Also lets models have a default view for each form. Fixes some incorrect
behaviors with the setup of entities to go along with this (e.g. if there
was no default form, the last form would wind up being the default, rather
than the first, if default views were specified.
Instead of using the built-in camera fitting function,
which wants to rotate the camera, it now calculates the
local bounding box of the object for each camera angle.
Inkscape now exits before it finishes writing its files, somehow.
So, we need to wait for the files to be created. The Blender
add-on also now correctly configures the lineart to use the
secondary camera, which is rotated to avoid errors when rendering
orthographically.
Also update the add-on to allow for configuration of
potrace's alpha settings, which controls how strongly
it favors straight lines. This makes things like buildings
look a lot nicer.
That was a Blender thing. Also updates the process-model
script so that it runs some stuff in parallel, which might
make it slightly less agonizingly slow.
(just a credit card for now, though). This also introduces some fixes
to the process-model script, allowing for it to compensate for the
extra height introduced by the line art. blender-model.py is adjusted
to allow for this, and makeModel() now checks for the bottom/extra
values produced by the process.
Auto prey capacity was getting set to false, rather than 'off'.
It was also showing up when it shouldn't have. The blender script
ignores spaces in the view list now. makeModel wasn't including
mass correcetly.
This also makes two changes to forms: first, forms can
be set to rename the entity, just like views can. This is
enabled for anything using makeModel. Secondly, when switching,
if the new form has a view whose names matches the old form's active
view, it will switch to that same-named view, instead of using
the default view for the form.
So, for example, you'll stay on the "side" view for coins, even when
switching between forms.