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Fixed scat message with no kills; fixed scat fill rate

tags/v0.7.0
Fen Dweller 7 years ago
parent
commit
3a73e17c86
2 changed files with 3 additions and 1 deletions
  1. +1
    -1
      game.js
  2. +2
    -0
      recursive-desc.js

+ 1
- 1
game.js View File

@@ -1045,7 +1045,7 @@ let macro =
},

"fillScat": function(self) {
self.scatStorage.amount += self.scatScale * self.scatStorage.limit / self.scatStorageScale / 100;
self.scatStorage.amount += self.scatScale * self.scatStorage.limit / self.scatStorageScale / 600;
if (self.scatStorage.amount > self.scatStorage.limit * 2)
scat(self.scatStorage.amount);
setTimeout(function () { self.fillScat(self); }, 100);


+ 2
- 0
recursive-desc.js View File

@@ -751,6 +751,8 @@ function defaultScat(container, macro, verbose) {
let sum = get_living_prey(container.sum());
if (macro.scatStorage.amount == 0) {
return "Your bowels are empty.";
} else if (container.count == 0) {
return "You squat down and let out a $MASS log of shit.";
} else if (isSadistic(macro)) {
let line = "You squat down, letting out a grunt as your rancid bowels force out a $MASS, $LENGTH-long heap of shit. The fatally-pungent scat buries " + container.describe(verbose) + ", ending " + numberRough(sum,"of") + " lives and entombing them in your shit.";
if (macro.scatStorage.victims.count > 0) {


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