|  | "use strict";
const belongings = {};
const ownedUpgrades = {};
const remainingUpgrades = [];
let showOwnedUpgrades = false;
const effects = {};
const resources = {};
let updateRate = 30;
const currentProductivity = {};
let clickBonus = 0;
let clickVictim = "micro";
let lastTime = 0;
let controlHeld = false;
let shiftHeld = false;
let mouseTarget = undefined;
const activePowerups = [];
function tickPowerups(delta) {
  const powerupList = document.querySelector("#powerup-list");
  let changed = false;
  // I love mutating arrays as I traverse them.
  for (let i = activePowerups.length - 1; i >= 0; i--) {
    activePowerups[i].lifetime -= delta;
    if (activePowerups[i].lifetime <= 0) {
      const entry = activePowerups[i];
      setTimeout(() => {
        powerupList.removeChild(entry.element);
      }, 1000);
      entry.element.classList.add("powerup-entry-done");
      activePowerups.splice(i, 1);
      changed = true;
    } else {
      const frac = (activePowerups[i].powerup.duration - activePowerups[i].lifetime) / (activePowerups[i].powerup.duration);
      activePowerups[i].element.style.setProperty("--progress", frac * 100 + "%")
    }
  }
  if (changed) {
    updateAll();
  }
}
function addPowerup(powerup) {
  const powerupList = document.querySelector("#powerup-list");
  const powerupEntry = document.createElement("div");
  powerupEntry.classList.add("powerup-entry");
  powerupEntry.innerText = powerup.name;
  powerupList.appendChild(powerupEntry);
  activePowerups.push({ powerup: powerup, lifetime: powerup.duration, element: powerupEntry });
  updateAll();
}
function getGlobalProdBonus() {
  let productivity = 1;
  for (let effect of effects["prod-all"]) {
    if (ownedUpgrades[effect.parent]) {
      productivity = effect.apply(productivity);
    }
  }
  return productivity;
}
function calculateProductivity() {
  let productivity = makeCost();
  for (const [key, value] of Object.entries(belongings)) {
    productivity = addCost(productivity, productivityOf(key));
  }
  return productivity;
}
// here's where upgrades will go :3
function productivityMultiplierOf(type) {
  let base = 1;
  for (let effect of effects["prod"]) {
    if (ownedUpgrades[effect.parent] && effect.target == type) {
      base = effect.apply(base);
    }
  }
  for (let effect of effects["helper"]) {
    if (ownedUpgrades[effect.parent] && effect.helped == type) {
      base = effect.apply(base, belongings[effect.helper].count);
    }
  }
  return base;
}
function productivityOf(type) {
  let baseProd = makeCost(buildings[type].prod);
  baseProd = scaleCost(baseProd, productivityMultiplierOf(type));
  baseProd = scaleCost(baseProd, productivityMultiplierOf(type));
  baseProd = scaleCost(baseProd, belongings[type].count);
  return baseProd;
}
function makeCost(source) {
  const empty = mapObject(resourceTypes, () => 0);
  return deepFreeze({...empty, ...source});
}
function addCost(cost1, cost2) {
  return deepFreeze(Object.keys(resourceTypes).reduce((o, k) => ({ ...o, [k]: cost1[k] + cost2[k]}), {}));
}
function scaleCost(cost, scale) {
  return deepFreeze(Object.keys(resourceTypes).reduce((o, k) => ({ ...o, [k]: cost[k] * scale}), {}));
}
function costOfBuilding(type, count = 1) {
  let total = makeCost();
  while (count > 0) {
    let baseCost = makeCost(buildings[type].cost);
    baseCost  = scaleCost(baseCost, Math.pow(1.15, belongings[type].count + count - 1));
    total = addCost(total, baseCost);
    count--;
  }
  return mapObject(total, round);
}
function buildingCount() {
  if (controlHeld) {
    return 10;
  } else if (shiftHeld) {
    return 5;
  } else {
    return 1;
  }
}
function buyBuilding(type, e) {
  const count = buildingCount();
  let cost = costOfBuilding(type, count);
  if (canAfford(cost)) {
    spend(cost);
    belongings[type].count += count;
  }
  updateProductivity();
  updateClickBonus();
}
function updateAll() {
  updateProductivity();
  updateClickBonus();
  updateClickVictim();
}
// update stuff
function updateDisplay() {
  let newTime = performance.now();
  let delta = newTime - lastTime;
  lastTime = newTime;
  addResources(delta);
  displayResources();
  displayBuildings();
  displayUpgrades(showOwnedUpgrades);
  tickPowerups(delta);
  setTimeout(updateDisplay, 1000 / updateRate);
}
function updateProductivity() {
  Object.assign(currentProductivity, calculateProductivity());
  activePowerups.forEach(entry => {
    const powerup = entry.powerup;
    const state = {
