cookie clicker but bigger
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  1. "use strict";
  2. let belongings = {};
  3. let ownedUpgrades = {};
  4. let resources = {
  5. "food": 0
  6. };
  7. let updateRate = 60;
  8. function calculateProductivity() {
  9. let productivity = 0;
  10. for (const [key, value] of Object.entries(belongings)) {
  11. productivity += productivityOf(key);
  12. }
  13. return productivity;
  14. }
  15. // here's where upgrades will go :3
  16. function productivityOf(type) {
  17. let baseProd = buildings[type].prod;
  18. return baseProd * belongings[type].count;
  19. }
  20. function costOf(type) {
  21. let baseCost = buildings[type].cost
  22. let countCost = baseCost * Math.pow(1.15, belongings[type].count);
  23. return Math.round(countCost);
  24. }
  25. function buyBuilding(type) {
  26. let cost = costOf(type);
  27. if (resources.food > cost) {
  28. belongings[type].count += 1;
  29. resources.food -= cost;
  30. }
  31. }
  32. // update stuff
  33. function updateResources() {
  34. addResources();
  35. displayResources();
  36. displayBuildings();
  37. displayUpgrades();
  38. setTimeout(updateResources, 1000/updateRate);
  39. }
  40. function addResources() {
  41. resources.food += calculateProductivity() * 1 / updateRate;
  42. }
  43. function displayResources() {
  44. document.getElementById("resource-food").innerText = "Food: " + render(resources.food);
  45. document.getElementById("productivity").innerText = (Math.round(calculateProductivity() * 10) / 10) + " food/sec";
  46. }
  47. function displayBuildings() {
  48. for (const [key, value] of Object.entries(belongings)) {
  49. document.querySelector("#building-" + key + " > .building-button-name").innerText = value.count + " " + (value.count == 1 ? buildings[key].name : buildings[key].plural);
  50. document.querySelector("#building-" + key + " > .building-button-cost").innerText = costOf(key) + " food";
  51. }
  52. }
  53. function canAfford(cost) {
  54. console.log(cost)
  55. for (const [resource, amount] of Object.entries(cost)) {
  56. if (resources[resource] < amount) {
  57. return false;
  58. }
  59. }
  60. return true;
  61. }
  62. function spend(cost) {
  63. for (const [resource, amount] of Object.entries(cost)) {
  64. resources[resource] -= amount;
  65. }
  66. }
  67. function displayUpgrades() {
  68. for (const [key, value] of Object.entries(upgrades)) {
  69. let button = document.querySelector("#upgrade-" + key);
  70. if (ownedUpgrades[key]) {
  71. button.style.display = "none";
  72. return;
  73. }
  74. if (canAfford(upgrades[key].cost)) {
  75. button.classList.remove("upgrade-button-inactive");
  76. } else {
  77. button.classList.add("upgrade-button-inactive");
  78. }
  79. }
  80. }
  81. function buyUpgrade(id) {
  82. if (ownedUpgrades[id]) {
  83. return;
  84. }
  85. let upgrade = upgrades[id];
  86. if (!canAfford(upgrade.cost)) {
  87. return;
  88. }
  89. spend(upgrade.cost);
  90. ownedUpgrades[id] = true;
  91. }
  92. function eatMicro() {
  93. resources.food += 1;
  94. }
  95. // setup stuff lol
  96. // we'll initialize the dict of buildings we can own
  97. function setup() {
  98. initializeData();
  99. createButtons();
  100. registerListeners();
  101. }
  102. function initializeData() {
  103. for (const [key, value] of Object.entries(buildings)) {
  104. belongings[key] = {};
  105. belongings[key].count = 0;
  106. }
  107. for (const [key, value] of Object.entries(upgrades)) {
  108. ownedUpgrades[key] = false;
  109. }
  110. }
  111. function registerListeners() {
  112. document.querySelectorAll(".building-button").forEach(function(button) {
  113. let id = button.id.replace("building-", "");
  114. button.addEventListener("click", function() { buyBuilding(id); });
  115. });
  116. document.querySelector("#tasty-micro").addEventListener("click", eatMicro);
  117. }
  118. function createButtons() {
  119. createBuildings();
  120. createUpgrades();
  121. }
  122. function createBuildings() {
  123. let container = document.querySelector("#buildings-area");
  124. for (const [key, value] of Object.entries(buildings)) {
  125. let button = document.createElement("div");
  126. button.classList.add("building-button");
  127. button.id = "building-" + key;
  128. let buttonName = document.createElement("div");
  129. buttonName.classList.add("building-button-name");
  130. let buttonCost = document.createElement("div");
  131. buttonCost.classList.add("building-button-cost");
  132. button.appendChild(buttonName);
  133. button.appendChild(buttonCost);
  134. container.appendChild(button);
  135. }
  136. }
  137. function renderCost(cost) {
  138. let list = [];
  139. for (const [key, value] of Object.entries(cost)) {
  140. list.push(value + " " + resourceTypes[key].name);
  141. }
  142. return list.join(", ");
  143. }
  144. function upgradeTooltip(id, event) {
  145. let tooltip = document.querySelector("#upgrade-tooltip");
  146. tooltip.style.setProperty("display", "block");
  147. let tooltipDesc = document.querySelector("#upgrade-tooltip-desc");
  148. tooltipDesc.innerText = upgrades[id].desc;
  149. let tooltipEffect = document.querySelector("#upgrade-tooltip-effect");
  150. tooltipEffect.innerText = upgrade_types[upgrades[id].effect.type].desc(buildings[upgrades[id].effect.target].name);
  151. let tooltipCost = document.querySelector("#upgrade-tooltip-cost");
  152. tooltipCost.innerText = renderCost(upgrades[id].cost);
  153. let yOffset = tooltip.parentElement.getBoundingClientRect().y;
  154. let yTrans = Math.round(event.clientY - yOffset);
  155. tooltip.style.setProperty("transform", "translate(-220px, " + yTrans + "px)");
  156. }
  157. function upgradeTooltipRemove() {
  158. let tooltip = document.querySelector("#upgrade-tooltip");
  159. tooltip.style.setProperty("display", "none");
  160. }
  161. function createUpgrades() {
  162. let container = document.querySelector("#upgrades-list");
  163. for (const [key, value] of Object.entries(upgrades)) {
  164. let button = document.createElement("div");
  165. button.classList.add("upgrade-button");
  166. button.id = "upgrade-" + key;
  167. let buttonName = document.createElement("div");
  168. buttonName.classList.add("upgrade-button-name");
  169. buttonName.innerText = value.name;
  170. button.appendChild(buttonName);
  171. button.addEventListener("mousemove", function(e) { upgradeTooltip(key, e); });
  172. button.addEventListener("mouseleave", function() { upgradeTooltipRemove(); });
  173. button.addEventListener("click", function() { buyUpgrade(key); });
  174. container.appendChild(button);
  175. }
  176. }
  177. window.onload = function() {
  178. setup();
  179. setTimeout(updateResources, 1000/updateRate);
  180. }