munch
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
 
 
 

956 lignes
28 KiB

  1. let world = null;
  2. let currentRoom = null;
  3. let currentDialog = null;
  4. let currentFoe = null;
  5. let dirButtons = [];
  6. let mode = "explore";
  7. let actions = [];
  8. let time = 9*60*60;
  9. let date = 1;
  10. let newline = " ";
  11. let player = new Player();
  12. let playerAttacks = [];
  13. let struggles = [];
  14. let killingBlow = null;
  15. let deaths = [];
  16. let respawnRoom;
  17. let noLog = false;
  18. let MIDNIGHT = 0;
  19. let MORNING = 21600;
  20. let NOON = 43200;
  21. let EVENING = 64800;
  22. function toggleLog() {
  23. noLog = !noLog;
  24. if (noLog) {
  25. document.getElementById("log-button").innerHTML = "Log: Disabled";
  26. } else {
  27. document.getElementById("log-button").innerHTML = "Log: Enabled";
  28. }
  29. }
  30. function join(things) {
  31. if (things.length == 1) {
  32. return things[0].description("a");
  33. } else if (things.length == 2) {
  34. return things[0].description("a") + " and " + things[1].description("a");
  35. } else {
  36. let line = "";
  37. line = things.slice(0,-1).reduce((line, prey) => line + prey.description("a") + ", ", line);
  38. line += " and " + things[things.length-1].description("a");
  39. return line;
  40. }
  41. }
  42. function pickRandom(list) {
  43. return list[Math.floor(Math.random() * list.length)];
  44. }
  45. function pick(list, attacker, defender) {
  46. if (list.length == 0)
  47. return null;
  48. else {
  49. let sum = list.reduce((sum, choice) => choice.weight == undefined ? sum + 1 : sum + choice.weight(attacker, defender), 0);
  50. let target = Math.random() * sum;
  51. for (let i = 0; i < list.length; i++) {
  52. sum -= list[i].weight == undefined ? 1 : list[i].weight(attacker, defender);
  53. if (sum <= target) {
  54. return list[i];
  55. }
  56. }
  57. return list[list.length-1];
  58. }
  59. }
  60. function filterValid(options, attacker, defender) {
  61. let filtered = options.filter(option => option.conditions == undefined || option.conditions.reduce((result, test) => result && test(attacker, defender), true));
  62. return filtered.filter(option => option.requirements == undefined || option.requirements.reduce((result, test) => result && test(attacker, defender), true));
  63. }
  64. function filterPriority(options) {
  65. let max = options.reduce((max, option) => option.priority > max ? option.priority : max, -1000);
  66. return options.filter(option => option.priority == max);
  67. }
  68. function round(number, digits) {
  69. return Math.round(number * Math.pow(10,digits)) / Math.pow(10,digits);
  70. }
  71. function updateExploreCompass() {
  72. for (let i = 0; i < dirButtons.length; i++) {
  73. let button = dirButtons[i];
  74. button.classList.remove("active-button");
  75. button.classList.remove("inactive-button");
  76. button.classList.remove("disabled-button");
  77. if (currentRoom.exits[i] == null) {
  78. button.disabled = true;
  79. button.classList.add("inactive-button");
  80. button.innerHTML = "";
  81. } else {
  82. if (currentRoom.exits[i].conditions.reduce((result, test) => result && test(player.prefs), true)) {
  83. button.disabled = false;
  84. button.classList.add("active-button");
  85. button.innerHTML = currentRoom.exits[i].name;
  86. } else {
  87. button.disabled = true;
  88. button.classList.add("disabled-button");
  89. button.innerHTML = currentRoom.exits[i].name;
  90. }
  91. }
  92. }
  93. }
  94. function updateExploreActions() {
  95. updateActions();
  96. let actionButtons = document.querySelector("#actions");
  97. actionButtons.innerHTML = "";
  98. for (let i = 0; i < actions.length; i++) {
  99. let button = document.createElement("button");
  100. button.innerHTML = actions[i].name;
