@@ -1,119 +1,3 @@
/*
function defaultSumDST(thing) {
return function() {
var counts = {};
if (thing.name != "Container") //if a container is detected, sets counts
counts[thing.name] = thing.count;
for (var key in thing.contents) {
if (thing.contents.hasOwnProperty(key)) {
var subcount = thing.contents[key].sum();
for (var subkey in subcount) {
if (!counts.hasOwnProperty(subkey)) {
counts[subkey] = 0;
}
counts[subkey] += subcount[subkey];
}
}
}
return counts;
};
}
function defaultSumProperty(thing) {
return function(prop) {
var total = 0;
total += thing[prop] * thing.count;
for (var key in thing.contents) {
if (thing.contents.hasOwnProperty(key)) {
total += thing.contents[key].sum_property(prop);
}
}
return total;
};
}
function defaultArea(thing) {
return areas[thing.name];
}
function DefaultDestructable() {
this.name = this.defaults.name;
this.area = this.defaults.area;
this.mass = this.defaults.mass;
this.sum = defaultSumDST;
this.sum_property = defaultSumProperty;
this.merge = defaultMerge;
this.multiply = defaultMultiply;
this.describeSimple = defaultDescribeSimple;
return this;
}
function copy_defaultsDST(self,proto) {
for (var key in proto) {
if (proto.hasOwnProperty(key)) {
self[key] = proto[key](self);
}
}
}
personVar = {
name: "Person",
area: 0.33,
mass: 80,
clusters: 5,
cluster_chances: .8,
contents: [],
body: [["skinny", -10,0],["fat", 15,.05],["tall", 7, 0],["short",-7,0],["stocky",5,.02],["spindly",-5,-.02],["muscular",7,0],["fit",0,0],["multi-colored",0,0]],//["bodytype", mass modifier, area modifier]
sex: [["male",2,.02],["female",2,.02]],//["sex", mass modifier, area modifier]
species: [["wolf",80,.35],["cat",70,.3],["dog",75,.31],["squirrel",68,.29],["horse",90,.4],["hyena",78,.32],["fox",72,.3],["jackal",74,.32],["crux",90,.33],["sergal",77,.34]],//["species", mass modifier, area modifier]
singular: "person",
plural: "people"
}
function PersonDST(count = 1) {
this.defaults = personVar;
copy_defaultsDST(this,new DefaultDestructable());
this.count = count;
this.contents = initContents(this.name,this.count);
this.describeOne = function (verbose=true) {
var body = random_desc(this.properties.body, (verbose ? 0.6 : 0));
var sex = random_desc(this.properties.sex, (verbose ? 1 : 0));
var species = random_desc(this.properties.species);
return "a " + merge_desc([body,sex,species]);
};
this.describe = function(verbose=true) {
if (verbose) {
if (count <= 3) {
var list = [];
for (var i = 0; i < count; i++) {
list.push(this.describeOne(this.count <= 2));
}
return merge_things(list);
} else {
return this.count + " people";
}
} else {
return (this.count > 1 ? this.count + " people" : "a person");
}
};
return this;
}
*/
'use strict';
var things =
@@ -455,160 +339,6 @@ var things =
//"Tank Division": [["Brigade",2,4],["Tank",250,500]],
//"Army": [["Division",3,8],["Tank Division",1,5]],
var clusters =
{
"Container": 0,
//Creatures
"Person": 5,
"Human": 5,
"Cow": 15,
"Micro": 50,
"Macro": 0,
//Vehicles
"Car": 3,
"Bus": 1,
"Tram": 1,
"Train": 2,
"Train Car": 1,
//Buildings
"House": 5,
"Business": 5,
"Barn": 1,
"Small Skyscraper": 2,
"Large Skyscraper": 1,
"Parking Garage": 1,
//Places
"Town": 5,
"City": 1,
"Continent": 5,
"Planet": 9,
"Star": 1,
"Solar System": 1,
"Galaxy": 1,
"Cluster": 1,
"Universe": 1,
"Multiverse": 1,
//Military
"Soldier": 0,
"Tank": 0,
"Artillery": 0,
"Helicopter": 0,
"Squad": 20,
"Platoon": 2,
"Company": 2,
"Battalion": 2,
"Brigade": 2,
"Division": 3,
"Tank Division": 1,
"Army": 2,
};
var cluster_chances =
{
"Container": 0,
//Creatures
"Person": 0.8,
"Human": 0.8,
"Cow": 0.5,
"Micro": 1,
"Macro": 0,
//Vehicles
"Car": 0.5,
"Bus": 0.25,
