cookie clicker but bigger
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  1. "use strict";
  2. let belongings = {};
  3. let ownedUpgrades = {};
  4. let effects = {};
  5. let remainingUpgrades = [];
  6. let resources = {};
  7. let updateRate = 60;
  8. let currentProductivity = {};
  9. let lastTime = 0;
  10. function calculateProductivity() {
  11. let productivity = 0;
  12. for (const [key, value] of Object.entries(belongings)) {
  13. productivity += productivityOf(key);
  14. }
  15. for (let effect of effects["prod-all"]) {
  16. if (ownedUpgrades[effect.parent]) {
  17. productivity = effect.apply(productivity);
  18. }
  19. }
  20. return productivity;
  21. }
  22. // here's where upgrades will go :3
  23. function productivityMultiplierOf(type) {
  24. let base = 1;
  25. for (let effect of effects["prod"]) {
  26. if (ownedUpgrades[effect.parent] && effect.target == type) {
  27. base = effect.apply(base);
  28. }
  29. }
  30. for (let effect of effects["helper"]) {
  31. if (ownedUpgrades[effect.parent] && effect.helped == type) {
  32. base = effect.apply(base, belongings[effect.helper].count);
  33. }
  34. }
  35. return base;
  36. }
  37. function productivityOf(type) {
  38. let baseProd = buildings[type].prod;
  39. let prod = baseProd * productivityMultiplierOf(type);
  40. return prod * belongings[type].count;
  41. }
  42. function costOfBuilding(type) {
  43. let baseCost = buildings[type].cost
  44. let countCost = baseCost * Math.pow(1.15, belongings[type].count);
  45. return Math.round(countCost);
  46. }
  47. function buyBuilding(type) {
  48. let cost = costOfBuilding(type);
  49. if (resources.food >= cost) {
  50. belongings[type].count += 1;
  51. resources.food -= cost;
  52. }
  53. updateProductivity();
  54. }
  55. // update stuff
  56. function updateDisplay() {
  57. let newTime = performance.now();
  58. let delta = newTime - lastTime;
  59. lastTime = newTime;
  60. updateProductivity();
  61. addResources(delta);
  62. displayResources();
  63. displayBuildings();
  64. displayUpgrades();
  65. setTimeout(updateDisplay, 1000/updateRate);
  66. }
  67. function updateProductivity() {
  68. currentProductivity["food"] = calculateProductivity();
  69. }
  70. function addResources(delta) {
  71. for (const [resource, amount] of Object.entries(currentProductivity)) {
  72. resources[resource] += amount * delta / 1000;
  73. }
  74. }
  75. function displayResources() {
  76. document.title = "Gorge - " + round(resources.food) + " food";
  77. replaceChildren(document.querySelector("#resource-list"), renderResources());
  78. }
  79. function renderResources() {
  80. let list = [];
  81. for (const [key, value] of Object.entries(resources)) {
  82. let line1 = render(value, 3, 0) + " " + resourceTypes[key].name;
  83. let line2 = render(currentProductivity[key], 1, 1) + " " + resourceTypes[key].name + "/sec";
  84. list.push({"text": line1, "class": "resource-quantity"});
  85. list.push({"text": line2, "class": "resource-rate"});
  86. }
  87. return renderLines(list);
  88. }
  89. function displayBuildings() {
  90. for (const [key, value] of Object.entries(belongings)) {
  91. if (!belongings[key].visible) {
  92. if (resources.food * 10 >= costOfBuilding(key)) {
  93. unlockBuilding(key);
  94. } else {
  95. continue;
  96. }
  97. belongings[key].visible = true;
  98. document.querySelector("#building-" + key).classList.remove("hidden");
  99. }
  100. let button = document.querySelector("#building-" + key);
  101. let name = document.querySelector("#building-" + key + " > .building-button-name");
  102. let cost = document.querySelector("#building-" + key + " > .building-button-cost");
  103. name.innerText = value.count + " " + (value.count == 1 ? buildings[key].name : buildings[key].plural);
  104. cost.innerText = render(costOfBuilding(key)) + " food";
  105. if (costOfBuilding(key) > resources.food) {
  106. button.classList.add("building-button-disabled");
  107. cost.classList.add("building-button-cost-invalid");
  108. } else {
  109. button.classList.remove("building-button-disabled");
  110. cost.classList.add("building-button-cost-valid");
  111. }
  112. }
  113. }
  114. function canAfford(cost) {
  115. for (const [resource, amount] of Object.entries(cost)) {
  116. if (resources[resource] < amount) {
  117. return false;
  118. }
  119. }
  120. return true;
  121. }
  122. function spend(cost) {
  123. for (const [resource, amount] of Object.entries(cost)) {