      ownedUpgrades: ownedUpgrades,
      resources: resources,
      currentProductivity: currentProductivity,
      belongings: belongings
    };
    powerup.effect(state);
  })
}
function addResources(delta) {
  for (const [resource, amount] of Object.entries(currentProductivity)) {
    resources[resource] += amount * delta / 1000;
  }
}
function displayResources() {
  document.title = "Gorge - " + round(resources.food) + " food";
  replaceChildren(document.querySelector("#resource-list"), renderResources());
}
function renderResources() {
  let list = [];
  for (const [key, value] of Object.entries(resources)) {
    let line1 = render(value, 3, 0) + " " + resourceTypes[key].name;
    let line2 = render(currentProductivity[key], 1, 1) + " " + resourceTypes[key].name + "/sec";
    list.push({ "text": line1, "class": "resource-quantity" });
    list.push({ "text": line2, "class": "resource-rate" });
  }
  return renderLines(list);
}
function displayBuildings() {
  const count = buildingCount();
  for (const [key, value] of Object.entries(belongings)) {
    if (!belongings[key].visible) {
      if (resources.food * 10 >= costOfBuilding(key).food) {
        unlockBuilding(key);
      } if (belongings[key].count > 0) {
        unlockBuilding(key);
      } else {
        continue;
      }
      belongings[key].visible = true;
      document.querySelector("#building-" + key).classList.remove("hidden");
    }
    let button = document.querySelector("#building-" + key);
    let name = document.querySelector("#building-" + key + " > .building-button-name");
    let cost = document.querySelector("#building-" + key + " > .building-button-cost");
    const buildingCost = costOfBuilding(key, count);
    name.innerText = value.count + " " + (value.count == 1 ? buildings[key].name : buildings[key].plural);
    cost.innerText = render(buildingCost.food) + " food";
    if (canAfford(buildingCost)) {
      button.classList.remove("building-button-disabled");
      cost.classList.add("building-button-cost-valid");
    } else {
      button.classList.add("building-button-disabled");
      cost.classList.add("building-button-cost-invalid");
    }
  }
}
function canAfford(cost) {
  for (const [resource, amount] of Object.entries(cost)) {
    if (resources[resource] < amount) {
      return false;
    }
  }
  return true;
}
function spend(cost) {
  for (const [resource, amount] of Object.entries(cost)) {
    resources[resource] -= amount;
  }
}
function switchShowOwnedUpgrades() {
  if (showOwnedUpgrades) {
    document.querySelector("#upgrades").innerText = "Upgrades";
  } else {
    document.querySelector("#upgrades").innerText = "Owned Upgrades";
  }
  showOwnedUpgrades = !showOwnedUpgrades;
}
function displayUpgrades(owned) {
  if (owned) {
    Object.entries(ownedUpgrades).forEach(([key, val]) => {
      let button = document.querySelector("#upgrade-" + key);
      if (val) {
        button.classList.remove("hidden");
      } else {
        button.classList.add("hidden");
      }
    });
  }
  else {
    for (let id of remainingUpgrades) {
      let button = document.querySelector("#upgrade-" + id);
      if (ownedUpgrades[id]) {
        button.classList.add("hidden");
        continue;
      }
      if (upgradeReachable(id)) {
        button.classList.remove("hidden");
      } else {
        button.classList.add("hidden");
      }
      if (upgradeAvailable(id)) {
        button.classList.remove("upgrade-button-inactive");
      } else {
        button.classList.add("upgrade-button-inactive");
      }
    }
    // we aren't trimming the list of upgrades now
    // because we need to switch between owned and unowned upgrades
    // - thus we need to be able to show or hide anything
    /*
    for (let i = remainingUpgrades.length-1; i >= 0; i--) {
      if (ownedUpgrades[remainingUpgrades[i]]) {
        remainingUpgrades.splice(i, 1);
      }
    }*/
  }
}
function updateClickBonus() {
  let bonus = 0;
  for (let effect of effects["click"]) {
    if (ownedUpgrades[effect.parent]) {
      bonus = effect.apply(bonus, currentProductivity["food"]);
    }
  }
  clickBonus = bonus;
}
function updateClickVictim() {
  for (let effect of effects["click-victim"]) {
    if (ownedUpgrades[effect.parent]) {
      clickVictim = effect.id;
      document.querySelector("#tasty-micro").innerText = "Eat " + buildings[effect.id].name;
    }
  }
}
function buyUpgrade(id, e) {
  if (ownedUpgrades[id]) {
    return;