"Tram": 0.2,
"Train": 0.1,
"Train Car": 0.05,
//Buildings
"House": 0.5,
"Business": .05,
"Barn": 0.1,
"Small Skyscraper": 0.25,
"Large Skyscraper": 0.25,
"Parking Garage": 0.1,
//Places
"Town": 0.1,
"City": 0.2,
"Continent": 0.5,
"Planet": 1,
"Star": 1,
"Solar System": 1,
"Galaxy": 1,
"Cluster": 1,
"Universe": 1,
"Multiverse": 1,
//Military
"Soldier": 0,
"Tank": 0,
"Artillery": 0,
"Helicopter": 0,
"Squad": .05,
"Platoon": .05,
"Company": .1,
"Battalion": .1,
"Brigade": .1,
"Division": .1,
"Tank Division": 0.15,
"Army": .1,
};
var contents =
{
"Container": [],
//Creatures
"Person": [],
"Human": [],
"Cow": [],
"Micro": [[]],
"Macro": [[]],
//Vehicles
"Car": [["Person",1,4]],
"Bus": [["Person",2,30]],
"Tram": [["Person",10,50]],
"Train": [["Person",1,4,"engine"],["Train Car",2,10]],
"Train Car": [["Person",10,40]],
//Buildings
"House": [["Person",0,8],["Empty Car",0,2]],
"Business": [["Person",0,30],["Car",0,20]],
"Barn": [["Person",0,2],["Cow",30,70]],
"Small Skyscraper": [["Person",150,750],["Empty Car",10,50]],
"Large Skyscraper": [["Person",500,1500],["Empty Car",20,100]],
"Parking Garage": [["Person",10,200],["Empty Car",100,300],["Car",5,30]],
//Places
"Town": [["Person",10000,100000],["House",5000,50000],["Empty Car",200,800],["Car",500,80000],["Bus",5,25],["Train",5,25],["Business",500,5000]],
"City": [["Person",100000,1500000],["House",20000,200000],["Empty Car",10000,100000],["Car",7500,125000],["Bus",200,400],["Train",10,50],["Tram",25,100],["Small Skyscraper",50,300],["Large Skyscraper",10,75],["Parking Garage",5,10],["Business",2000,10000]],
"Continent": [["Person",1000000,15000000],["House",2500,10000],["Car",25000,375000],["Train",50,500],["Town",500,1000],["City",50,250],["Business",250,1000]],
"Planet": [["Continent",4,9]],
"Star": [],
"Solar System": [["Star",1,1],["Planet",5,15]],
"Galaxy": [["Star",1e9,500e9],["Solar System",1e8,500e8]],
"Cluster": [["Galaxy",200,5000]],
"Universe": [["Cluster",1.5e9,2.5e9]],
"Multiverse": [["Universe",100,1000]],
//Military
"Soldier": [],
"Tank": [["Soldier",3,5]],
"Artillery": [["Soldier",4,6]],
"Helicopter": [["Soldier",4,16]],
//Alterante Army Structuring, may be used later
//"Squad": [["Soldier",6,9]],
// "Platoon": [["Squad",3,4]],
//"Company": [["Platoon",3,5],["Squad",0,2]],
//"Battalion": [["Company",4,6]],
//"Brigade": [["Battalion",2,5],["Company",0,3]],
//"Division": [["Brigade",2,4]],
//"Tank Division": [["Brigade",2,4],["Tank",250,500]],
//"Army": [["Division",3,8],["Tank Division",1,5]],
"Squad": [["Soldier",6,9]],
"Platoon": [["Soldier",16,44]],
"Company": [["Soldier",60,200]],
"Battalion": [["Soldier",300,1000]],
"Brigade": [["Soldier",1500,3200]],
"Division": [["Soldier",10000,16000]],
"Tank Division": [["Soldier",8000,1200],["Tank",250,500]],
"Army": [["Soldier",40000,75000]],
};
// replace all instances of from with to
function contents_substitute(from,to) {
for (let key in contents) {
@@ -640,7 +370,7 @@ function contents_remove(thing) {
// adds thing to parent
function contents_insert(parent,thing,min,max,label) {
let owner = contents[parent] ;
let owner = things[parent].contents ;
if (label == undefined)
owner.push([thing,min,max]);
else
@@ -718,8 +448,8 @@ function fill_area(area, weights, variance=0.15)
if (loopvar == 0 && result.length == 0) {
++count;
}
else if (loopvar <= clusters[candidate.name] ) {
if (Math.random() < candidate.weight ? 1 : Math.random() < cluster_chances[candidate.name] ) {
else if (loopvar <= things[candidate.name].clusters ) {
if (Math.random() < candidate.weight ? 1 : Math.random() < things[candidate.name].cluster_chances ) {
++count;
}
}