  101. button.classList.add("active-button");
  102. button.classList.add("action-button");
  103. button.addEventListener("click", function() { actions[i].action(); });
  104. actionButtons.appendChild(button);
  105. }
  106. }
  107. function updateExplore() {
  108. updateExploreCompass();
  109. updateExploreActions();
  110. }
  111. function updateEaten() {
  112. let list = document.getElementById("eaten");
  113. while(list.firstChild) {
  114. list.removeChild(list.firstChild);
  115. }
  116. if (player.health > 0)
  117. struggles = filterValid(currentFoe.struggles, currentFoe, player);
  118. else
  119. struggles = [submit(currentFoe)];
  120. for (let i = 0; i < struggles.length; i++) {
  121. let li = document.createElement("li");
  122. let button = document.createElement("button");
  123. button.classList.add("eaten-button");
  124. button.innerHTML = struggles[i].name;
  125. button.addEventListener("click", function() { struggleClicked(i); } );
  126. button.addEventListener("mouseover", function() { struggleHovered(i); } );
  127. button.addEventListener("mouseout", function() { document.getElementById("eaten-desc").innerHTML = ""; } );
  128. li.appendChild(button);
  129. list.appendChild(li);
  130. }
  131. }
  132. function updateCombat() {
  133. let list = document.getElementById("combat");
  134. while(list.firstChild) {
  135. list.removeChild(list.firstChild);
  136. }
  137. if (player.health > 0)
  138. if (currentFoe.playerAttacks == undefined)
  139. playerAttacks = filterValid(player.attacks, player, currentFoe);
  140. else
  141. playerAttacks = filterValid(currentFoe.playerAttacks.map(attack => attack(player)), player, currentFoe);
  142. else
  143. playerAttacks = [pass(player)];
  144. if (playerAttacks.length == 0)
  145. playerAttacks = [player.backupAttack];
  146. for (let i = 0; i < playerAttacks.length; i++) {
  147. let li = document.createElement("li");
  148. let button = document.createElement("button");
  149. button.classList.add("combat-button");
  150. button.innerHTML = playerAttacks[i].name;
  151. button.addEventListener("click", function() { attackClicked(i); } );
  152. button.addEventListener("mouseover", function() { attackHovered(i); } );
  153. button.addEventListener("mouseout", function() { document.getElementById("combat-desc").innerHTML = ""; } );
  154. li.appendChild(button);
  155. list.appendChild(li);
  156. }
  157. document.getElementById("stat-foe-name").innerHTML = "Name: " + currentFoe.name;
  158. document.getElementById("stat-foe-health").innerHTML = "Health: " + currentFoe.health + "/" + currentFoe.maxHealth;
  159. document.getElementById("stat-foe-stamina").innerHTML = "Stamina: " + currentFoe.stamina + "/" + currentFoe.maxStamina;
  160. document.getElementById("stat-foe-str").innerHTML = "Str: " + currentFoe.str;
  161. document.getElementById("stat-foe-dex").innerHTML = "Dex: " + currentFoe.dex;
  162. document.getElementById("stat-foe-con").innerHTML = "Con: " + currentFoe.con;
  163. }
  164. function updateDialog() {
  165. let list = document.getElementById("dialog");
  166. while(list.firstChild) {
  167. list.removeChild(list.firstChild);
  168. }
  169. for (let i = 0; i < currentDialog.choices.length; i++) {
  170. let activated = currentDialog.choices[i].node.requirements == undefined || currentDialog.choices[i].node.requirements.reduce((result, test) => result && test(player, currentFoe), true);
  171. let li = document.createElement("li");
  172. let button = document.createElement("button");
  173. button.classList.add("dialog-button");
  174. button.innerHTML = currentDialog.choices[i].text;
  175. button.addEventListener("click", function() { dialogClicked(i); });
  176. if (!activated) {
  177. button.classList.add("disabled-button");
  178. button.disabled = true;
  179. }