  }
  let upgrade = upgrades[id];
  if (!upgradeAvailable(id)) {
    return;
  }
  spend(upgrade.cost);
  ownedUpgrades[id] = true;
  let text = "Bought " + upgrade.name + "!";
  clickPopup(text, "upgrade", [e.clientX, e.clientY]);
  updateProductivity();
  updateClickBonus();
  updateClickVictim();
}
function eatPrey() {
  const add = buildings[clickVictim]["prod"].food * 10 * productivityMultiplierOf(clickVictim) + clickBonus;
  resources.food += add;
  return add;
}
// setup stuff lol
// we'll initialize the dict of buildings we can own
function setup() {
  // create static data
  createTemplateUpgrades();
  // prepare dynamic stuff
  initializeData();
  createButtons();
  createDisplays();
  registerListeners();
  load();
  unlockAtStart();
  updateAll();
}
function unlockAtStart() {
  unlockBuilding("micro");
  for (const [key, value] of Object.entries(belongings)) {
    if (belongings[key].visible) {
      unlockBuilding(key);
    }
  }
}
function unlockBuilding(id) {
  belongings[id].visible = true;
  document.querySelector("#building-" + id).classList.remove("hidden");
}
function initializeData() {
  for (const [key, value] of Object.entries(buildings)) {
    belongings[key] = {};
    belongings[key].count = 0;
    belongings[key].visible = false;
  }
  for (const [key, value] of Object.entries(resourceTypes)) {
    resources[key] = 0;
    currentProductivity[key] = 0;
  }
  for (const [id, upgrade] of Object.entries(upgrades)) {
    ownedUpgrades[id] = false;
    for (let effect of upgrade.effects) {
      if (effects[effect.type] === undefined) {
        effects[effect.type] = [];
      }
      // copy the data and add an entry for the upgrade id that owns the effect
      let newEffect = {};
      for (const [key, value] of Object.entries(effect)) {
        newEffect[key] = value;
      }
      newEffect.parent = id;
      // unfortunate name collision here
      // I'm using apply() to pass on any number of arguments to the
      // apply() function of the effect type
      newEffect.apply = function (...args) { return effect_types[effect.type].apply.apply(null, [effect].concat(args)); }
      effects[effect.type].push(newEffect);
    }
  }
}
function registerListeners() {
  document.querySelector("#tasty-micro").addEventListener("click", (e) => {
    const add = eatPrey();
    const text = "+" + round(add, 1) + " food";
    const gulp = "*glp*";
    clickPopup(text, "food", [e.clientX, e.clientY]);
    clickPopup(gulp, "gulp", [e.clientX, e.clientY]);
  });
  document.querySelector("#save").addEventListener("click", save);
  document.querySelector("#reset").addEventListener("click", reset);
  document.querySelector("#upgrades").addEventListener("click", switchShowOwnedUpgrades);
  document.addEventListener("keydown", e => {
    shiftHeld = e.shiftKey;
    controlHeld = e.ctrlKey;
    if (mouseTarget)
      mouseTarget.dispatchEvent(new Event("mousemove"));
    return true;
  });
  document.addEventListener("keyup", e => {
    shiftHeld = e.shiftKey;
    controlHeld = e.ctrlKey;
    if (mouseTarget)
      mouseTarget.dispatchEvent(new Event("mousemove"));
    return true;
  });
}
function createButtons() {
  createBuildings();
  createUpgrades();
}
function createBuildings() {
  let container = document.querySelector("#buildings-list");
  for (const [key, value] of Object.entries(buildings)) {
    let button = document.createElement("div");
    button.classList.add("building-button");
    button.classList.add("hidden");
    button.id = "building-" + key;
    let buttonName = document.createElement("div");
    buttonName.classList.add("building-button-name");
    let buttonCost = document.createElement("div");
    buttonCost.classList.add("building-button-cost");
    let buildingIcon = document.createElement("i");
    buildingIcon.classList.add("fas");
    buildingIcon.classList.add(value.icon);
    button.appendChild(buttonName);
    button.appendChild(buttonCost);
    button.appendChild(buildingIcon);
    button.addEventListener("mousemove", function (e) { mouseTarget = button; buildingTooltip(key, e); });
    button.addEventListener("mouseleave", function () { mouseTarget = undefined; buildingTooltipRemove(); });
    button.addEventListener("click", function (e) { buyBuilding(key, e); });
    button.addEventListener("click", function (e) { buildingTooltip(key, e); });
    container.appendChild(button);
  }
}
// do we have previous techs and at least one of each building?
