munch
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335 行
6.6 KiB

  1. "use strict";
  2. /*jshint browser: true*/
  3. /*jshint devel: true*/
  4. let NORTH = 0;
  5. let NORTH_EAST = 1;
  6. let EAST = 2;
  7. let SOUTH_EAST = 3;
  8. let SOUTH = 4;
  9. let SOUTH_WEST = 5;
  10. let WEST = 6;
  11. let NORTH_WEST = 7;
  12. let locations = {};
  13. let locationsSrc = [
  14. {
  15. "name": "Bedroom",
  16. "desc": "A bedroom. It has a bed in it.",
  17. "conn": [
  18. {
  19. "name": "Bathroom",
  20. "dir": EAST,
  21. "desc": "You step into your bathroom."
  22. },
  23. {
  24. "name": "Living Room",
  25. "dir": NORTH,
  26. "desc": "You walk into the living room."
  27. }
  28. ],
  29. "objs": [
  30. Bed,
  31. Journal
  32. ],
  33. },
  34. {
  35. "name": "Bathroom",
  36. "desc": "Your modest bathroom.",
  37. "conn": [
  38. {
  39. "name": "Bedroom",
  40. "dir": WEST,
  41. "desc": "You walk back into your bedroom."
  42. }
  43. ],
  44. "objs": [
  45. Toilet
  46. ]
  47. },
  48. {
  49. "name": "Living Room",
  50. "desc": "A bare living room",
  51. "conn": [
  52. {
  53. "name": "Lobby",
  54. "dir": NORTH,
  55. "desc": "You leave your apartment and head to the lobby."
  56. },
  57. {
  58. "name": "Bedroom",
  59. "dir": SOUTH,
  60. "desc": "You walk into your bedroom."
  61. }
  62. ],
  63. "objs": [
  64. TV,
  65. Phone
  66. ]
  67. },
  68. {
  69. "name": "North Street",
  70. "desc": "It's a street",
  71. "conn": [
  72. {
  73. "name": "Alley",
  74. "dir": WEST,
  75. "desc": "You wander into the dark alley"
  76. },
  77. {
  78. "name": "Lobby",
  79. "dir": EAST,
  80. "desc": "You step into your apartment's lobby"
  81. },
  82. {
  83. "name": "Crossroads",
  84. "dir": SOUTH,
  85. "desc": "You walk south"
  86. },
  87. {
  88. "name": "DANGER ZONE",
  89. "dir": NORTH,
  90. "desc": "You walk into the DANGER ZONE"
  91. }
  92. ],
  93. "objs": [
  94. Nerd
  95. ]
  96. },
  97. {
  98. "name": "Lobby",
  99. "desc": "The modest lobby of your modest apartment complex",
  100. "conn": [
  101. {
  102. "name": "North Street",
  103. "dir": WEST,
  104. "desc": "You walk out into the street"
  105. },
  106. {
  107. "name": "Living Room",
  108. "dir": SOUTH,
  109. "desc": "You walk back into your apartment"
  110. }
  111. ],
  112. "objs": [
  113. VendingMachine
  114. ]
  115. },
  116. {
  117. "name": "Alley",
  118. "desc": "A suspicious alley",
  119. "conn": [
  120. {
  121. "name": "North Street",
  122. "dir": EAST,
  123. "desc": "You hurry back into the open street."
  124. },
  125. {
  126. "name": "Seedy Bar",
  127. "dir": NORTH,
  128. "desc": "You step into the bar."
  129. }
  130. ]
  131. },
  132. {
  133. "name": "Seedy Bar",
  134. "desc": "God this place is seedy",
  135. "conn": [
  136. {
  137. "name": "Alley",
  138. "dir": SOUTH,
  139. "desc": "You step out of the bar"
  140. }
  141. ],
  142. "objs": [
  143. PoojawaEncounter
  144. ]
  145. },
  146. {
  147. "name": "Crossroads",
  148. "desc": "Where the roads cross",
  149. "conn": [
  150. {
  151. "name": "North Street",
  152. "dir": NORTH,
  153. "desc": "You walk north"
  154. },
  155. {
  156. "name": "South Street",
  157. "dir": SOUTH,
  158. "desc": "You walk south"
  159. },
  160. {
  161. "name": "Corner Mart",
  162. "dir": SOUTH_EAST,
  163. "desc": "You walk into the convenience store"
  164. }
  165. ]
  166. },
  167. {
  168. "name": "South Street",
  169. "desc": "This street is in the south",
  170. "conn": [
  171. {
  172. "name": "Crossroads",
  173. "dir": NORTH,
  174. "desc": "You walk to the crossroads"
  175. },
  176. {
  177. "name": "Nature Trail",
  178. "dir": SOUTH,
  179. "desc": "You head out into the woods"
  180. }
  181. ]
  182. },
  183. {
  184. "name": "Nature Trail",
  185. "desc": "A winding train cutting through a thick forest",
  186. "conn": [
  187. {
  188. "name": "South Street",
  189. "dir": NORTH,
  190. "desc": "You return to town."
