From d58145c5a1c0a07b25e969d1238988255046a837 Mon Sep 17 00:00:00 2001 From: jsb5468 Date: Wed, 25 Dec 2019 13:47:24 -0500 Subject: [PATCH] recursive-macro refactor 4 changed some biome weights to add more variety changed where victimsHuman flag rewrites person --- game.js | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/game.js b/game.js index ac18a8d..ae4520e 100644 --- a/game.js +++ b/game.js @@ -1808,6 +1808,7 @@ const biomeEnum = { biomeWeights: { //Weights determine if and how often you run into something while inside of a biome "Car": 0.1, "Bus": 0.05, + "Tram": 0.03, "Business": 0.075, "Parking Garage": 0.003, "Small Skyscraper": 0.06, @@ -1817,10 +1818,11 @@ const biomeEnum = { enabled: "ruralEnabled", biomeSize: [4000,8000], //[min,max] Note: this is the distance you will walk until getting to the end of the biome biomeWeights: { //Weights determine if and how often you run into something while inside of a biome - "Cow": 0, + "Cow": 0.005, "House": 0.1, "Barn": 0.08, "Car": 0.1, + "Train": 0.002, "Business": 0.075, "Town": 0.00001 }}, @@ -5314,7 +5316,7 @@ function startGame(e) { if (macro.victimsHuman) { // eh this is ok - things["Person"] = Human; + things["Person"]["Person"] = Human; } if (macro.victimsMacros) {