|  | import { Creature, POV } from '../entity'
import { Stat, Damage, DamageType, AttackAction, StruggleAction, TransferAction } from '../combat'
import { MalePronouns, ImproperNoun } from '../language'
import { VoreType, Stomach, Bowels } from '../vore'
class BiteAction extends AttackAction {
  constructor () {
    super(new Damage({ amount: 10, type: DamageType.Pierce }))
  }
}
export class Wolf extends Creature {
  constructor () {
    super(new ImproperNoun('wolf', 'wolves'), MalePronouns, { [Stat.STR]: 10, [Stat.DEX]: 10, [Stat.CON]: 10 }, new Set([VoreType.Oral, VoreType.Anal]), new Set([VoreType.Oral]), 25)
    this.actions.push(new BiteAction())
    const stomach = new Stomach(this, 50, new Damage({ amount: 50, type: DamageType.Acid }, { amount: 500, type: DamageType.Crush }))
    this.containers.push(stomach)
    const bowels = new Bowels(this, 50, new Damage({ amount: 50, type: DamageType.Acid }, { amount: 500, type: DamageType.Crush }))
    this.containers.push(bowels)
    this.actions.push(new TransferAction(bowels, stomach))
  }
}
 |