  |  |  | loadCompass(); | 
		
	
		
			
			|  |  |  | loadDialog(); | 
		
	
		
			
			|  |  |  | currentRoom = createWorld(); | 
		
	
		
			
			|  |  |  | world = createWorld(); | 
		
	
		
			
			|  |  |  | currentRoom = world["Bedroom"]; | 
		
	
		
			
			|  |  |  | respawnRoom = currentRoom; | 
		
	
		
			
			|  |  |  | moveTo(currentRoom); | 
		
	
		
			
			|  |  |  | updateDisplay(); | 
		
	
	
		
			
				|  |  | 
 |