diff --git a/src/components/Statblock.vue b/src/components/Statblock.vue
index f5bbb0e..e5f3d62 100644
--- a/src/components/Statblock.vue
+++ b/src/components/Statblock.vue
@@ -6,7 +6,11 @@
{{ subject.vigors[vigor.Stamina].toFixed(0) }}
{{ subject.vigors[vigor.Willpower].toFixed(0) }}
- : {{subject.stats[stat]}}
+ {{subject.stats[stat]}}
+
+ {{subject.bulk}}
+ {{ subject.containers.reduce((total, container) => total + container.contents.length, 0) }}
+
Status: {{subject.status}}
@@ -61,5 +65,7 @@ a {
font-size: 2vh;
padding-top: 4pt;
padding-bottom: 4pt;
+ display: flex;
+ justify-content: space-evenly;
}
diff --git a/src/game/creatures/cafat.ts b/src/game/creatures/cafat.ts
index a0ab123..6e3bd35 100644
--- a/src/game/creatures/cafat.ts
+++ b/src/game/creatures/cafat.ts
@@ -24,6 +24,7 @@ class BellyCrushAction extends AttackAction {
constructor (private _damage: Damage) {
super(_damage)
this.name = 'Belly Crush'
+ this.desc = 'Deal damage proportional to your bulk'
}
execute (user: Creature, target: Creature): LogEntry {
@@ -51,6 +52,7 @@ class BelchAction extends AttackAction {
constructor (damage: Damage) {
super(damage)
this.name = 'Belch'
+ this.desc = 'Drain your foe\'s willpower with a solid BELCH'
}
}
class CrushAction extends EatenAction {
@@ -66,6 +68,7 @@ class CrushAction extends EatenAction {
constructor (container: Container) {
super(container, "Crush", "Crush 'em!")
+ this.desc = "Crush somebody in your gut"
}
execute (user: Creature, target: Creature): LogEntry {