function upgradeReachable(id) {
  if (ownedUpgrades[id]) {
    return false;
  }
  if (upgrades[id].prereqs !== undefined) {
    for (const [type, reqs] of Object.entries(upgrades[id].prereqs)) {
      if (type == "buildings") {
        for (const [building, amount] of Object.entries(reqs)) {
          if (belongings[building].count == 0) {
            return false;
          }
        }
      }
      else if (type == "upgrades") {
        for (let upgrade of reqs) {
          if (!ownedUpgrades[upgrade]) {
            return false;
          }
        }
      }
    }
  }
  return true;
}
function upgradeAvailable(id) {
  if (!upgradeReachable(id)) {
    return false;
  }
  if (!canAfford(upgrades[id].cost)) {
    return false;
  }
  if (upgrades[id].prereqs !== undefined) {
    for (const [type, reqs] of Object.entries(upgrades[id].prereqs)) {
      if (type == "buildings") {
        for (const [building, amount] of Object.entries(upgrades[id].prereqs[type])) {
          if (belongings[building].count < amount) {
            return false;
          }
        }
      } else if (type == "productivity") {
        for (const [key, value] of Object.entries(reqs)) {
          if (currentProductivity[key] < value) {
            return false;
          }
        }
      }
    }
  }
  return true;
}
function createUpgrades() {
  let container = document.querySelector("#upgrades-list");
  for (const [key, value] of Object.entries(upgrades)) {
    remainingUpgrades.push(key);
    let button = document.createElement("div");
    button.classList.add("upgrade-button");
    button.classList.add("hidden");
    button.id = "upgrade-" + key;
    let buttonName = document.createElement("div");
    buttonName.classList.add("upgrade-button-name");
    buttonName.innerText = value.name;
    let upgradeIcon = document.createElement("i");
    upgradeIcon.classList.add("fas");
    upgradeIcon.classList.add(value.icon);
    button.appendChild(buttonName);
    button.appendChild(upgradeIcon);
    button.addEventListener("mouseenter", function (e) { mouseTarget = button; upgradeTooltip(key, e); });
    button.addEventListener("mousemove", function (e) { mouseTarget = button; upgradeTooltip(key, e); });
    button.addEventListener("mouseleave", function () { mouseTarget = undefined; upgradeTooltipRemove(); });
    button.addEventListener("click", function (e) { buyUpgrade(key, e); });
    container.appendChild(button);
  }
}
function createDisplays() {
  // nop
}
function renderLine(line) {
  let div = document.createElement("div");
  div.innerText = line.text;
  if (line.valid !== undefined) {
    if (line.valid) {
      div.classList.add("cost-met");
    } else {
      div.classList.add("cost-unmet");
    }
  }
  if (line.class !== undefined) {
    for (let entry of line.class.split(",")) {
      div.classList.add(entry);
    }
  }
  return div;
}
function renderLines(lines) {
  let divs = [];
  for (let line of lines) {
    divs.push(renderLine(line));
  }
  return divs;
}
function renderCost(cost) {
  let list = [];
  list.push({
    "text": "Cost:"
  });
  for (const [key, value] of Object.entries(cost)) {
    list.push({
      "text": render(value, 0) + " " + resourceTypes[key].name,
      "valid": resources[key] >= value
    });
  }
  return renderLines(list);
}
function renderPrereqs(prereqs) {
  let list = [];
  if (prereqs === undefined) {
    return renderLines(list);
  }
  list.push({
    "text": "Own:"
  });
  for (const [key, value] of Object.entries(prereqs)) {
    if (key == "buildings") {
      for (const [id, amount] of Object.entries(prereqs.buildings)) {
        list.push({
          "text": buildings[id].name + " x" + render(amount, 0),
          "valid": belongings[id].count >= amount
        });
      }
    } else if (key == "productivity") {
      for (const [id, amount] of Object.entries(prereqs.productivity)) {
        list.push({
          "text": render(amount, 0) + " " + resourceTypes[id].name + "/s",
          "valid": currentProductivity[id] >= amount
