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@@ -17,53 +17,13 @@ function initGame(story, state) { |
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state.timers = []; |
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} |
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function initGamePostSetup(state) { |
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const world_holder = document.querySelector("#world-info"); |
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world_holder.innerHTML = ""; |
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Object.entries(state.info).forEach(([key, val]) => { |
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function createStatDisplays(stats, statType) { |
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const holder = document.querySelector("#" + statType + "-info") |
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Object.entries(stats).forEach(([key, val]) => { |
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if (val.type == "meter") { |
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const field = document.createElement("div"); |
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field.id = "world-info-" + key; |
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field.setAttribute("max", val.max); |
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field.setAttribute("value", val.value); |
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field.classList.add("stat-bar-holder"); |
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const label = document.createElement("div"); |
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label.classList.add("stat-bar-label"); |
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label.textContent = val.name; |
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const bar = document.createElement("div"); |
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bar.classList.add("stat-bar"); |
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bar.style["background-color"] = val.color; |
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field.appendChild(label); |
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field.appendChild(bar); |
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world_holder.appendChild(field); |
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} else if (val.type == "counter") { |
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const field = document.createElement("div"); |
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field.id = "world-info-" + key; |
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field.setAttribute("max", val.max); |
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field.setAttribute("value", val.value); |
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world_holder.appendChild(field); |
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} |
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}); |
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const holder = document.querySelector("#player-info"); |
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holder.innerHTML = ""; |
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Object.entries(state.player.stats).forEach(([key, val]) => { |
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if (val.type == "meter") { |
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const field = document.createElement("div"); |
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field.id = "player-info-" + key; |
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field.id = statType + "-info-" + key; |
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field.setAttribute("max", val.max); |
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field.setAttribute("value", val.value); |
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field.classList.add("stat-bar-holder"); |
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@@ -82,15 +42,16 @@ function initGamePostSetup(state) { |
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holder.appendChild(field); |
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} else if (val.type == "counter") { |
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const field = document.createElement("div"); |
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field.id = "player-info-" + key; |
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field.setAttribute("max", val.max); |
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field.setAttribute("value", val.value); |
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field.id = statType + "-info-" + key; |
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holder.appendChild(field); |
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} |
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}); |
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} |
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function initGamePostSetup(state) { |
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createStatDisplays(state.info, "world"); |
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createStatDisplays(state.player.stats, "player"); |
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} |
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function changeStat(stat, amount, state) { |
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let value = state.player.stats[stat].value; |
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