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@@ -969,43 +969,43 @@ function startLoaded() { //used to load the game via the main menu |
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loadGame(); |
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} |
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var confirmTimer; |
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let confirmState = ""; |
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let confirmStateText = ""; |
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//these work in conjunction with buttonConfirm/buttonConfirmEnd and any functions that call them. |
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var confirmTimer; //this is areference to the active setTimeout, only used to allow clearTimeout to know thich timeout to clear |
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let confirmState = ""; //this records which function is asking for confirmation "" means nothing is asking for confirmation. |
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let confirmStateText = ""; //this is where the original button text is stored when the button reads "Confirm?" |
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function buttonConfirm(targetedButton, buttonText){ |
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function buttonConfirm(targetedButton, buttonText){ //starts a timer and requests the playter click the button again to confirm that they want to take the action |
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if(confirmState != ""){ |
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buttonConfirmEnd(); |
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} |
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document.getElementById([targetedButton]).innerHTML = "Confirm?"; //changes button text to "Confirm?" |
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confirmState = targetedButton; |
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confirmStateText = buttonText; |
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confirmState = targetedButton; //copies data to global variable to make sure only one button is requesting confirmation at any given time |
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confirmStateText = buttonText; //copies data to global variable to make sure only one button is requesting confirmation at any given time |
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confirmTimer = setTimeout(buttonConfirmEnd, 5000); //5000 is 5 seconds |
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} |
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function buttonConfirmEnd(){ |
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let targetedButtonText = document.getElementById([confirmState]).innerHTML; |
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document.getElementById([confirmState]).innerHTML = [confirmStateText]; |
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confirmState = ""; |
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clearTimeout(confirmTimer); |
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function buttonConfirmEnd(){ //this resets the button once the request for confirmation has no longer active |
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document.getElementById([confirmState]).innerHTML = [confirmStateText]; //resets text |
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confirmState = ""; //resets confirmation state |
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clearTimeout(confirmTimer); //keeps function from being called again if a timer is running |
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} |
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function saveGameButton(){ |
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function saveGameButton(){//activates if the "Save Game" button is pressed |
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let targetedButton = "save-button"; |
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if (confirmState === targetedButton){ |
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if (confirmState === targetedButton){//if the confirm timer is active for this function, actually saves game |
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buttonConfirmEnd(); |
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saveGame(); |
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}else{ |
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buttonConfirm(targetedButton, "Save Game"); |
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buttonConfirm(targetedButton, "Save Game"); //starts confirm timer for this function |
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} |
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} |
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function loadGameButton(){ |
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function loadGameButton(){//activates if the "Load Game" button is pressed |
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let targetedButton = "load-button"; |
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if (confirmState === targetedButton){ |
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if (confirmState === targetedButton){//if the confirm timer is active for this function, actually loads game |
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buttonConfirmEnd(); |
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loadGame(); |
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}else{ |
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}else{ //starts confirm timer for this function |
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buttonConfirm(targetedButton, "Load Game"); |
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} |
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} |
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