  180. li.appendChild(button);
  181. list.appendChild(li);
  182. }
  183. }
  184. function updateDisplay() {
  185. document.querySelectorAll(".selector").forEach(function (x) {
  186. x.style.display = "none";
  187. });
  188. switch(mode) {
  189. case "explore":
  190. document.getElementById("selector-explore").style.display = "flex";
  191. updateExplore();
  192. break;
  193. case "combat":
  194. document.getElementById("selector-combat").style.display = "flex";
  195. updateCombat();
  196. break;
  197. case "dialog":
  198. document.getElementById("selector-dialog").style.display = "flex";
  199. updateDialog();
  200. break;
  201. case "eaten":
  202. document.getElementById("selector-eaten").style.display = "flex";
  203. updateEaten();
  204. break;
  205. }
  206. document.getElementById("time").innerHTML = "Time: " + renderTime(time);
  207. document.getElementById("date").innerHTML = "Day " + date;
  208. document.getElementById("stat-name").innerHTML = "Name: " + player.name;
  209. document.getElementById("stat-health").innerHTML = "Health: " + round(player.health,0) + "/" + round(player.maxHealth,0);
  210. document.getElementById("stat-cash").innerHTML = "Cash: $" + round(player.cash,0);
  211. document.getElementById("stat-stamina").innerHTML = "Stamina: " + round(player.stamina,0) + "/" + round(player.maxStamina,0);
  212. document.getElementById("stat-str").innerHTML = "Str: " + player.str;
  213. document.getElementById("stat-dex").innerHTML = "Dex: " + player.dex;
  214. document.getElementById("stat-con").innerHTML = "Con: " + player.con;
  215. document.getElementById("stat-arousal").innerHTML = "Arousal: " + round(player.arousal,0) + "/" + round(player.arousalLimit(),0);
  216. document.getElementById("stat-stomach").innerHTML = "Stomach: " + round(player.stomach.fullness(),0) + "/" + player.stomach.capacity;
  217. if (player.prefs.pred.anal || player.prefs.scat)
  218. document.getElementById("stat-bowels").innerHTML = "Bowels: " + round(player.bowels.fullness(),0) + "/" + player.bowels.capacity;
  219. else
  220. document.getElementById("stat-bowels").innerHTML = "";
  221. if (player.prefs.pred.cock)
  222. document.getElementById("stat-balls").innerHTML = "Balls: " + round(player.balls.fullness(),0) + "/" + player.balls.capacity;
  223. else
  224. document.getElementById("stat-balls").innerHTML = "";
  225. if (player.prefs.pred.unbirth)
  226. document.getElementById("stat-womb").innerHTML = "Womb: " + round(player.womb.fullness(),0) + "/" + player.womb.capacity;
  227. else
  228. document.getElementById("stat-womb").innerHTML = "";
  229. if (player.prefs.pred.breast)
  230. document.getElementById("stat-breasts").innerHTML = "Breasts: " + round(player.breasts.fullness(),0) + "/" + player.breasts.capacity;
  231. else
  232. document.getElementById("stat-breasts").innerHTML = "";
  233. }
  234. function advanceTimeTo(newTime) {
  235. advanceTime((86400 + newTime - time) % 86400);
  236. }
  237. function advanceTime(amount) {
  238. time = (time + amount);
  239. date += Math.floor(time / 86400);
  240. time = time % 86400;
  241. player.restoreHealth(amount);
  242. player.restoreStamina(amount);
  243. update(player.stomach.digest(amount));
  244. update(player.bowels.digest(amount));
  245. update(player.balls.digest(amount));
  246. update(player.womb.digest(amount));
  247. update(player.breasts.digest(amount));
  248. update(player.buildArousal(amount));
  249. }
  250. function renderTime(time) {
  251. let suffix = (time < 43200) ? "AM" : "PM";
  252. let hour = Math.floor((time % 43200) / 3600);
  253. if (hour == 0)
  254. hour = 12;
  255. let minute = Math.floor(time / 60) % 60;
  256. if (minute < 9)
  257. minute = "0" + minute;
  258. return hour + ":" + minute + " " + suffix;
  259. }
  260. function move(direction) {
