|  |  | @@ -1,7 +1,7 @@ | 
		
	
		
			
			|  |  |  | let playing = []; | 
		
	
		
			
			|  |  |  | let looping = {}; | 
		
	
		
			
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			|  |  |  | const audioBaseUrl = "https://chemicalcrux.org/satiate/media/audio/"; | 
		
	
		
			
			|  |  |  | const audioBaseUrl = "/media/audio/"; | 
		
	
		
			
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			|  |  |  | let audioDict = {}; | 
		
	
		
			
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				|  |  | @@ -9,7 +9,7 @@ let audioDict = {}; | 
		
	
		
			
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			|  |  |  | function playSfx(name) { | 
		
	
		
			
			|  |  |  | if (audioDict[name] == undefined) { | 
		
	
		
			
			|  |  |  | console.log(name + " is not loaded yet, dingus"); | 
		
	
		
			
			|  |  |  | console.error(name + " is not loaded yet, dingus"); | 
		
	
		
			
			|  |  |  | return; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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				|  |  | @@ -27,13 +27,13 @@ function playSfx(name) { | 
		
	
		
			
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			|  |  |  | function playLoop(name) { | 
		
	
		
			
			|  |  |  | if (audioDict[name] == undefined) { | 
		
	
		
			
			|  |  |  | console.log(name + " is not loaded yet, dingus"); | 
		
	
		
			
			|  |  |  | console.error(name + " is not loaded yet, dingus"); | 
		
	
		
			
			|  |  |  | return; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | // if already playing, just keep going | 
		
	
		
			
			|  |  |  | if (looping[name] && !looping[name].done) { | 
		
	
		
			
			|  |  |  | console.log(name + " is already looping"); | 
		
	
		
			
			|  |  |  | console.warn(name + " is already looping"); | 
		
	
		
			
			|  |  |  | return; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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