  124. resources[resource] -= amount;
  125. }
  126. }
  127. function displayUpgrades() {
  128. for (let id of remainingUpgrades) {
  129. let button = document.querySelector("#upgrade-" + id);
  130. if (ownedUpgrades[id]) {
  131. button.style.display = "none";
  132. continue;
  133. }
  134. if (upgradeReachable(id)) {
  135. button.classList.remove("hidden");
  136. } else {
  137. button.classList.add("hidden");
  138. }
  139. if (upgradeAvailable(id)) {
  140. button.classList.remove("upgrade-button-inactive");
  141. } else {
  142. button.classList.add("upgrade-button-inactive");
  143. }
  144. }
  145. // now we throw out stuff
  146. for (let i = remainingUpgrades.length-1; i >= 0; i--) {
  147. if (ownedUpgrades[remainingUpgrades[i]]) {
  148. remainingUpgrades.splice(i, 1);
  149. }
  150. }
  151. }
  152. function buyUpgrade(id) {
  153. if (ownedUpgrades[id]) {
  154. return;
  155. }
  156. let upgrade = upgrades[id];
  157. if (!upgradeAvailable(id)) {
  158. return;
  159. }
  160. spend(upgrade.cost);
  161. ownedUpgrades[id] = true;
  162. }
  163. function eatMicro() {
  164. resources.food += productivityMultiplierOf("micro");
  165. }
  166. // setup stuff lol
  167. // we'll initialize the dict of buildings we can own
  168. function setup() {
  169. initializeData();
  170. createButtons();
  171. createDisplays();
  172. registerListeners();
  173. load();
  174. unlockAtStart();
  175. }
  176. function unlockAtStart() {
  177. unlockBuilding("micro");
  178. for (const [key, value] of Object.entries(belongings)) {
  179. if (belongings[key].visible) {
  180. unlockBuilding(key);
  181. }
  182. }
  183. }
  184. function unlockBuilding(id) {
  185. belongings[id].visible = true;
  186. document.querySelector("#building-" + id).classList.remove("hidden");
  187. }
  188. function initializeData() {
  189. for (const [key, value] of Object.entries(buildings)) {
  190. belongings[key] = {};
  191. belongings[key].count = 0;
  192. belongings[key].visible = false;
  193. }
  194. for (const [key, value] of Object.entries(resourceTypes)) {
  195. resources[key] = 0;
  196. currentProductivity[key] = 0;
  197. }
  198. for (const [id, upgrade] of Object.entries(upgrades)) {
  199. ownedUpgrades[id] = false;
  200. for (let effect of upgrade.effects) {
  201. if (effects[effect.type] === undefined) {
  202. effects[effect.type] = [];
  203. }
  204. // copy the data and add an entry for the upgrade id that owns the effect
  205. let newEffect = {};
  206. for (const [key, value] of Object.entries(effect)) {
  207. newEffect[key] = value;
  208. }
  209. newEffect.parent = id;
  210. // unfortunate name collision here
  211. // I'm using apply() to pass on any number of arguments to the
  212. // apply() function of the effect type
  213. newEffect.apply = function(...args) { return effect_types[effect.type].apply.apply(null, [effect].concat(args)); }
  214. effects[effect.type].push(newEffect);
  215. }
  216. }
  217. }
  218. function registerListeners() {
  219. document.querySelector("#tasty-micro").addEventListener("click", eatMicro);
  220. document.querySelector("#save").addEventListener("click", save);
  221. document.querySelector("#reset").addEventListener("click", reset);
  222. }
  223. function createButtons() {
  224. createBuildings();
  225. createUpgrades();
  226. }
  227. function createBuildings() {
  228. let container = document.querySelector("#buildings-area");
  229. for (const [key, value] of Object.entries(buildings)) {
  230. let button = document.createElement("div");
  231. button.classList.add("building-button");
  232. button.classList.add("hidden");
  233. button.id = "building-" + key;
  234. let buttonName = document.createElement("div");
  235. buttonName.classList.add("building-button-name");
  236. let buttonCost = document.createElement("div");
  237. buttonCost.classList.add("building-button-cost");
  238. button.appendChild(buttonName);
  239. button.appendChild(buttonCost);
  240. button.addEventListener("mousemove", function(e) { buildingTooltip(key, e); });
  241. button.addEventListener("mouseleave", function() { buildingTooltipRemove(); });
  242. button.addEventListener("click", function() { buyBuilding(key); });
  243. button.addEventListener("click", function(e) { buildingTooltip(key, e); });
  244. container.appendChild(button);
  245. }
  246. }
  247. // do we have previous techs and at least one of each building?
