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Merge branch 'master' into mass-vore

mass-vore
Fen Dweller 6 anni fa
parent
commit
0b5183e0fa
5 ha cambiato i file con 70 aggiunte e 25 eliminazioni
  1. +5
    -20
      game.js
  2. +3
    -2
      satiate.js
  3. +28
    -1
      stories/demo.js
  4. +32
    -2
      stories/fen-snack.js
  5. +2
    -0
      world.js

+ 5
- 20
game.js Vedi File

@@ -77,31 +77,16 @@ function renderTime(time) {
return hours + ":" + minutes + ":" + seconds + " " + ampm; return hours + ":" + minutes + ":" + seconds + " " + ampm;
} }


function updateWorldInfo(state) {
Object.entries(state.info).forEach(([key, val]) => {

if (val.type == "meter") {
const field = document.querySelector("#world-info-" + key + " > .stat-bar");
field.style.width = (val.value / val.max * 100) + "%";
} else if (val.type == "counter") {
const field = document.querySelector("#world-info-" + key);
field.innerText = val.name + ": " + val.render;
}

});
}

function updatePlayerInfo(state) {
Object.entries(state.player.stats).forEach(([key, val]) => {
function updateStatDisplay(stats, statType) {
Object.entries(stats).forEach(([key, val]) => {


if (val.type == "meter") { if (val.type == "meter") {
const field = document.querySelector("#player-info-" + key + " > .stat-bar");
const field = document.querySelector("#" + statType + "-info-" + key + " > .stat-bar");
field.style.width = (val.value / val.max * 100) + "%"; field.style.width = (val.value / val.max * 100) + "%";
} else if (val.type == "counter") { } else if (val.type == "counter") {
const field = document.querySelector("#player-info-" + key);
field.innerText = val.name + ": " + val.value;
const field = document.querySelector("#" + statType + "-info-" + key);
field.innerText = val.name + ": " + (val.render !== undefined ? val.render : val.value);
} }

}); });
} }




+ 3
- 2
satiate.js Vedi File

@@ -24,8 +24,9 @@ function print(lines) {


function refresh() { function refresh() {
updateRoom(state); updateRoom(state);
updateWorldInfo(state);
updatePlayerInfo(state);
updateStatDisplay(state.info, "world");
updateStatDisplay(state.player.stats, "player");
updateStatDisplay(state.world[state.player.location].data.stats, "area");


if (refreshHook) { if (refreshHook) {
refreshHook(state) refreshHook(state)


+ 28
- 1
stories/demo.js Vedi File

@@ -36,9 +36,25 @@ stories.push({
}, },
"enter": (room, state) => { "enter": (room, state) => {
print(["*sound of you entering your house*"]); print(["*sound of you entering your house*"]);

startTimer({
id: "room-counter",
func: state => {
state.world["Home"].data.stats.number.value += 1;
return true;
},
delay: 1000,
loop: true,
classes: [
],
room: "Home",
}, state);
}, },
"exit": (room, state) => { "exit": (room, state) => {
print(["You are exiting your house"]); print(["You are exiting your house"]);

stopRoomTimers("Home", state);
}, },
"actions": [ "actions": [
{ {
@@ -95,9 +111,15 @@ stories.push({
"hooks": [ "hooks": [
(room, state) => { (room, state) => {
print(["This is a test of the hooks"]); print(["This is a test of the hooks"]);
return true; return true;
} }
]
],
"data": {
"stats": {
number: {name: "Seconds In Room", type: "counter", value: 0, color: "rgb(255,0,0)"}
}
}
}, },
"Locked Room": { "Locked Room": {
"id": "Locked Room", "id": "Locked Room",
@@ -134,6 +156,11 @@ stories.push({
} }
] ]
} }
},
"data": {
"stats": {
}
} }
} }
} }


+ 32
- 2
stories/fen-snack.js Vedi File

@@ -244,6 +244,11 @@ stories.push({
} }
] ]
} }
},
"data": {
"stats": {
}
} }
}, },
intestines: { intestines: {
@@ -344,7 +349,12 @@ stories.push({
] ]


} }
]
],
"data": {
"stats": {
}
}
}, },
bowels: { bowels: {
id: "bowels", id: "bowels",
@@ -453,7 +463,12 @@ stories.push({
] ]


} }
]
],
"data": {
"stats": {
}
}
}, },
"digested-stomach": { "digested-stomach": {
id: "digested-stomach", id: "digested-stomach",
@@ -465,6 +480,11 @@ stories.push({
playSfx("sfx/bowels-churn-safe.ogg"); playSfx("sfx/bowels-churn-safe.ogg");
stopClassTimers("alive", state); stopClassTimers("alive", state);
print(["You slump down in the acidic pit, curling up as it begins to churn you down to chyme. Fen's stomach snarls and bubbles for the next few minutes...and then you're gone~",newline,"Nothing's left but a bit of padding on your predator's gut..."]); print(["You slump down in the acidic pit, curling up as it begins to churn you down to chyme. Fen's stomach snarls and bubbles for the next few minutes...and then you're gone~",newline,"Nothing's left but a bit of padding on your predator's gut..."]);
},
"data": {
"stats": {
}
} }
}, },
"digested-intestines": { "digested-intestines": {
@@ -477,6 +497,11 @@ stories.push({
playSfx("sfx/bowels-churn-safe.ogg"); playSfx("sfx/bowels-churn-safe.ogg");
stopClassTimers("alive", state); stopClassTimers("alive", state);
print(["Fen's intestines clench and squeeze, melting you down into slop and soaking you up like a sponge.",newline,"Nothing's left but a bit of padding on your predator's hips..."]); print(["Fen's intestines clench and squeeze, melting you down into slop and soaking you up like a sponge.",newline,"Nothing's left but a bit of padding on your predator's hips..."]);
},
"data": {
"stats": {
}
} }
}, },
"digested-bowels": { "digested-bowels": {
@@ -489,6 +514,11 @@ stories.push({
playSfx("sfx/bowels-churn-danger.ogg"); playSfx("sfx/bowels-churn-danger.ogg");
stopClassTimers("alive", state); stopClassTimers("alive", state);
print(["A powerful ripple of muscle pins you in a vice-grip of flesh - and within seconds, you're part of Fen's bowels.",newline,"Nothing's left but a bit of padding on your predator's ass..."]); print(["A powerful ripple of muscle pins you in a vice-grip of flesh - and within seconds, you're part of Fen's bowels.",newline,"Nothing's left but a bit of padding on your predator's ass..."]);
},
"data": {
"stats": {
}
} }
} }
} }


+ 2
- 0
world.js Vedi File

@@ -142,6 +142,8 @@ function goToRoom(dest, state) {
function updateRoom(state) { function updateRoom(state) {
const name = state.player.location; const name = state.player.location;
const room = state.world[name]; const room = state.world[name];
createStatDisplays(room.data.stats, "area");


if (!state.player.rooms[room.id]) { if (!state.player.rooms[room.id]) {
state.player.rooms[room.id] = {}; state.player.rooms[room.id] = {};


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