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Fully separated anal vore and sitting

tags/v0.7.0
Fen Dweller před 7 roky
rodič
revize
25a5ea0e96
1 změnil soubory, kde provedl 51 přidání a 53 odebrání
  1. +51
    -53
      game.js

+ 51
- 53
game.js Zobrazit soubor

@@ -1013,84 +1013,82 @@ function grind()
update([sound,line,linesummary,newline]);
}

function sit()
function anal_vore()
{
var area = macro.analVoreArea;
var prey = getOnePrey(biome,area);

area = macro.assArea;
var crushed = getPrey(biome,area);
var line = describe("anal-vore", prey, macro, verbose);
var linesummary = summarize(prey.sum(), false);

if (macro.analVore) {
var line1 = describe("anal-vore", prey, macro, verbose);
var line1summary = summarize(prey.sum(), false);
people = get_living_prey(prey.sum());
sound = "Shlp";

if (people < 3) {
sound = "Shlp.";
} else if (people < 10) {
sound = "Squelch.";
} else if (people < 50) {
sound = "Shlurrp.";
} else if (people < 500) {
sound = "SHLRP!";
} else if (people < 5000) {
sound = "SQLCH!!";
} else {
sound = "Oh the humanity!";
}

var line2 = describe("ass-crush", crushed, macro, verbose);
var line2summary = summarize(crushed.sum(), true);
var preyMass = prey.sum_property("mass");

var people;
var sound;
macro.addGrowthPoints(preyMass);

if (macro.analVore) {
people = get_living_prey(prey.sum());
sound = "Shlp";

if (people < 3) {
sound = "Shlp.";
} else if (people < 10) {
sound = "Squelch.";
} else if (people < 50) {
sound = "Shlurrp.";
} else if (people < 500) {
sound = "SHLRP!";
} else if (people < 5000) {
sound = "SQLCH!!";
} else {
sound = "Oh the humanity!";
}
}
macro.bowels.feed(prey);

macro.arouse(20);

updateVictims("bowels",prey);
update([sound,line,linesummary,newline]);

}

function sit()
{
if (macro.analVore)
anal_vore();
var area = macro.assArea;
var crushed = getPrey(biome,area);

var line = describe("ass-crush", crushed, macro, verbose);
var linesummary = summarize(crushed.sum(), true);

var people = get_living_prey(crushed.sum());
var sound2 = "Thump";
var sound = "Thump";

if (people < 3) {
sound2 = "Thump!";
sound = "Thump!";
} else if (people < 10) {
sound2 = "Squish!";
sound = "Squish!";
} else if (people < 50) {
sound2 = "Crunch!";
sound = "Crunch!";
} else if (people < 500) {
sound2 = "CRUNCH!";
sound = "CRUNCH!";
} else if (people < 5000) {
sound2 = "CRRUUUNCH!!";
sound = "CRRUUUNCH!!";
} else {
sound2 = "Oh the humanity!";
sound = "Oh the humanity!";
}

if (macro.analVore)
var preyMass = prey.sum_property("mass");
var crushedMass = prey.sum_property("mass");
var crushedMass = crushed.sum_property("mass");

if (macro.analVore)
macro.addGrowthPoints(preyMass);
macro.addGrowthPoints(crushedMass);

if (macro.analVore)
macro.bowels.feed(prey);

if (macro.analVore)
macro.arouse(25);
else
macro.arouse(5);
macro.arouse(5);

if (macro.analVore)
updateVictims("bowels",prey);
updateVictims("stomped",crushed);
if (macro.analVore)
update([sound,line1,line1summary,newline,sound2,line2,line2summary,newline]);
else
update([sound2,line2,line2summary,newline]);

update([sound,line,linesummary,newline]);

}

function breast_crush()


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