  248. function upgradeReachable(id) {
  249. if (ownedUpgrades[id]) {
  250. return false;
  251. }
  252. for (const [type, reqs] of Object.entries(upgrades[id].prereqs)) {
  253. if (type == "buildings") {
  254. for (const [building, amount] of Object.entries(reqs)) {
  255. if (belongings[building].count == 0) {
  256. return false;
  257. }
  258. }
  259. }
  260. else if (type == "upgrades") {
  261. for (let upgrade of reqs) {
  262. if (!ownedUpgrades[upgrade]) {
  263. return false;
  264. }
  265. }
  266. }
  267. }
  268. return true;
  269. }
  270. function upgradeAvailable(id) {
  271. if (!upgradeReachable(id)) {
  272. return false;
  273. }
  274. if (!canAfford(upgrades[id].cost)) {
  275. return false;
  276. }
  277. for (const [type, reqs] of Object.entries(upgrades[id].prereqs)) {
  278. if (type == "buildings") {
  279. for (const [building, amount] of Object.entries(upgrades[id].prereqs[type])) {
  280. if (belongings[building].count < amount) {
  281. return false;
  282. }
  283. }
  284. } else if (type == "productivity") {
  285. for (const [key, value] of Object.entries(reqs)) {
  286. if (currentProductivity[key] < value) {
  287. return false;
  288. }
  289. }
  290. }
  291. }
  292. return true;
  293. }
  294. function createUpgrades() {
  295. let container = document.querySelector("#upgrades-list");
  296. for (const [key, value] of Object.entries(upgrades)) {
  297. remainingUpgrades.push(key);
  298. let button = document.createElement("div");
  299. button.classList.add("upgrade-button");
  300. button.classList.add("hidden");
  301. button.id = "upgrade-" + key;
  302. let buttonName = document.createElement("div");
  303. buttonName.classList.add("upgrade-button-name");
  304. buttonName.innerText = value.name;
  305. button.appendChild(buttonName);
  306. button.addEventListener("mousemove", function(e) { upgradeTooltip(key, e); });
  307. button.addEventListener("mouseleave", function() { upgradeTooltipRemove(); });
  308. button.addEventListener("click", function() { buyUpgrade(key); });
  309. container.appendChild(button);
  310. }
  311. }
  312. function createDisplays() {
  313. // nop
  314. }
  315. function renderLine(line) {
  316. let div = document.createElement("div");
  317. div.innerText = line.text;
  318. if (line.valid !== undefined) {
  319. if (line.valid) {
  320. div.classList.add("cost-met");
  321. } else {
  322. div.classList.add("cost-unmet");
  323. }
  324. }
  325. if (line.class !== undefined) {
  326. for (let entry of line.class.split(",")) {
  327. div.classList.add(entry);
  328. }
  329. }
  330. return div;
  331. }
  332. function renderLines(lines) {
  333. let divs = [];
  334. for (let line of lines) {
  335. divs.push(renderLine(line));
  336. }
  337. return divs;
  338. }
  339. function renderCost(cost) {
  340. let list = [];
  341. list.push({
  342. "text": "Cost:"
  343. });
  344. for (const [key, value] of Object.entries(cost)) {
  345. list.push({
  346. "text": render(value,0) + " " + resourceTypes[key].name,
  347. "valid": resources[key] >= value
  348. });
  349. }
  350. return renderLines(list);
  351. }
  352. function renderPrereqs(prereqs) {
  353. let list = [];
  354. list.push({
  355. "text": "Own:"
  356. });
  357. for (const [key, value] of Object.entries(prereqs)) {
  358. if (key == "buildings") {
  359. for (const [id, amount] of Object.entries(prereqs.buildings)) {
  360. list.push({
  361. "text": buildings[id].name + " x" + render(amount,0),
  362. "valid": belongings[id].count >= amount
  363. });
  364. }
  365. } else if (key == "productivity") {
  366. for (const [id, amount] of Object.entries(prereqs.productivity)) {
  367. list.push({
  368. "text": render(amount,0) + " " + resourceTypes[id].name + "/s",
  369. "valid": currentProductivity[id] >= amount
  370. });
  371. }
  372. }
  373. }
  374. return renderLines(list);
