|  |  | @@ -99,7 +99,29 @@ function grappleDevour(attacker) { | 
		
	
		
			
			|  |  |  | }, requirements: [ | 
		
	
		
			
			|  |  |  | function(attacker, defender) { return isNormal(attacker) && isGrappled(defender); } | 
		
	
		
			
			|  |  |  | ], conditions: [ | 
		
	
		
			
			|  |  |  | function(prefs, player=false) { return player || prefs.player.prey } | 
		
	
		
			
			|  |  |  | function(prefs, player=false) { return player || prefs.player.prey; } | 
		
	
		
			
			|  |  |  | ] | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function grappleAnalVore(attacker) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | name: "Anal Vore", | 
		
	
		
			
			|  |  |  | desc: "Try to shove your opponent up your ass.", | 
		
	
		
			
			|  |  |  | attack: function(defender) { | 
		
	
		
			
			|  |  |  | let success = Math.random() < 0.25 + (1 - defender.health / defender.maxHealth) * 0.75; | 
		
	
		
			
			|  |  |  | if (success) { | 
		
	
		
			
			|  |  |  | attacker.butt.feed(defender); | 
		
	
		
			
			|  |  |  | defender.grappled = false; | 
		
	
		
			
			|  |  |  | changeMode("explore"); | 
		
	
		
			
			|  |  |  | return "You shove the " + defender.description() + " between your cheeks. Their head slips into your ass with a wet <i>shlk</i>, and the rest of their body follows suit. You moan and gasp, working them deeper and deeper..."; | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | return "Your grasp and shove the " + defender.description() + ", but they manage to avoid becoming " + attacker.species + " chow."; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }, requirements: [ | 
		
	
		
			
			|  |  |  | function(attacker, defender) { return isNormal(attacker) && isGrappled(defender); } | 
		
	
		
			
			|  |  |  | ], conditions: [ | 
		
	
		
			
			|  |  |  | function(prefs, player=false) { return player || prefs.player.prey; } | 
		
	
		
			
			|  |  |  | ] | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
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