        });
      }
    }
  }
  return renderLines(list);
}
function renderEffects(effectList) {
  let list = [];
  for (let effect of effectList) {
    list.push({ "text": effect_types[effect.type].desc(effect) });
  }
  return renderLines(list);
}
function clickPopup(text, type, location) {
  const div = document.createElement("div");
  div.textContent = text;
  div.classList.add("click-popup-" + type);
  var direction;
  if (type == "food") {
    direction = -150;
  } else if (type == "gulp") {
    direction = -150;
  } else if (type == "upgrade") {
    direction = -50;
  } else if (type == "info") {
    direction = 0;
  }
  direction *= Math.random() * 0.5 + 1;
  direction = Math.round(direction) + "px"
  div.style.setProperty("--target", direction)
  div.style.left = location[0] + "px";
  div.style.top = location[1] + "px";
  const body = document.querySelector("body");
  body.appendChild(div);
  setTimeout(() => {
    body.removeChild(div);
  }, 2000);
}
function doNews() {
  const state = {
    ownedUpgrades: ownedUpgrades,
    resources: resources,
    currentProductivity: currentProductivity,
    belongings: belongings
  };
  let options = [];
  news.forEach(entry => {
    if (entry.condition(state)) {
      options = options.concat(entry.lines);
    }
  });
  const choice = Math.floor(Math.random() * options.length);
  showNews(options[choice](state));
  setTimeout(() => {
    doNews();
  }, 15000 + Math.random() * 2500);
}
function showNews(text) {
  const div = document.createElement("div");
  div.textContent = text;
  div.classList.add("news-text");
  const body = document.querySelector("body");
  body.appendChild(div);
  setTimeout(() => {
    body.removeChild(div);
  }, 10000);
}
function doPowerup() {
  const lifetime = 10000;
  const button = document.createElement("div");
  const left = Math.round(Math.random() * 50 + 25) + "%";
  const top = Math.round(Math.random() * 50 + 25) + "%";
  button.classList.add("powerup");
  button.style.setProperty("--lifetime", lifetime / 1000 + "s");
  button.style.setProperty("--leftpos", left);
  button.style.setProperty("--toppos", top);
  const body = document.querySelector("body");
  body.appendChild(button);
  const choices = [];
  Object.entries(powerups).forEach(([key, val]) => {
    choices.push(key);
  });
  const choice = Math.floor(Math.random() * choices.length);
  const powerup = powerups[choices[choice]];
  const icon = document.createElement("div");
  icon.classList.add("fas");
  icon.classList.add(powerup.icon);
  button.appendChild(icon);
  const remove = setTimeout(() => {
    body.removeChild(button);
  }, lifetime);
  let delay = 60000 + Math.random() * 30000;
  for (let effect of effects["powerup-freq"]) {
    if (ownedUpgrades[effect.parent]) {
      delay = effect.apply(delay);
    }
  }
  setTimeout(() => {
    doPowerup();
  }, delay);
  const state = {
    ownedUpgrades: ownedUpgrades,
    resources: resources,
    currentProductivity: currentProductivity,
    belongings: belongings
  };
  button.addEventListener("mousedown", e => {
    if (powerup.duration !== undefined) {
      addPowerup(powerup);
    } else {
      powerup.effect(state);
    }
    powerup.popup(powerup, e);
    button.classList.add("powerup-clicked");
    clearTimeout(remove);
    setTimeout(() => {
      body.removeChild(button);
    }, 500);
  });
}
function fillTooltip(type, field, content) {
  let item = document.querySelector("#" + type + "-tooltip-" + field);
  if (typeof (content) === "string") {
    item.innerText = content;
  } else {
    replaceChildren(item, content);
  }
}
function upgradeTooltip(id, event) {
  let tooltip = document.querySelector("#upgrade-tooltip");
  tooltip.style.setProperty("display", "inline-block");
  fillTooltip("upgrade", "name", upgrades[id].name);
  fillTooltip("upgrade", "desc", upgrades[id].desc);
  fillTooltip("upgrade", "effect", renderEffects(upgrades[id].effects));
  fillTooltip("upgrade", "cost", renderCost(upgrades[id].cost));
  fillTooltip("upgrade", "prereqs", renderPrereqs(upgrades[id].prereqs));