@@ -799,6 +529,25 @@ function merge_desc(list) {
if (result.length > 0) {
result = result.substring(0, result.length - 1);
}
//a/an overwriting terms
let forcedTerms = ["honor","heir"]; //words that need to start with an but don't start with a,e,i,o,u
let force = false;
for (let i of forcedTerms){
if (i === result.substring(0, i.length)){force = true;}
}
let exceptionTerms = ["uniform","unique"]; //words that need to start with a and start with a,e,i,o,u
let exception = false;
for (let i of exceptionTerms){
if (i === result.substring(0, i.length)){exception = true;}
}
//check if the string should start with a or an
if ((force == true) || (exception == false && ((result.charAt(0) == "a")||(result.charAt(0) == "e")||(result.charAt(0) == "i")||(result.charAt(0) == "o")||(result.charAt(0) == "u")))){
result = "an " + result;
}else{
result = "a " + result;
}
return result;
}
@@ -1030,6 +779,7 @@ function Person(count = 1) {
copy_defaults(this,new DefaultEntity());
this.mass = ((Math.random() -.5)*20)+this.mass;
this.count = count;
this.contents = initContents(this.name,this.count);
@@ -1038,7 +788,7 @@ function Person(count = 1) {
var sex = random_desc(["male", "female"], (verbose ? 0.75 : 0));
var species = "";
species = random_desc(["wolf","cat","dog","squirrel","horse","hyena","fox","jackal","crux","sergal","coyote","rabbit","lizard","avian"]);
return "a " + merge_desc([body,sex,species]);
return merge_desc([body,sex,species]);
};
this.describe = function(verbose=true) {
@@ -1065,13 +815,14 @@ function Human(count = 1) {
copy_defaults(this,new DefaultEntity());
this.mass = ((Math.random() -.5)*20)+this.mass;
this.count = count;
this.contents = initContents(this.name,this.count);
this.describeOne = function (verbose=true) {
var body = random_desc(["skinny","fat","tall","short","stocky","spindly","muscular","fit","tanned"], (verbose ? 0.6 : 0));
var sex = random_desc(["man", "woman"], 1);
return "a " + merge_desc([body,sex]);
return merge_desc([body,sex]);
};
this.describe = function(verbose=true) {
@@ -1104,7 +855,7 @@ function Cow(count = 1) {
this.describeOne = function (verbose=true) {
var body = random_desc(["skinny","fat","tall","short","stocky","spindly"], (verbose ? 0.6 : 0));
var sex = random_desc(["male", "female"], (verbose ? 1 : 0));
return "a " + merge_desc([body,sex,"cow"]);
return merge_desc([body,sex,"cow"]);
};
this.describe = function(verbose=true) {
@@ -1137,7 +888,7 @@ function EmptyCar(count = 1) {
var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"]);
var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"],0.3);
var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);
return "a parked " + merge_desc([adjective,color,type]);
return merge_desc(["parked", adjective,color,type]);
};
this.describe = function(verbose = true) {
@@ -1169,7 +920,7 @@ function Car(count = 1) {
var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"], (verbose ? 1 : 0));
var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"], (verbose ? 0.3 : 0));
var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);
return "a " + merge_desc([adjective,color,type]);
return merge_desc([adjective,color,type]);
};
this.describe = function(verbose = true) {
@@ -1201,7 +952,7 @@ function Bus(count = 1) {
var adjective = random_desc(["rusty","brand-new","aging","modern"], (verbose ? 0.3 : 0));
var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));
var type = random_desc(["bus","double-decker bus","articulating bus","open-top bus","sleeper bus","intercity bus"]);
return "a " + merge_desc([adjective,color,type]);
return merge_desc([adjective,color,type]);
};
this.describe = function(verbose = true) {