  261. if (noLog)
  262. clearScreen();
  263. let target = currentRoom.exits[direction];
  264. if (target == null) {
  265. alert("Tried to move to an empty room!");
  266. return;
  267. }
  268. moveTo(target,currentRoom.exitDescs[direction]);
  269. }
  270. function updateActions() {
  271. actions = [];
  272. currentRoom.objects.forEach(function (object) {
  273. object.actions.forEach(function (action) {
  274. if (action.conditions == undefined || action.conditions.reduce((result, cond) => result && cond(player), true))
  275. actions.push(action);
  276. });
  277. });
  278. }
  279. function moveToByName(roomName, desc="You go places lol", loading=false) {
  280. moveTo(world[roomName], desc, loading);
  281. }
  282. function moveTo(room,desc="You go places lol", loading=false) {
  283. currentRoom = room;
  284. if (!loading)
  285. advanceTime(30);
  286. update([desc,newline]);
  287. currentRoom.visit();
  288. updateDisplay();
  289. }
  290. function next_step(stage) {
  291. document.querySelector("#character-step-" + (stage - 1)).style.display = "none";
  292. document.querySelector("#character-step-" + stage).style.display = "block";
  293. }
  294. window.addEventListener('load', function(event) {
  295. document.getElementById("character-step-1-next").addEventListener("click", function() { next_step(2); });
  296. document.getElementById("start-button").addEventListener("click", start, false);
  297. });
  298. function start() {
  299. applySettings(generateSettings());
  300. transformVorePrefs(player.prefs);
  301. document.getElementById("create").style.display = "none";
  302. document.getElementById("game").style.display = "block";
  303. document.getElementById("stat-button-status").addEventListener("click", status, false);
  304. document.getElementById("log-button").addEventListener("click", toggleLog, false);
  305. loadCompass();
  306. loadDialog();
  307. world = createWorld();
  308. currentRoom = world["Bedroom"];
  309. respawnRoom = currentRoom;
  310. moveTo(currentRoom,"");
  311. updateDisplay();
  312. }
  313. // copied from Stroll LUL
  314. function generateSettings() {
  315. let form = document.forms.namedItem("character-form");
  316. let settings = {};
  317. for (let i=0; i<form.length; i++) {
  318. let value = form[i].value == "" ? form[i].placeholder : form[i].value;
  319. if (form[i].type == "text")
  320. if (form[i].value == "")
  321. settings[form[i].name] = form[i].placeholder;
  322. else
  323. settings[form[i].name] = value;
  324. else if (form[i].type == "number")
  325. settings[form[i].name] = parseFloat(value);
  326. else if (form[i].type == "checkbox") {
  327. settings[form[i].name] = form[i].checked;
  328. } else if (form[i].type == "radio") {
  329. let name = form[i].name;
  330. if (form[i].checked) {
  331. if (form[i].value == "true")
  332. settings[name] = true;
  333. else if (form[i].value == "false")
  334. settings[name] = false;
  335. else
  336. settings[name] = form[i].value;
  337. }
  338. } else if (form[i].type == "select-one") {
  339. settings[form[i].name] = form[i][form[i].selectedIndex].value;
  340. }
  341. }
  342. return settings;
  343. }
  344. function applySettings(settings) {
  345. player.name = settings.name;
  346. player.species = settings.species;
  347. for (let key in settings) {
  348. if (settings.hasOwnProperty(key)) {
  349. if (key.match(/prefs/)) {
  350. let tokens = key.split("-");
  351. let pref = player.prefs;
  352. // construct missing child dictionaries if needed :)
  353. pref = tokens.slice(1,-1).reduce(function(pref, key) {
  354. if (pref[key] == undefined)
  355. pref[key] = {};
  356. return pref[key];
  357. }, pref);
  358. pref[tokens.slice(-1)[0]] = settings[key];
  359. } else if(key.match(/parts/)) {
  360. let tokens = key.split("-");
