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New Military Units/Some Building Desc improvements

Added new military units [Squad, Platoon, Company,Battalion,,Brigade,Division,Tank Division, Army] changed the random desc of funct House to include home as a random option. changed random desc of fuct Barn to include color red, changed random desc of funct LargeSkyscraper to include glass
tags/v1.0.0
jsb5468 преди 6 години
родител
ревизия
7d947f67fc
променени са 2 файла, в които са добавени 245 реда и са изтрити 10 реда
  1. +26
    -5
      game.js
  2. +219
    -5
      recursive-macro.js

+ 26
- 5
game.js Целия файл

@@ -1873,12 +1873,33 @@ function getWeights(region, area) {
}

if (macro.victimsMilitary) {
weights["Soldier"] = 0.01;
weights["Tank"] = 0.0005;
weights["Artillery"] = 0.0001;
weights["Helicopter"] = 0.00005;
if (macro.height < 500){
weights["Soldier"] = 0.08;
weights["Tank"] = 0.07;
weights["Artillery"] = 0.06;
weights["Helicopter"] = 0.05,
weights["Squad"]= .04;
weights["Platoon"]= .4,
weights["Company"]= .5,
weights["Battalion"]= .6,
weights["Brigade"]= .7;
} else if (macro.height < 5000){
weights["Tank"] = 0.0002;
weights["Artillery"] = 0.001;
weights["Squad"]= .0001;
weights["Platoon"]= .005,
weights["Company"]= .01,
weights["Battalion"]= .02,
weights["Brigade"]= .03;
weights["Division"]= .02,
weights["Tank Division"]= .01,
weights["Army"]= .01;
} else {
weights["Division"]= .02,
weights["Tank Division"]= .01,
weights["Army"]= .01;
}
}

if (macro.victimsMicros) {
weights["Micro"] = 1;
}


+ 219
- 5
recursive-macro.js Целия файл

@@ -33,6 +33,14 @@ var things =
"Helicopter": Helicopter,
"Micro": Micro,
"Macro": Macro,
"Squad": Squad,
"Platoon": Platoon,
"Company": Company,
"Battalion": Battalion,
"Brigade": Brigade,
"Division": Division,
"Tank Division": TankDivision,
"Army": Army,
};

var areas =
@@ -67,6 +75,14 @@ var areas =
"Helicopter": 8,
"Micro": 0.05,
"Macro": 100,
"Squad": 20,
"Platoon": 100,
"Company": 500,
"Battalion": 3000,
"Brigade": 20000,
"Division": 80000,
"Tank Division": 100000,
"Army": 750000,
};

var masses =
@@ -101,6 +117,14 @@ var masses =
"Helicopter": 1500,
"Micro": 0.01,
"Macro": 80000,
"Squad": 1,
"Platoon": 100,
"Company": 500,
"Battalion": 1000,
"Brigade": 1500,
"Division": 2000,
"Tank Division": 3000,
"Army": 5000,
};

var clusters =
@@ -135,6 +159,14 @@ var clusters =
"Helicopter": 0,
"Micro": 10,
"Macro": 0,
"Squad": 20,
"Platoon": 2,
"Company": 2,
"Battalion": 2,
"Brigade": 2,
"Division": 3,
"Tank Division": 1,
"Army": 2,
};

var cluster_chances =
@@ -169,6 +201,14 @@ var cluster_chances =
"Helicopter": 0,
"Micro": 10,
"Macro": 0,
"Squad": .1,
"Platoon": .1,
"Company": .1,
"Battalion": .1,
"Brigade": .1,
"Division": .1,
"Tank Division": 0.15,
"Army": .1,
};

var contents =
@@ -202,7 +242,24 @@ var contents =
"Artillery": [["Soldier",4,6]],
"Helicopter": [["Soldier",4,16]],
"Micro": [[]],
"Macro": [[]]
"Macro": [[]],
//Alterante Army Structuring, may be used later
//"Squad": [["Soldier",6,9]],
// "Platoon": [["Squad",3,4]],
//"Company": [["Platoon",3,5],["Squad",0,2]],
//"Battalion": [["Company",4,6]],
//"Brigade": [["Battalion",2,5],["Company",0,3]],
//"Division": [["Brigade",2,4]],
//"Tank Division": [["Brigade",2,4],["Tank",250,500]],
//"Army": [["Division",3,8],["Tank Division",1,5]],
"Squad": [["Soldier",6,9]],
"Platoon": [["Soldier",16,44]],
"Company": [["Soldier",60,200]],
"Battalion": [["Soldier",300,1000]],
"Brigade": [["Soldier",1500,3200]],
"Division": [["Soldier",10000,16000]],
"Tank Division": [["Soldier",8000,1200],["Tank",250,500]],
"Army": [["Soldier",40000,75000]],
};

// replace all instances of from with to
@@ -798,7 +855,7 @@ function Bus(count = 1) {
this.describeOne = function(verbose=true) {
var adjective = random_desc(["rusty","brand-new"], (verbose ? 0.3 : 0));
var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));
var type = random_desc(["bus","double-decker bus","articulating bus"]);
var type = random_desc(["bus","school bus","double-decker bus","articulating bus"]);
return "a " + merge_desc([adjective,color,type]);
};