  375. }
  376. function renderEffects(effectList) {
  377. let list = [];
  378. for (let effect of effectList) {
  379. list.push({"text": effect_types[effect.type].desc(effect)});
  380. }
  381. return renderLines(list);
  382. }
  383. function fillTooltip(type, field, content) {
  384. let item = document.querySelector("#" + type + "-tooltip-" + field);
  385. if (typeof(content) === "string") {
  386. item.innerText = content;
  387. } else {
  388. replaceChildren(item, content);
  389. }
  390. }
  391. function upgradeTooltip(id, event) {
  392. let tooltip = document.querySelector("#upgrade-tooltip");
  393. tooltip.style.setProperty("display", "inline-block");
  394. fillTooltip("upgrade", "name", upgrades[id].name);
  395. fillTooltip("upgrade", "desc", upgrades[id].desc);
  396. fillTooltip("upgrade", "effect", renderEffects(upgrades[id].effects));
  397. fillTooltip("upgrade", "cost", renderCost(upgrades[id].cost));
  398. fillTooltip("upgrade", "prereqs", renderPrereqs(upgrades[id].prereqs));
  399. let yOffset = tooltip.parentElement.getBoundingClientRect().y;
  400. let yTrans = Math.round(event.clientY - yOffset);
  401. tooltip.style.setProperty("transform", "translate(-220px, " + yTrans + "px)");
  402. }
  403. function upgradeTooltipRemove() {
  404. let tooltip = document.querySelector("#upgrade-tooltip");
  405. tooltip.style.setProperty("display", "none");
  406. }
  407. function prodSummary(id) {
  408. let list = [];
  409. list.push(
  410. {"text": "Each " + buildings[id].name + " produces " + round(productivityMultiplierOf(id) * buildings[id].prod,1) + " food/sec"}
  411. );
  412. list.push(
  413. {"text": "Your " + render(belongings[id].count) + " " + (belongings[id].count == 1 ? buildings[id].name + " is": buildings[id].plural + " are") + " producing " + round(productivityOf(id),1) + " food/sec"}
  414. );
  415. let percentage = round(100 * productivityOf(id) / currentProductivity["food"], 2);
  416. if (isNaN(percentage)) {
  417. percentage = 0;
  418. }
  419. list.push(
  420. {"text": "(" + percentage + "% of all food)"}
  421. );
  422. return renderLines(list);
  423. }
  424. function buildingTooltip(id, event) {
  425. let tooltip = document.querySelector("#building-tooltip");
  426. tooltip.style.setProperty("display", "inline-block");
  427. fillTooltip("building", "name", buildings[id].name);
  428. fillTooltip("building", "desc", buildings[id].desc);
  429. fillTooltip("building", "cost", costOfBuilding(id) + " food");
  430. fillTooltip("building", "prod", prodSummary(id));
  431. let yOffset = tooltip.parentElement.getBoundingClientRect().y;
  432. let xPos = tooltip.parentElement.getBoundingClientRect().x - 450;
  433. let yPos = event.clientY;
  434. tooltip.style.setProperty("transform", "translate(" + xPos + "px, " + yPos + "px)")
  435. }
  436. function buildingTooltipRemove() {
  437. let tooltip = document.querySelector("#building-tooltip");
  438. tooltip.style.setProperty("display", "none");
  439. }
  440. window.onload = function() {
  441. setup();
  442. lastTime = performance.now();
  443. setTimeout(updateDisplay, 1000/updateRate);
  444. }
  445. function save() {
  446. let storage = window.localStorage;
  447. storage.setItem("save-version", "0.0.1");
  448. storage.setItem("ownedUpgrades", JSON.stringify(ownedUpgrades));
  449. storage.setItem("resources", JSON.stringify(resources));
  450. storage.setItem("belongings", JSON.stringify(belongings));
  451. }
  452. function load() {
  453. let storage = window.localStorage;
  454. if (!storage.getItem("save-version")) {
  455. return;
  456. }
  457. ownedUpgrades = JSON.parse(storage.getItem("ownedUpgrades"));
  458. resources = JSON.parse(storage.getItem("resources"));
  459. belongings = JSON.parse(storage.getItem("belongings"));
  460. }
  461. function reset() {
  462. window.localStorage.clear();
  463. }