  361. player.parts[tokens[1]] = settings[key] >= 1;
  362. if (player.prefs.pred == undefined)
  363. player.prefs.pred = {};
  364. player.prefs.pred[tokens[1]] = settings[key] >= 2;
  365. }
  366. }
  367. }
  368. }
  369. // turn things like "1" into a number
  370. function transformVorePrefs(prefs) {
  371. let prey = false;
  372. for (let key in prefs.vore) {
  373. if (prefs.vore.hasOwnProperty(key)) {
  374. switch(prefs.vore[key]) {
  375. case "0": prefs.vore[key] = 0; break;
  376. case "1": prefs.vore[key] = 0.5; prey = true; break;
  377. case "2": prefs.vore[key] = 1; prey = true; break;
  378. case "3": prefs.vore[key] = 2; prey = true; break;
  379. }
  380. }
  381. }
  382. prefs.prey = prey;
  383. return prefs;
  384. }
  385. function saveSettings() {
  386. window.localStorage.setItem("settings", JSON.stringify(generateSettings()));
  387. }
  388. function retrieveSettings() {
  389. return JSON.parse(window.localStorage.getItem("settings"));
  390. }
  391. function clearScreen() {
  392. let log = document.getElementById("log");
  393. let child = log.firstChild;
  394. while (child != null) {
  395. log.removeChild(child);
  396. child = log.firstChild;
  397. }
  398. }
  399. function update(lines=[]) {
  400. let log = document.getElementById("log");
  401. for (let i=0; i<lines.length; i++) {
  402. let div = document.createElement("div");
  403. div.innerHTML = lines[i];
  404. log.appendChild(div);
  405. }
  406. log.scrollTop = log.scrollHeight;
  407. updateDisplay();
  408. }
  409. function changeMode(newMode) {
  410. mode = newMode;
  411. let body = document.querySelector("body");
  412. document.getElementById("foe-stats").style.display = "none";
  413. body.className = "";
  414. switch(mode) {
  415. case "explore":
  416. case "dialog":
  417. body.classList.add("explore");
  418. break;
  419. case "combat":
  420. body.classList.add("combat");
  421. document.getElementById("foe-stats").style.display = "block";
  422. break;
  423. case "eaten":
  424. body.classList.add("eaten");
  425. document.getElementById("foe-stats").style.display = "block";
  426. break;
  427. }
  428. updateDisplay();
  429. }
  430. // make it look like eaten mode, even when in combat
  431. function changeBackground(newMode) {
  432. let body = document.querySelector("body");
  433. document.getElementById("foe-stats").style.display = "none";
  434. body.className = "";
  435. switch(newMode) {
  436. case "explore":
  437. case "dialog":
  438. body.classList.add("explore");
  439. break;
  440. case "combat":
  441. body.classList.add("combat");
  442. document.getElementById("foe-stats").style.display = "block";
  443. break;
  444. case "eaten":
  445. body.classList.add("eaten");
  446. document.getElementById("foe-stats").style.display = "block";
  447. break;
  448. }
  449. }
  450. function respawn(respawnRoom) {
  451. if (killingBlow.gameover == undefined) {
  452. if (player.prefs.prey) {
  453. deaths.push("Digested by " + currentFoe.description("a") + " at " + renderTime(time) + " on day " + date);
  454. } else {
  455. deaths.push("Defeated by " + currentFoe.description("a") + " at " + renderTime(time) + " on day " + date);
  456. }
  457. } else {
  458. deaths.push(killingBlow.gameover() + " at " + renderTime(time) + " on day " + date);
  459. }
  460. moveTo(respawnRoom,"You drift through space and time...");
  461. player.clear();
  462. player.stomach.contents = [];
  463. player.bowels.contents = [];
  464. player.bowels.waste = 0;
  465. player.bowels.digested = [];
  466. player.womb.contents = [];
  467. player.womb.waste = 0;
  468. player.womb.digested = [];
  469. player.balls.contents = [];
  470. player.balls.waste = 0;
  471. player.balls.digested = [];
  472. player.breasts.contents = [];
  473. player.breasts.waste = 0;
