From 808e5f3f1208058077b49f3b6a47bd3e107146dc Mon Sep 17 00:00:00 2001 From: Fen Dweller Date: Tue, 1 Jan 2019 20:39:08 -0600 Subject: [PATCH] Buttons and panels are used, and warns are loaded --- game.js | 31 +++++++++++++------------------ 1 file changed, 13 insertions(+), 18 deletions(-) diff --git a/game.js b/game.js index 6930578..e940955 100644 --- a/game.js +++ b/game.js @@ -4505,18 +4505,6 @@ function disable_panel(name) { document.getElementById("action-part-" + name).style.display = "none"; } -function enableWarnings(settings, warns) { - -} - -function enablePanels(settings) { - -} - -function enableButtons(settings) { - -} - function startGame(e) { if (started) return; @@ -4525,8 +4513,19 @@ function startGame(e) { window.localStorage.setItem('autosave',JSON.stringify(generateSettings()["settings"])); - let warns = []; - let settings = generateSettings()["settings"]; + let info = generateSettings(); + + let settings = info["settings"]; + + let warns = info["warnings"]; + + info["panels"].forEach(function(panel) { + enable_panel(panel); + }); + + info["buttons"].forEach(function(button) { + enable_button(button); + }); for (var key in settings) { if (settings.hasOwnProperty(key)) { @@ -4537,10 +4536,6 @@ function startGame(e) { registerActions(); registerOptions(); - enableWarnings(settings, warns); - enablePanels(settings); - enableButtons(settings); - if (!macro.hasTail) { macro.tailCount = 0; }