diff --git a/game.js b/game.js index ba9ae34..fac956f 100644 --- a/game.js +++ b/game.js @@ -948,33 +948,32 @@ function getPrey(region, area) switch(region) { case "rural": weights = { - "Person": 0.05, - "House": 0.01, - "Barn": 0.01, - "Cow": 0.2 + "Person": 0.005, + "House": 0.001, + "Barn": 0.001, + "Cow": 0.02 }; break; case "suburb": weights = { - "Person": 0.5, - "House": 0.5, - "Car": 0.2, - "Train": 0.1, - "Bus": 0.1 + "Person": 0.03, + "House": 0.15, + "Car": 0.05, + "Bus": 0.02, + "Train": 0.02, }; break; case "city": weights = { - "Person": 0.5, - "House": 0.2, - "Car": 0.2, - "Train": 0.1, - "Bus": 0.1, - "Tram": 0.1, - "Parking Garage": 0.02 + "Person": 0.05, + "House": 0.1, + "Car": 0.07, + "Bus": 0.02, + "Parking Garage": 0.003, + "Small Skyscraper": 0.05, }; break; case "downtown": weights = { - "Person": 0.5, - "Car": 0.3, - "Bus": 0.15, - "Tram": 0.1, - "Parking Garage": 0.02, + "Person": 0.1, + "Car": 0.1, + "Bus": 0.05, + "Tram": 0.01, + "Parking Garage": 0.005, "Small Skyscraper": 0.4, "Large Skyscraper": 0.1 }; break;