  474. player.breasts.digested = [];
  475. advanceTime(Math.floor(86400 / 2 * (Math.random() * 0.5 - 0.25 + 1)));
  476. changeMode("explore");
  477. player.health = 100;
  478. update(["You wake back up in your bed."]);
  479. }
  480. function startCombat(opponent) {
  481. currentFoe = opponent;
  482. changeMode("combat");
  483. update(opponent.startCombat(player).concat([newline]));
  484. }
  485. function attackClicked(index) {
  486. if (noLog)
  487. clearScreen();
  488. update(playerAttacks[index].attack(currentFoe).concat([newline]));
  489. if (currentFoe.health <= 0) {
  490. currentFoe.defeated();
  491. } else if (mode == "combat") {
  492. let attack = pick(filterPriority(filterValid(currentFoe.attacks, currentFoe, player)), currentFoe, player);
  493. if (attack == null) {
  494. attack = currentFoe.backupAttack;
  495. }
  496. update(attack.attackPlayer(player).concat([newline]));
  497. if (player.health <= -100) {
  498. killingBlow = attack;
  499. if (currentFoe.finishCombat != undefined)
  500. update(currentFoe.finishCombat().concat([newline]));
  501. update(["You die..."]);
  502. respawn(respawnRoom);
  503. } else if (player.health <= 0) {
  504. update(["You're too weak to do anything..."]);
  505. if (player.prefs.prey) {
  506. // nada
  507. } else {
  508. killingBlow = attack;
  509. update(["You die..."]);
  510. respawn(respawnRoom);
  511. }
  512. }
  513. if (currentFoe.status != undefined) {
  514. let status = currentFoe.status();
  515. if (status.length > 0)
  516. update(status.concat([newline]));
  517. }
  518. }
  519. }
  520. function attackHovered(index) {
  521. document.getElementById("combat-desc").innerHTML = playerAttacks[index].desc;
  522. }
  523. function struggleClicked(index) {
  524. if (noLog)
  525. clearScreen();
  526. let struggle = struggles[index];
  527. let result = struggle.struggle(player);
  528. update(result.lines.concat([newline]));
  529. if (result.escape == "stay") {
  530. changeMode("combat");
  531. } else if (result.escape == "escape") {
  532. changeMode("explore");
  533. } else {
  534. let digest = pick(filterValid(currentFoe.digests, currentFoe, player), currentFoe, player);
  535. if (digest == null) {
  536. digest = currentFoe.backupDigest;
  537. }
  538. update(digest.digest(player).concat([newline]));
  539. if (player.health <= -100) {
  540. killingBlow = digest;
  541. update(currentFoe.finishDigest().concat([newline]));
  542. respawn(respawnRoom);
  543. }
  544. }
  545. }
  546. function struggleHovered(index) {
  547. document.getElementById("eaten-desc").innerHTML = currentFoe.struggles[index].desc;
  548. }
  549. function startDialog(dialog) {
  550. if (noLog)
  551. clearScreen();
  552. currentDialog = dialog;
  553. changeMode("dialog");
  554. update(currentDialog.text.concat([newline]));
  555. currentDialog.visit();
  556. updateDisplay();
  557. }
  558. function dialogClicked(index) {
  559. currentDialog = currentDialog.choices[index].node;
  560. update(currentDialog.text.concat([newline]));
  561. currentDialog.visit();
  562. if (currentDialog.choices.length == 0 && mode == "dialog") {
  563. changeMode("explore");
  564. updateDisplay();
  565. }
  566. }
  567. function loadDialog() {
  568. dialogButtons = Array.from( document.querySelectorAll(".dialog-button"));
  569. for (let i = 0; i < dialogButtons.length; i++) {
  570. dialogButtons[i].addEventListener("click", function() { dialogClicked(i); });
  571. }
  572. }
  573. function loadCompass() {
  574. dirButtons[NORTH_WEST] = document.getElementById("compass-north-west");
  575. dirButtons[NORTH_WEST].addEventListener("click", function() {
  576. move(NORTH_WEST);
  577. });
  578. dirButtons[NORTH] = document.getElementById("compass-north");
  579. dirButtons[NORTH].addEventListener("click", function() {
