| @@ -244,6 +244,100 @@ export const Newtown = (): Place => { | |||||
| ) | ) | ||||
| ) | ) | ||||
| northTownShop.choices.push( | |||||
| new Choice( | |||||
| "Buy a shiny rock", | |||||
| "This rock has no use.", | |||||
| (world, executor) => { | |||||
| if (executor.wallet.Gold >= 500) { | |||||
| executor.wallet.Gold -= 500 | |||||
| executor.items.push( | |||||
| new Items.KeyItem(new ProperNoun("Shiny Rock"), "Very shiny") | |||||
| ) | |||||
| return new LogLine(`You buy a shiny rock`) | |||||
| } else { | |||||
| return new LogLine(`Shiny rocks are 500 gold coins, loser!`) | |||||
| } | |||||
| } | |||||
| ) | |||||
| ) | |||||
| northTownShop.choices.push( | |||||
| new Choice( | |||||
| "Buy a health potion", | |||||
| "50 Gold", | |||||
| (world, executor) => { | |||||
| if (executor.wallet.Gold >= 50) { | |||||
| executor.wallet.Gold -= 50 | |||||
| executor.items.push( | |||||
| new Items.HealthPotion() | |||||
| ) | |||||
| return new LogLine(`You buy a health potion.`) | |||||
| } else { | |||||
| return new LogLine(`Health potions are 50 gold coins.`) | |||||
| } | |||||
| } | |||||
| ) | |||||
| ) | |||||
| northTownShop.choices.push( | |||||
| new Choice( | |||||
| "Buy a strength potion", | |||||
| "40 Gold", | |||||
| (world, executor) => { | |||||
| if (executor.wallet.Gold >= 40) { | |||||
| executor.wallet.Gold -= 40 | |||||
| executor.items.push( | |||||
| new Items.StrengthPotion() | |||||
| ) | |||||
| return new LogLine(`You buy a strength potion.`) | |||||
| } else { | |||||
| return new LogLine(`Strength potions are 40 gold coins.`) | |||||
| } | |||||
| } | |||||
| ) | |||||
| ) | |||||
| northTownShop.choices.push( | |||||
| new Choice( | |||||
| "Buy an acid potion", | |||||
| "25 Gold", | |||||
| (world, executor) => { | |||||
| if (executor.wallet.Gold >= 25) { | |||||
| executor.wallet.Gold -= 25 | |||||
| executor.items.push( | |||||
| new Items.AcidPotion() | |||||
| ) | |||||
| return new LogLine(`You buy an acid potion.`) | |||||
| } else { | |||||
| return new LogLine(`Acid potions are 25 gold coins.`) | |||||
| } | |||||
| } | |||||
| ) | |||||
| ) | |||||
| northTownShop.choices.push( | |||||
| new Choice( | |||||
| "Buy a shrink potion", | |||||
| "10 Gold", | |||||
| (world, executor) => { | |||||
| if (executor.wallet.Gold >= 10) { | |||||
| executor.wallet.Gold -= 10 | |||||
| executor.items.push( | |||||
| new Items.ShrinkPotion() | |||||
| ) | |||||
| return new LogLine(`You buy a shrink potion.`) | |||||
| } else { | |||||
| return new LogLine(`Shrink potions are 10 gold coins.`) | |||||
| } | |||||
| } | |||||
| ) | |||||
| ) | |||||
| debug.choices.push( | debug.choices.push( | ||||
| new Choice( | new Choice( | ||||
| "Cut stats", | "Cut stats", | ||||
| @@ -397,6 +491,7 @@ export const Newtown = (): Place => { | |||||
| townSquare.biconnect(Direction.East, eastTownStreet, "Walk", "Go that way", "Walk", "Go that way") | townSquare.biconnect(Direction.East, eastTownStreet, "Walk", "Go that way", "Walk", "Go that way") | ||||
| townSquare.biconnect(Direction.South, southTownStreet, "Walk", "Go that way", "Walk", "Go that way") | townSquare.biconnect(Direction.South, southTownStreet, "Walk", "Go that way", "Walk", "Go that way") | ||||
| townSquare.biconnect(Direction.West, westTownStreet, "Walk", "Go that way", "Walk", "Go that way") | townSquare.biconnect(Direction.West, westTownStreet, "Walk", "Go that way", "Walk", "Go that way") | ||||
| northTownShop.biconnect(Direction.West, northTownStreet, "Exit", "Leave the shop", "Enter", "Enter the shop") | |||||
| debug.biconnect(Direction.South, bosses, "Enter", "Boss Fight!", "Leave", "Go back to the debug room") | debug.biconnect(Direction.South, bosses, "Enter", "Boss Fight!", "Leave", "Go back to the debug room") | ||||
| eastTownStreet.biconnect(Direction.East, eastGate, "Walk", "Go that way", "Walk", "Go that way") | eastTownStreet.biconnect(Direction.East, eastGate, "Walk", "Go that way", "Walk", "Go that way") | ||||
| eastGate.biconnect(Direction.East, woods, "Walk", "Enter the woods", "Approach", "Enter the city gates") | eastGate.biconnect(Direction.East, woods, "Walk", "Enter the woods", "Approach", "Enter the city gates") | ||||