Changed old helicopter to military helipcopter
added normal helicopter variant
changed business jet to generic plane
added empty varients of airliner, plane, helicopter
added hangars for aircraft
added airstrip and airports
added ranch
Fixed DescribeOne
improved description of cows, made empty car describe as a vehicle type to fix bad description appearing
Started refactoring things, basic structure is in. This version is not working, jsdut commiting to pull new changes on master branch into the current branch.
This involves dividing inputs by 1000 when starting the game and multiplying by 1000 to get back to the
original settings. This does not require a migration; although it does change the behavior of saves,
it changes the behavior to what people expected in the first place
This marks the first time anything more than parsing is done to a setting when
loaded or saved. Hopefully floating point errors will not wind up causing problems!
*added symbolic units for metric and customary. (EX m instead of metet)
*removed some "-" from body part descriptions that didn't make sense
*toggle units button now displays the correct units on start
*added symbolic units for metric and customary. (EX m instead of metet)
*removed some "-" from body part descriptions that didn't make sense
*toggle units button now displays the correct units on start
This replaces the old behavior of setting digestion time to 0.
Doing so does still work, but it is no longer mentioned.
This introduces a save migration, since the option needs to be
set based on the digestion times.