@@ -1233,7 +984,7 @@ function Tram(count = 1) {
var adjective = random_desc(["rusty","weathered","well-maintained",], (verbose ? 0.3 : 0));
var color = random_desc(["blue","brown","gray"], (verbose ? 1 : 0));
var type = random_desc(["tram"]);
return "a " + merge_desc([adjective,color,type]);
return merge_desc([adjective,color,type]);
};
this.describe = function(verbose = true) {
@@ -1268,7 +1019,7 @@ function Train(count = 1) {
var adjective = random_desc(["rusty","brand-new","steam","freshly-painted"], (verbose ? 0.3 : 0));
var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));
var type = random_desc(["train","passenger train","freight train"]);
return "a " + merge_desc([adjective,color,type]);
return merge_desc([adjective,color,type]);
};
this.describe = function(verbose = true) {
@@ -1305,7 +1056,7 @@ function TrainCar(count = 1) {
var adjective = random_desc(["rusty","brand-new","vintage","graffitied","well-maintained"], (verbose ? 0.3 : 0));
var color = random_desc(["black","tan","gray","yellow","steel","wooden"], (verbose ? 1 : 0));
var type = random_desc(["train car","passenger train car","freight train car"]);
return "a " + merge_desc([adjective,color,type]);
return merge_desc([adjective,color,type]);
};
this.describe = function(verbose = true) {
@@ -1327,7 +1078,7 @@ function House(count = 1) {
var size = random_desc(["little","two-story","large","well-built","run-down","cheap",], (verbose ? 0.5 : 0));
var color = random_desc(["blue","white","gray","tan","green","wooden","brick"], (verbose ? 0.5 : 0));
var name = random_desc(["house","home","house","house","house","trailer"], 1);
return "a " + merge_desc([size,color,name]);
return merge_desc([size,color,name]);
};
this.describe = function(verbose = true) {
@@ -1357,7 +1108,7 @@ function Business(count = 1) {
var size = random_desc(["little","two-story","large","well-built","run-down","cheap","aging","corner"], (verbose ? 0.5 : 0));
var color = random_desc(["blue","white","gray","tan","green","brick","concrete"], (verbose ? 0.5 : 0));
var name = random_desc(["mall","resturant","bank","clinic","shop","post office","tire shop","chain resturant","grocery store","barber shop","pizza resturant","hardware store","movie theather","gas station"], 1);
return "a " + merge_desc([size,color,name]);
return merge_desc([size,color,name]);
};
this.describe = function(verbose = true) {
@@ -1387,7 +1138,7 @@ function Barn(count = 1) {
var size = random_desc(["little","big","large","weathered","rotted","new"], (verbose ? 0.5 : 0));
var color = random_desc(["blue","white","gray","tan","green","red"], (verbose ? 0.5 : 0));
var name = random_desc(["barn","barn","barn","barn","barn","farmhouse"], 1);
return "a " + merge_desc([size,color,name]);
return merge_desc([size,color,name]);
};
this.describe = function(verbose = true) {
@@ -1416,7 +1167,7 @@ function SmallSkyscraper(count = 1) {
this.describeOne = function(verbose=true) {
var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));
var name = random_desc(["skyscraper","office tower","office building","high rise"], 1);
return "a " + merge_desc([color,name]);
return merge_desc([color,name]);
};
this.describe = function(verbose = true) {
@@ -1446,7 +1197,7 @@ function LargeSkyscraper(count = 1) {
this.describeOne = function(verbose=true) {
var color = random_desc(["blue","white","gray","tan","green","glass"], (verbose ? 0.5 : 0));
var name = random_desc(["skyscraper","office tower","office building"], 1);
return "a " + merge_desc(["towering",color,name]);
return merge_desc(["towering",color,name]);
};
this.describe = function(verbose = true) {