  580. move(NORTH);
  581. });
  582. dirButtons[NORTH_EAST] = document.getElementById("compass-north-east");
  583. dirButtons[NORTH_EAST].addEventListener("click", function() {
  584. move(NORTH_EAST);
  585. });
  586. dirButtons[WEST] = document.getElementById("compass-west");
  587. dirButtons[WEST].addEventListener("click", function() {
  588. move(WEST);
  589. });
  590. dirButtons[EAST] = document.getElementById("compass-east");
  591. dirButtons[EAST].addEventListener("click", function() {
  592. move(EAST);
  593. });
  594. dirButtons[SOUTH_WEST] = document.getElementById("compass-south-west");
  595. dirButtons[SOUTH_WEST].addEventListener("click", function() {
  596. move(SOUTH_WEST);
  597. });
  598. dirButtons[SOUTH] = document.getElementById("compass-south");
  599. dirButtons[SOUTH].addEventListener("click", function() {
  600. move(SOUTH);
  601. });
  602. dirButtons[SOUTH_EAST] = document.getElementById("compass-south-east");
  603. dirButtons[SOUTH_EAST].addEventListener("click", function() {
  604. move(SOUTH_EAST);
  605. });
  606. document.getElementById("compass-look").addEventListener("click", look, false);
  607. }
  608. function look() {
  609. update([currentRoom.description]);
  610. }
  611. function status() {
  612. let lines = [];
  613. lines.push("You are a " + player.species);
  614. lines.push(newline);
  615. if (player.stomach.contents.length > 0) {
  616. lines.push("Your stomach bulges with prey.");
  617. player.stomach.contents.map(function(prey) {
  618. let state = "";
  619. let healthRatio = prey.health / prey.maxHealth;
  620. if (healthRatio > 0.75) {
  621. state = "is thrashing in your gut";
  622. } else if (healthRatio > 0.5) {
  623. state = "is squirming in your belly";
  624. } else if (healthRatio > 0.25) {
  625. state = "is pressing out at your stomach walls";
  626. } else if (healthRatio > 0) {
  627. state = "is weakly squirming";
  628. } else {
  629. state = "has stopped moving";
  630. }
  631. lines.push(prey.description("A") + " " + state);
  632. });
  633. lines.push(newline);
  634. }
  635. if (player.bowels.contents.length > 0) {
  636. lines.push("Your bowels churn with prey.");
  637. player.bowels.contents.map(function(prey) {
  638. let state = "";
  639. let healthRatio = prey.health / prey.maxHealth;
  640. if (healthRatio > 0.75) {
  641. state = "is writhing in your bowels";
  642. } else if (healthRatio > 0.5) {
  643. state = "is struggling against your intestines";
  644. } else if (healthRatio > 0.25) {
  645. state = "is bulging out of your lower belly";
  646. } else if (healthRatio > 0) {
  647. state = "is squirming weakly, slipping deeper and deeper";
  648. } else {
  649. state = "has succumbed to your bowels";
  650. }
  651. lines.push(prey.description("A") + " " + state);
  652. });
  653. lines.push(newline);
  654. }
  655. if (player.parts.cock) {
  656. if (player.balls.contents.length > 0) {
  657. lines.push("Your balls are bulging with prey.");
  658. player.balls.contents.map(function(prey) {
  659. let state = "";
  660. let healthRatio = prey.health / prey.maxHealth;
  661. if (healthRatio > 0.75) {
  662. state = "is writhing in your sac";
  663. } else if (healthRatio > 0.5) {
  664. state = "is struggling in a pool of cum";
  665. } else if (healthRatio > 0.25) {
  666. state = "is starting to turn soft";
  667. } else if (healthRatio > 0) {
  668. state = "is barely visible anymore";
  669. } else {
  670. state = "has succumbed to your balls";
  671. }
  672. lines.push(prey.description("A") + " " + state);
  673. });
  674. lines.push(newline);
  675. } else {
  676. if (player.balls.waste > 0) {
  677. lines.push("Your balls are heavy with cum.");
  678. lines.push(newline);
  679. }
  680. }
  681. }
  682. if (player.parts.unbirth) {
