"use strict"; let belongings = {}; let ownedUpgrades = []; let resources = { "food": 0 }; let updateRate = 60; function calculateProductivity() { let productivity = 0; for (const [key, value] of Object.entries(belongings)) { productivity += productivityOf(key); } return productivity; } // here's where upgrades will go :3 function productivityOf(type) { let baseProd = buildings[type].prod; return baseProd * belongings[type].count; } function costOf(type) { let baseCost = buildings[type].cost let countCost = baseCost * Math.pow(1.15, belongings[type].count); return Math.round(countCost); } function buyBuilding(type) { let cost = costOf(type); if (resources.food > cost) { belongings[type].count += 1; resources.food -= cost; } } // update stuff function updateResources() { addResources(); displayResources(); displayBuildings(); setTimeout(updateResources, 1000/updateRate); } function addResources() { resources.food += calculateProductivity() * 1 / updateRate; } function displayResources() { document.getElementById("resource-food").innerText = "Food: " + render(resources.food); } function displayBuildings() { for (const [key, value] of Object.entries(belongings)) { document.querySelector("#building-" + key + " > .building-button-name").innerText = value.count + " " + buildings[key].name + (value.count == 1 ? "" : "s"); document.querySelector("#building-" + key + " > .building-button-cost").innerText = costOf(key) + " food"; } } function eatMicro() { resources.food += 1; } // setup stuff lol // we'll initialize the dict of buildings we can own function setup() { initializeData(); createButtons(); registerListeners(); console.log(belongings) } function initializeData() { for (const [key, value] of Object.entries(buildings)) { belongings[key] = {}; belongings[key].count = 0; } } function registerListeners() { document.querySelectorAll(".building-button").forEach(function(button) { let id = button.id.replace("building-", ""); button.addEventListener("click", function() { buyBuilding(id); }); }); document.querySelector("#tasty-micro").addEventListener("click", eatMicro); } function createButtons() { createBuildings(); createUpgrades(); } function createBuildings() { let container = document.querySelector("#buildings-area"); for (const [key, value] of Object.entries(buildings)) { let button = document.createElement("div"); button.classList.add("building-button"); button.id = "building-" + key; let buttonName = document.createElement("div"); buttonName.classList.add("building-button-name"); let buttonCost = document.createElement("div"); buttonCost.classList.add("building-button-cost"); button.appendChild(buttonName); button.appendChild(buttonCost); container.appendChild(button); } } function upgradeTooltip(id, event) { console.log(upgrades[id].desc); console.log(event.clientX, event.clientY); let tooltip = document.querySelector("#upgrade-tooltip"); tooltip.style.setProperty("display", "block"); let tooltipDesc = document.querySelector("#upgrade-tooltip-desc"); tooltipDesc.innerText = upgrades[id].desc; let tooltipEffect = document.querySelector("#upgrade-tooltip-effect"); tooltipEffect.innerText = upgrade_types[upgrades[id].effect.type].desc(buildings[upgrades[id].effect.target].name); let yOffset = tooltip.parentElement.getBoundingClientRect().y; let yTrans = Math.round(event.clientY - yOffset); tooltip.style.setProperty("transform", "translate(-220px, " + yTrans + "px)"); } function upgradeTooltipRemove() { let tooltip = document.querySelector("#upgrade-tooltip"); tooltip.style.setProperty("display", "none"); } function createUpgrades() { let container = document.querySelector("#upgrades-list"); for (const [key, value] of Object.entries(upgrades)) { let button = document.createElement("div"); button.classList.add("upgrade-button"); button.id = "building-" + key; let buttonName = document.createElement("div"); buttonName.classList.add("upgrade-button-name"); buttonName.innerText = value.name; button.appendChild(buttonName); button.addEventListener("mousemove", function(e) { upgradeTooltip(key, event); }); button.addEventListener("mouseleave", function() { upgradeTooltipRemove(); }); container.appendChild(button); } } window.onload = function() { setup(); setTimeout(updateResources, 1000/updateRate); }