| @@ -18,16 +18,17 @@ function setVolume(vol) { | |||
| function playSfx(name) { | |||
| if (waiting[name]) { | |||
| waiting[name].push({ | |||
| type: "sfx", | |||
| name: name | |||
| }); | |||
| console.error(name + " isn't ready yet"); | |||
| return; | |||
| } | |||
| if (audioDict[name] == undefined) { | |||
| if (waiting[name]) { | |||
| waiting[name].push({ | |||
| type: "sfx", | |||
| name: name | |||
| }); | |||
| console.warn(name + " isn't ready yet"); | |||
| return; | |||
| } | |||
| console.error(name + " is not loaded yet, dingus"); | |||
| return; | |||
| } | |||
| @@ -46,16 +47,16 @@ function playSfx(name) { | |||
| function playLoop(name) { | |||
| if (waiting[name]) { | |||
| waiting[name].push({ | |||
| type: "loop", | |||
| name: name | |||
| }); | |||
| console.error(name + " isn't ready yet"); | |||
| return; | |||
| } | |||
| if (audioDict[name] == undefined) { | |||
| if (waiting[name]) { | |||
| waiting[name].push({ | |||
| type: "loop", | |||
| name: name | |||
| }); | |||
| console.warn(name + " isn't ready yet"); | |||
| return; | |||
| } | |||
| console.error(name + " is not loaded yet, dingus"); | |||
| return; | |||
| } | |||
| @@ -68,7 +69,7 @@ function playLoop(name) { | |||
| let src = audioContext.createBufferSource(); | |||
| src.buffer = audioDict[name]; | |||
| src.connect(audioContext.destination); | |||
| src.connect(gainControl); | |||
| looping[name] = src; | |||
| @@ -158,7 +159,10 @@ function parseAudioData(name, data) { | |||
| audioContext.decodeAudioData(data, function(buffer) { | |||
| audioDict[name] = buffer; | |||
| console.log(waiting); | |||
| waiting[name].forEach(queued => { | |||
| console.log(queued); | |||
| if (queued.type == "sfx") { | |||
| playSfx(name); | |||
| } | |||
| @@ -167,8 +171,9 @@ function parseAudioData(name, data) { | |||
| playLoop(name); | |||
| } | |||
| delete waiting[name]; | |||
| }) | |||
| }); | |||
| delete waiting[name]; | |||
| }, function(e){ | |||
| console.log("Error with decoding audio data" + e.err); | |||
| delete waiting[name]; | |||