  191. },
  192. {
  193. "name": "Wilderness",
  194. "dir": SOUTH,
  195. "desc": "You wander into the wilderness...and immediately get lost."
  196. }
  197. ],
  198. "objs": [
  199. NatureTrailExercise,
  200. GetaObj
  201. ]
  202. },
  203. {
  204. "name": "Wilderness",
  205. "desc": "Pretty spooky",
  206. "conn": [
  207. ],
  208. "objs": [
  209. WildernessExplore
  210. ]
  211. },
  212. {
  213. "name": "DANGER ZONE",
  214. "desc": "THE DANGER ZONE",
  215. "conn": [
  216. {
  217. "name": "North Street",
  218. "dir": SOUTH,
  219. "desc": "You walk out of the DANGER ZONE"
  220. },
  221. {
  222. "name": "SUPER DANGER ZONE",
  223. "dir": NORTH,
  224. "desc": "Getting eaten is fun!",
  225. }
  226. ],
  227. "hooks": [
  228. function() {
  229. startCombat(new Anthro());
  230. }
  231. ]
  232. },
  233. {
  234. "name": "SUPER DANGER ZONE",
  235. "desc": "Very dangerous",
  236. "conn": [
  237. {
  238. "name": "DANGER ZONE",
  239. "dir": SOUTH,
  240. "desc": "You hurriedly leave the SUPER DANGER ZONE"
  241. }
  242. ],
  243. "hooks": [
  244. function() {
  245. startCombat(new Fen());
  246. }
  247. ]
  248. },
  249. {
  250. "name": "Corner Mart",
  251. "desc": "A convenience store with a variety of snacks and supplies",
  252. "conn": [
  253. {
  254. "name": "Crossroads",
  255. "dir": NORTH_WEST,
  256. "desc": "You leave the store."
  257. }
  258. ]
  259. }
  260. ];
  261. function Location(name="Nowhere",desc="Nada") {
  262. this.name = name;
  263. this.description = desc;
  264. this.exits = [null,null,null,null,null,null,null,null];
  265. this.exitDescs = [null,null,null,null,null,null,null,null];
  266. this.objects = [];
  267. this.hooks = [];
  268. this.conditions = [];
  269. this.visit = function() {
  270. this.hooks.forEach(function (x) {
  271. x();
  272. });
  273. };
  274. }
  275. function opposite(direction) {
  276. return (direction + 4) % 8;
  277. }
  278. function connectLocations(loc1,loc2,dir,desc) {
  279. if (loc1.exits[dir] != null) {
  280. alert(loc1.name + " is already connected to " + loc1.exits[dir].name);
  281. return;
  282. } else {
  283. if (dir >= 0 && dir <= 7) {
  284. loc1.exits[dir] = loc2;
  285. loc1.exitDescs[dir] = desc;
  286. } else {
  287. alert("Invalid direction given when linking " + loc1.name + " and " + loc2.name + ": " + dir);
  288. }
  289. }
  290. }
  291. function createWorld() {
  292. for (let i = 0; i < locationsSrc.length; i++) {
  293. let src = locationsSrc[i];
  294. let location = new Location(src.name,src.desc);
  295. locations[src.name] = location;
  296. if (src.objs != undefined) {
  297. src.objs.forEach(function (obj) {
  298. location.objects.push(new obj());
  299. });
  300. }
  301. if (src.hooks != undefined) {
  302. src.hooks.forEach(function (hook) {
  303. location.hooks.push(hook);
  304. });
  305. }
  306. if (src.conditions != undefined) {
  307. src.conditions.forEach(function (cond) {
  308. location.conditions.push(cond);
  309. });
  310. }
  311. }
  312. for (let i = 0; i < locationsSrc.length; i++) {
  313. let src = locationsSrc[i];
  314. let from = locations[src.name];
  315. for (let j = 0; j < src.conn.length; j++) {
  316. let to = locations[src.conn[j].name];
  317. connectLocations(from, to, src.conn[j].dir, src.conn[j].desc);
  318. }
  319. }
  320. return locations;
  321. }