  683. if (player.womb.contents.length > 0) {
  684. lines.push("Your slit drips, hinting at prey trapped within.");
  685. player.womb.contents.map(function(prey) {
  686. let state = "";
  687. let healthRatio = prey.health / prey.maxHealth;
  688. if (healthRatio > 0.75) {
  689. state = "is thrashing in your womb";
  690. } else if (healthRatio > 0.5) {
  691. state = "is pressing out inside your lower belly";
  692. } else if (healthRatio > 0.25) {
  693. state = "is still trying to escape";
  694. } else if (healthRatio > 0) {
  695. state = "is barely moving";
  696. } else {
  697. state = "is dissolving into femcum";
  698. }
  699. lines.push(prey.description("A") + " " + state);
  700. });
  701. lines.push(newline);
  702. } else {
  703. if (player.womb.waste > 0) {
  704. lines.push("Your slit drips, holding back a tide of femcum.");
  705. lines.push(newline);
  706. }
  707. }
  708. }
  709. if (player.parts.breast) {
  710. if (player.breasts.contents.length > 0) {
  711. lines.push("Your breasts are bulging with prey.");
  712. player.breasts.contents.map(function(prey) {
  713. let state = "";
  714. let healthRatio = prey.health / prey.maxHealth;
  715. if (healthRatio > 0.75) {
  716. state = "is struggling to escape";
  717. } else if (healthRatio > 0.5) {
  718. state = "is putting up a fight";
  719. } else if (healthRatio > 0.25) {
  720. state = "is starting to weaken";
  721. } else if (healthRatio > 0) {
  722. state = "is struggling to keep their head free of your milk";
  723. } else {
  724. state = "has succumbed, swiftly melting into milk";
  725. }
  726. lines.push(prey.description("A") + " " + state);
  727. });
  728. lines.push(newline);
  729. } else {
  730. if (player.breasts.waste > 0) {
  731. lines.push("Your breasts slosh with milk.");
  732. lines.push(newline);
  733. }
  734. }
  735. }
  736. update(lines);
  737. }
  738. let toSave = ["str","dex","con","name","species","health","stamina"];
  739. function saveGame() {
  740. let save = {};
  741. save.player = {};
  742. save.player.str = player.str;
  743. save.player.dex = player.dex;
  744. save.player.con = player.con;
  745. save.player.name = player.name;
  746. save.player.species = player.species;
  747. save.player.health = player.health;
  748. save.player.health = player.stamina;
  749. save.prefs = JSON.stringify(player.prefs);
  750. save.position = currentRoom.name;
  751. save.date = date;
  752. save.time = time;
  753. save.deaths = deaths;
  754. let stringified = JSON.stringify(save);
  755. window.localStorage.setItem("save", stringified);
  756. }
  757. function loadGame() {
  758. changeMode("explore");
  759. let save = JSON.parse(window.localStorage.getItem("save"));
  760. let playerSave = save.player;
  761. for (let key in playerSave) {
  762. if (playerSave.hasOwnProperty(key)) {
  763. player[key] = playerSave[key];
  764. }
  765. }
  766. player.prefs = JSON.parse(save.prefs);
  767. deaths = save.deaths;
  768. date = save.date;
  769. time = save.time;
  770. clearScreen();
  771. moveToByName(save.position, "");
  772. }
  773. // wow polyfills
  774. if (![].includes) {
  775. Array.prototype.includes = function(searchElement /*, fromIndex*/ ) {
  776. 'use strict';
  777. var O = Object(this);
  778. var len = parseInt(O.length) || 0;
  779. if (len === 0) {
  780. return false;
  781. }
  782. var n = parseInt(arguments[1]) || 0;
  783. var k;
  784. if (n >= 0) {
  785. k = n;
  786. } else {
  787. k = len + n;
  788. if (k < 0) {k = 0;}
  789. }
  790. var currentElement;
  791. while (k < len) {
  792. currentElement = O[k];
  793. if (searchElement === currentElement ||
  794. (searchElement !== searchElement && currentElement !== currentElement)) {
  795. return true;
  796. }
  797. k++;
  798. }
  799. return false;
  800. };
  801. }