@@ -924,7 +981,7 @@ function House(count = 1) {
this.describeOne = function(verbose=true) {
var size = random_desc(["little","two-story","large"], (verbose ? 0.5 : 0));
var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));
var name = random_desc(["house","house","house","house","house","trailer"], 1);
var name = random_desc(["house","home","house","house","house","trailer"], 1);
return "a " + merge_desc([size,color,name]);
};

@@ -953,7 +1010,7 @@ function Barn(count = 1) {

this.describeOne = function(verbose=true) {
var size = random_desc(["little","big","large"], (verbose ? 0.5 : 0));
var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));
var color = random_desc(["blue","white","gray","tan","green","red"], (verbose ? 0.5 : 0));
var name = random_desc(["barn","barn","barn","barn","barn","farmhouse"], 1);
return "a " + merge_desc([size,color,name]);
};
@@ -1012,7 +1069,7 @@ function LargeSkyscraper(count = 1) {
this.contents = initContents(this.name,this.count);

this.describeOne = function(verbose=true) {
var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));
var color = random_desc(["blue","white","gray","tan","green","glass"], (verbose ? 0.5 : 0));
var name = random_desc(["skyscraper","office tower","office building"], 1);
return "a " + merge_desc(["towering",color,name]);
};
@@ -1291,3 +1348,160 @@ function Macro(count = 1) {
return (this.count == 1 ? "a smaller macro" : this.count + " smaller macros");
};
}

function Squad(count = 1) {
this.name = "Squad";
copy_defaults(this,new DefaultEntity());
this.count = count;
this.contents = initContents(this.name,this.count);

this.describeOne = function(verbose=true) {
return "a squad";
};

this.describe = function(verbose = true) {
if (verbose) {
return (this.count == 1 ? "a squad" : this.count + " squads") + " made up of " + describe_all(this.contents, verbose);
} else {
return (this.count == 1 ? "a squad" : this.count + " squads");
}
};
}

function Platoon(count = 1) {
this.name = "Platoon";
copy_defaults(this,new DefaultEntity());
this.count = count;
this.contents = initContents(this.name,this.count);

this.describeOne = function(verbose=true) {
return "a military platoon";
};

this.describe = function(verbose = true) {
if (verbose) {
return (this.count == 1 ? "a platoon" : this.count + " platoons") + " consisting of " + describe_all(this.contents, verbose);
} else {
return (this.count == 1 ? "a platoon" : this.count + " platoons");
}
};
}

function Company(count = 1) {
this.name = "Company";
copy_defaults(this,new DefaultEntity());
this.count = count;
this.contents = initContents(this.name,this.count);

this.describeOne = function(verbose=true) {
return "a company of soldiers";
};

this.describe = function(verbose = true) {
if (verbose) {
return (this.count == 1 ? "a company" : this.count + " companies") + " of " + describe_all(this.contents, verbose);
} else {
return (this.count == 1 ? "a company" : this.count + " companies");
}
};
}

function Battalion(count = 1) {
this.name = "Battalion";
copy_defaults(this,new DefaultEntity());
this.count = count;
this.contents = initContents(this.name,this.count);

this.describeOne = function(verbose=true) {
return "a battalion";
};

this.describe = function(verbose = true) {
if (verbose) {
return (this.count == 1 ? "a battalion" : this.count + " battalions") + " containing " + describe_all(this.contents, verbose);
} else {
return (this.count == 1 ? "a battalion" : this.count + " battalions");
}
};
}

function Brigade(count = 1) {
this.name = "Brigade";
copy_defaults(this,new DefaultEntity());
this.count = count;
this.contents = initContents(this.name,this.count);

this.describeOne = function(verbose=true) {
return "a brigade";
};

this.describe = function(verbose = true) {
if (verbose) {
return (this.count == 1 ? "a brigade" : this.count + " brigades") + " made up of " + describe_all(this.contents, verbose);
} else {
return (this.count == 1 ? "a brigade" : this.count + " brigades");
}
};
}

function Division(count = 1) {
this.name = "Division";
copy_defaults(this,new DefaultEntity());
this.count = count;
this.contents = initContents(this.name,this.count);

this.describeOne = function(verbose=true) {
return "a division";
};

this.describe = function(verbose = true) {
if (verbose) {
return (this.count == 1 ? "a division" : this.count + " divisions") + " of " + describe_all(this.contents, verbose);
} else {
return (this.count == 1 ? "a division" : this.count + " divisions");
}
};
}

function TankDivision(count = 1) {
this.name = "Tank Division";
copy_defaults(this,new DefaultEntity());
this.count = count;
this.contents = initContents(this.name,this.count);

this.describeOne = function(verbose=true) {
return "a tank division";
};

this.describe = function(verbose = true) {
if (verbose) {
return (this.count == 1 ? "a tank division" : this.count + " tank divisions") + " of " + describe_all(this.contents, verbose);
} else {
return (this.count == 1 ? "a tank division" : this.count + " tank divisions");
}
};
}

function Army(count = 1) {
this.name = "Army";
copy_defaults(this,new DefaultEntity());
this.count = count;
this.contents = initContents(this.name,this.count);

this.describeOne = function(verbose=true) {
return "an army";
};

this.describe = function(verbose = true) {
if (verbose) {
return (this.count == 1 ? "an army" : this.count + " armies") + " made up of " + describe_all(this.contents, verbose);
} else {
return (this.count == 1 ? "an army" : this.count + " armies");
}
};
}

//"Brigade": 20000,
//"Division": 80000,
//"Tank Division": 100000,
//"Army": 750000,

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