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Some basic saving and loading

tags/v0.0.1
Fen Dweller пре 7 година
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7f1f35040c
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4 измењених фајлова са 52 додато и 1 уклоњено
  1. +10
    -0
      design/data.md
  2. +5
    -0
      gorge.css
  3. +2
    -0
      gorge.html
  4. +35
    -1
      gorge.js

+ 10
- 0
design/data.md Прегледај датотеку

@@ -0,0 +1,10 @@
## Saving

The following records should be saved and loaded:

* `ownedUpgrades` - boolean values for every upgrade
* Will need to have new upgrades inserted
* `resources` - values for every resource
* New resources should be inserted
* `belongings` - count of each building
* New buildings should be inserted

+ 5
- 0
gorge.css Прегледај датотеку

@@ -13,6 +13,11 @@ body.dark {
display: none !important;
}

button {
background-color: #444;
color: #eee;
}

#tasty-micro {
color: #ddd;
background-color: #211;


+ 2
- 0
gorge.html Прегледај датотеку

@@ -21,6 +21,8 @@
<body class="dark">
<div id="top-bar">
vidya gaem
<button id="save">Save</button>
<button id="reset">Reset saved data</button>
</div>
<div id="resources-area">
<div id="resources" class="title">Resources</div>


+ 35
- 1
gorge.js Прегледај датотеку

@@ -56,7 +56,6 @@ function productivityOf(type) {

function costOfBuilding(type) {
let baseCost = buildings[type].cost

let countCost = baseCost * Math.pow(1.15, belongings[type].count);

return Math.round(countCost);
@@ -204,6 +203,7 @@ function setup() {
createButtons();
createDisplays();
registerListeners();
load();
unlockAtStart();

}
@@ -260,6 +260,10 @@ function initializeData() {

function registerListeners() {
document.querySelector("#tasty-micro").addEventListener("click", eatMicro);

document.querySelector("#save").addEventListener("click", save);

document.querySelector("#reset").addEventListener("click", reset);
}

function createButtons() {
@@ -551,3 +555,33 @@ window.onload = function() {

setTimeout(updateDisplay, 1000/updateRate);
}

function save() {
let storage = window.localStorage;

storage.setItem("save-version", "0.0.1");

storage.setItem("ownedUpgrades", JSON.stringify(ownedUpgrades));

storage.setItem("resources", JSON.stringify(resources));

storage.setItem("belongings", JSON.stringify(belongings));
}

function load() {
let storage = window.localStorage;

if (!storage.getItem("save-version")) {
return;
}

ownedUpgrades = JSON.parse(storage.getItem("ownedUpgrades"));

resources = JSON.parse(storage.getItem("resources"));

belongings = JSON.parse(storage.getItem("belongings"));
}

function reset() {
window.localStorage.clear();
}

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