  let yOffset = tooltip.parentElement.getBoundingClientRect().y;
  let tooltipSize = tooltip.getBoundingClientRect().height;
  let yTrans = Math.round(event.clientY - yOffset);
  var body = document.body,
    html = document.documentElement;
  var height = Math.max(window.innerHeight);
  yTrans = Math.min(yTrans, height - tooltipSize - 150);
  tooltip.style.setProperty("transform", "translate(-220px, " + yTrans + "px)");
}
function upgradeTooltipRemove() {
  let tooltip = document.querySelector("#upgrade-tooltip");
  tooltip.style.setProperty("display", "none");
}
function prodSummary(id) {
  let list = [];
  list.push(
    { "text": "Each " + buildings[id].name + " produces " + round(productivityMultiplierOf(id) * buildings[id].prod, 1) + " food/sec" }
  );
  list.push(
    { "text": "Your " + render(belongings[id].count) + " " + (belongings[id].count == 1 ? buildings[id].name + " is" : buildings[id].plural + " are") + " producing " + round(productivityOf(id), 1) + " food/sec" }
  );
  let percentage = round(100 * productivityOf(id) / currentProductivity["food"], 2);
  if (isNaN(percentage)) {
    percentage = 0;
  }
  list.push(
    { "text": "(" + percentage + "% of all food)" }
  );
  return renderLines(list);
}
function buildingTooltip(id, event) {
  let tooltip = document.querySelector("#building-tooltip");
  tooltip.style.setProperty("display", "inline-block");
  const count = buildingCount();
  fillTooltip("building", "name", (count != 1 ? count + "x " : "") + buildings[id].name);
  fillTooltip("building", "desc", buildings[id].desc);
  fillTooltip("building", "cost", render(costOfBuilding(id, count).food) + " food");
  fillTooltip("building", "prod", prodSummary(id));
  let xPos = tooltip.parentElement.getBoundingClientRect().x - 450;
  // wow browsers are bad
  var body = document.body,
    html = document.documentElement;
  var height = Math.max(body.scrollHeight, body.offsetHeight, html.clientHeight, html.scrollHeight, html.offsetHeight);
  let yPos = Math.min(event.clientY, height - 200);
  tooltip.style.setProperty("transform", "translate(" + xPos + "px, " + yPos + "px)")
}
function buildingTooltipRemove() {
  let tooltip = document.querySelector("#building-tooltip");
  tooltip.style.setProperty("display", "none");
}
window.onload = function () {
  setup();
  lastTime = performance.now();
  doNews();
  doPowerup();
  setTimeout(updateDisplay, 1000 / updateRate);
  setTimeout(autosave, 60000);
}
function autosave() {
  saveGame();
  let x = window.innerWidth / 2;
  let y = window.innerHeight * 9 / 10;
  clickPopup("Autosaving...", "info", [x, y]);
  setTimeout(autosave, 60000);
}
function save(e) {
  saveGame();
  clickPopup("Saved!", "info", [e.clientX, e.clientY]);
}
function saveGame() {
  try {
    let storage = window.localStorage;
    storage.setItem("save-version", 1);
    storage.setItem("ownedUpgrades", JSON.stringify(ownedUpgrades));
    storage.setItem("resources", JSON.stringify(resources));
    storage.setItem("belongings", JSON.stringify(belongings));
  } catch (e) {
    clickPopup("Can't save - no access to local storage.", "info", [window.innerWidth / 2, window.innerHeight / 5]);
  }
}
function load() {
  try {
    let storage = window.localStorage;
    if (!storage.getItem("save-version")) {
      return;
    }
    let newOwnedUpgrades = JSON.parse(storage.getItem("ownedUpgrades"));
    for (const [key, value] of Object.entries(newOwnedUpgrades)) {
      ownedUpgrades[key] = value;
    }
    let newResources = JSON.parse(storage.getItem("resources"));
    for (const [key, value] of Object.entries(newResources)) {
      resources[key] = value;
    }
    let newBelongings = JSON.parse(storage.getItem("belongings"));
    for (const [key, value] of Object.entries(newBelongings)) {
      belongings[key] = value;
    }
  } catch (e) {
    clickPopup("Can't load - no access to local storage.", "info", [window.innerWidth / 2, window.innerHeight / 5]);
  }
}
function reset() {
  window.localStorage.clear();
}
 |