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- import { NoPassDecider, AI } from '@/game/ai'
- import { CompositionAction, UniformRandomDamageFormula, Damage, DamageType, FractionDamageFormula, Side, Stat, StatDamageFormula, Vigor } from '@/game/combat'
- import { AttackAction } from '@/game/combat/actions'
- import { PairCondition, TogetherCondition } from '@/game/combat/conditions'
- import { ConsumeConsequence, DamageConsequence, DrainConsequence, StatusConsequence } from '@/game/combat/consequences'
- import { LogGroupConsequence } from '@/game/combat/groupConsequences'
- import { PreyTargeter, SideTargeter, SoloTargeter } from '@/game/combat/targeters'
- import { CompositionTest, OpposedStatScorer, TestCategory } from '@/game/combat/tests'
- import { Creature } from '@/game/creature'
- import { LogLine, nilLog } from '@/game/interface'
- import { ImproperNoun, MalePronouns, ProperNoun, Verb } from '@/game/language'
- import { anyVore, Stomach } from '@/game/vore'
-
- export default class Samuel extends Creature {
- constructor () {
- super(
- new ProperNoun("Samuel"),
- new ImproperNoun("wolf"),
- MalePronouns,
- {
- Power: 20,
- Toughness: 10,
- Agility: 30,
- Reflexes: 10,
- Charm: 30,
- Willpower: 15
- },
- anyVore,
- new Set(),
- 10
- )
-
- this.side = Side.Monsters
- this.ai = (new AI([new NoPassDecider()], this))
-
- this.actions.push(new AttackAction(new UniformRandomDamageFormula(new Damage({ type: DamageType.Slash, amount: 10, target: Vigor.Health }), 0.5), new Verb("claw", "claws", "claws", "clawed")))
- }
- }
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