let world = null; let currentRoom = null; let currentDialog = null; let currentFoe = null; let dirButtons = []; let actionButtons = []; let mode = "explore"; let actions = []; let time = 9*60*60; let date = 1; let newline = " "; let player = new Player(); let playerAttacks = []; let struggles = []; let killingBlow = null; let deaths = []; let respawnRoom; let MIDNIGHT = 0; let MORNING = 21600; let NOON = 43200; let EVENING = 64800; function join(things) { if (things.length == 1) { return things[0].description("a"); } else if (things.length == 2) { return things[0].description("a") + " and " + things[1].description("a"); } else { let line = ""; line = things.slice(0,-1).reduce((line, prey) => line + prey.description("a") + ", ", line); line += " and " + things[things.length-1].description("a"); return line; } } function pickRandom(list) { return list[Math.floor(Math.random() * list.length)]; } function pick(list, attacker, defender) { if (list.length == 0) return null; else { let sum = list.reduce((sum, choice) => choice.weight == undefined ? sum + 1 : sum + choice.weight(attacker, defender), 0); let target = Math.random() * sum; for (let i = 0; i < list.length; i++) { sum -= list[i].weight == undefined ? 1 : list[i].weight(attacker, defender); if (sum <= target) { return list[i]; } } return list[list.length-1]; } } function filterValid(options, attacker, defender) { let filtered = options.filter(option => option.conditions == undefined || option.conditions.reduce((result, test) => result && test(attacker, defender), true)); return filtered.filter(option => option.requirements == undefined || option.requirements.reduce((result, test) => result && test(attacker, defender), true)); } function filterPriority(options) { let max = options.reduce((max, option) => option.priority > max ? option.priority : max, -1000); return options.filter(option => option.priority == max); } function round(number, digits) { return Math.round(number * Math.pow(10,digits)) / Math.pow(10,digits); } function updateExploreCompass() { for (let i = 0; i < dirButtons.length; i++) { let button = dirButtons[i]; button.classList.remove("active-button"); button.classList.remove("inactive-button"); button.classList.remove("disabled-button"); if (currentRoom.exits[i] == null) { button.disabled = true; button.classList.add("inactive-button"); button.innerHTML = ""; } else { if (currentRoom.exits[i].conditions.reduce((result, test) => result && test(player.prefs), true)) { button.disabled = false; button.classList.add("active-button"); button.innerHTML = currentRoom.exits[i].name; } else { button.disabled = true; button.classList.add("disabled-button"); button.innerHTML = currentRoom.exits[i].name; } } } } function updateExploreActions() { for (let i = 0; i < actionButtons.length; i++) { if (i < actions.length) { actionButtons[i].disabled = false; actionButtons[i].innerHTML = actions[i].name; actionButtons[i].classList.remove("inactive-button"); actionButtons[i].classList.add("active-button"); } else { actionButtons[i].disabled = true; actionButtons[i].innerHTML = ""; actionButtons[i].classList.remove("active-button"); actionButtons[i].classList.add("inactive-button"); } } } function updateExplore() { updateExploreCompass(); updateExploreActions(); } function updateEaten() { let list = document.getElementById("eaten"); while(list.firstChild) { list.removeChild(list.firstChild); } if (player.health > 0) struggles = filterValid(currentFoe.struggles, currentFoe, player); else struggles = [submit(currentFoe)]; for (let i = 0; i < struggles.length; i++) { let li = document.createElement("li"); let button = document.createElement("button"); button.classList.add("eaten-button"); button.innerHTML = struggles[i].name; button.addEventListener("click", function() { struggleClicked(i); } ); button.addEventListener("mouseover", function() { struggleHovered(i); } ); button.addEventListener("mouseout", function() { document.getElementById("eaten-desc").innerHTML = ""; } ); li.appendChild(button); list.appendChild(li); } } function updateCombat() { let list = document.getElementById("combat"); while(list.firstChild) { list.removeChild(list.firstChild); } if (player.health > 0) playerAttacks = filterValid(player.attacks, player, currentFoe); else playerAttacks = [pass(player)]; if (playerAttacks.length == 0) playerAttacks = [player.backupAttack]; for (let i = 0; i < playerAttacks.length; i++) { let li = document.createElement("li"); let button = document.createElement("button"); button.classList.add("combat-button"); button.innerHTML = playerAttacks[i].name; button.addEventListener("click", function() { attackClicked(i); } ); button.addEventListener("mouseover", function() { attackHovered(i); } ); button.addEventListener("mouseout", function() { document.getElementById("combat-desc").innerHTML = ""; } ); li.appendChild(button); list.appendChild(li); } document.getElementById("stat-foe-name").innerHTML = "Name: " + currentFoe.name; document.getElementById("stat-foe-health").innerHTML = "Health: " + currentFoe.health + "/" + currentFoe.maxHealth; document.getElementById("stat-foe-stamina").innerHTML = "Stamina: " + currentFoe.stamina + "/" + currentFoe.maxStamina; document.getElementById("stat-foe-str").innerHTML = "Str: " + currentFoe.str; document.getElementById("stat-foe-dex").innerHTML = "Dex: " + currentFoe.dex; document.getElementById("stat-foe-con").innerHTML = "Con: " + currentFoe.con; } function updateDialog() { let list = document.getElementById("dialog"); while(list.firstChild) { list.removeChild(list.firstChild); } for (let i = 0; i < currentDialog.choices.length; i++) { let activated = currentDialog.choices[i].node.requirements == undefined || currentDialog.choices[i].node.requirements.reduce((result, test) => result && test(player, currentFoe), true); let li = document.createElement("li"); let button = document.createElement("button"); button.classList.add("dialog-button"); button.innerHTML = currentDialog.choices[i].text; button.addEventListener("click", function() { dialogClicked(i); }); if (!activated) { button.classList.add("disabled-button"); button.disabled = true; } li.appendChild(button); list.appendChild(li); } } function updateDisplay() { document.querySelectorAll(".selector").forEach(function (x) { x.style.display = "none"; }); switch(mode) { case "explore": document.getElementById("selector-explore").style.display = "flex"; updateExplore(); break; case "combat": document.getElementById("selector-combat").style.display = "flex"; updateCombat(); break; case "dialog": document.getElementById("selector-dialog").style.display = "flex"; updateDialog(); break; case "eaten": document.getElementById("selector-eaten").style.display = "flex"; updateEaten(); break; } document.getElementById("time").innerHTML = "Time: " + renderTime(time); document.getElementById("date").innerHTML = "Day " + date; document.getElementById("stat-name").innerHTML = "Name: " + player.name; document.getElementById("stat-health").innerHTML = "Health: " + round(player.health,0) + "/" + round(player.maxHealth,0); document.getElementById("stat-cash").innerHTML = "Cash: $" + round(player.cash,0); document.getElementById("stat-stamina").innerHTML = "Stamina: " + round(player.stamina,0) + "/" + round(player.maxStamina,0); document.getElementById("stat-foe-str").innerHTML = "Str: " + player.str; document.getElementById("stat-foe-dex").innerHTML = "Dex: " + player.dex; document.getElementById("stat-foe-con").innerHTML = "Con: " + player.con; document.getElementById("stat-fullness").innerHTML = "Fullness: " + round(player.fullness(),0); if (player.prefs.scat) { document.getElementById("stat-bowels").innerHTML = "Bowels: " + round(player.bowels.fullness,0); } else { document.getElementById("stat-bowels").innerHTML = ""; } } function advanceTimeTo(newTime) { advanceTime((86400 + newTime - time) % 86400); } function advanceTime(amount) { time = (time + amount); date += Math.floor(time / 86400); time = time % 86400; player.restoreHealth(amount); player.restoreStamina(amount); update(player.stomach.digest(amount)); update(player.butt.digest(amount)); } function renderTime(time) { let suffix = (time < 43200) ? "AM" : "PM"; let hour = Math.floor((time % 43200) / 3600); if (hour == 0) hour = 12; let minute = Math.floor(time / 60) % 60; if (minute < 9) minute = "0" + minute; return hour + ":" + minute + " " + suffix; } function move(direction) { let target = currentRoom.exits[direction]; if (target == null) { alert("Tried to move to an empty room!"); return; } moveTo(target,currentRoom.exitDescs[direction]); } function moveToByName(roomName, desc="You go places lol", loading=false) { moveTo(world[roomName], desc, loading); } function moveTo(room,desc="You go places lol", loading=false) { actions = []; currentRoom = room; if (!loading) advanceTime(30); currentRoom.objects.forEach(function (object) { object.actions.forEach(function (action) { if (action.conditions == undefined || action.conditions.reduce((result, cond) => result && cond(player.prefs), true)) actions.push(action); }); }); update([desc,newline]); currentRoom.visit(); } window.addEventListener('load', function(event) { document.getElementById("start-button").addEventListener("click", start, false); }); function start() { applySettings(generateSettings()); transformVorePrefs(player.prefs); document.getElementById("create").style.display = "none"; document.getElementById("game").style.display = "block"; document.getElementById("stat-button-status").addEventListener("click", status, false); loadActions(); loadCompass(); loadDialog(); world = createWorld(); currentRoom = world["Bedroom"]; respawnRoom = currentRoom; moveTo(currentRoom,""); updateDisplay(); } // copied from Stroll LUL function generateSettings() { let form = document.forms.namedItem("character-form"); let settings = {}; for (let i=0; i 0) { lines.push("Your stomach bulges with prey."); player.stomach.contents.map(function(prey) { let state = ""; let healthRatio = prey.health / prey.maxHealth; if (healthRatio > 0.75) { state = "is thrashing in your gut"; } else if (healthRatio > 0.5) { state = "is squirming in your belly"; } else if (healthRatio > 0.25) { state = "is pressing out at your stomach walls"; } else if (healthRatio > 0) { state = "is weakly squirming"; } else { state = "has stopped moving"; } lines.push(prey.description("A") + " " + state); }); lines.push(newline); } if (player.butt.contents.length > 0) { lines.push("Your bowels churn with prey."); player.butt.contents.map(function(prey) { let state = ""; let healthRatio = prey.health / prey.maxHealth; if (healthRatio > 0.75) { state = "is writhing in your bowels"; } else if (healthRatio > 0.5) { state = "is struggling against your intestines"; } else if (healthRatio > 0.25) { state = "is bulging out of your lower belly"; } else if (healthRatio > 0) { state = "is squirming weakly, slipping deeper and deeper"; } else { state = "has succumbed to your bowels"; } lines.push(prey.description("A") + " " + state); }); lines.push(newline); } update(lines); } let toSave = ["str","dex","con","name","species","health","stamina"]; function saveGame() { let save = {}; save.player = JSON.stringify(player, function(key, value) { if (toSave.includes(key) || key == "") { return value; } else { return undefined; } }); save.prefs = JSON.stringify(player.prefs); save.position = currentRoom.name; save.date = date; save.time = time; save.deaths = deaths; let stringified = JSON.stringify(save); window.localStorage.setItem("save", stringified); } function loadGame() { changeMode("explore"); let save = JSON.parse(window.localStorage.getItem("save")); let playerSave = JSON.parse(save.player); for (let key in playerSave) { if (playerSave.hasOwnProperty(key)) { player[key] = playerSave[key]; } } player.prefs = JSON.parse(save.prefs); deaths = save.deaths; date = save.date; time = save.time; clearScreen(); moveToByName(save.position, ""); } // wow polyfills if (![].includes) { Array.prototype.includes = function(searchElement /*, fromIndex*/ ) { 'use strict'; var O = Object(this); var len = parseInt(O.length) || 0; if (len === 0) { return false; } var n = parseInt(arguments[1]) || 0; var k; if (n >= 0) { k = n; } else { k = len + n; if (k < 0) {k = 0;} } var currentElement; while (k < len) { currentElement = O[k]; if (searchElement === currentElement || (searchElement !== searchElement && currentElement !== currentElement)) { return true; } k++; } return false; }; }