|
- 'use strict';
-
- var things =
- {
- "Container": Container,
-
- //Creatures
- "Person": Person,
- "Human": Human,
- "Cow": Cow,
- "Micro": Micro,
- "Macro": Macro,
- //Vehicles
- "Empty Car": EmptyCar,
- "Car": Car,
- "Bus": Bus,
- "Tram": Tram,
- "Train": Train,
- "Train Car": TrainCar,
- //Buildings
- "House": House,
- "Business": Business,
- "Barn": Barn,
- "Small Skyscraper": SmallSkyscraper,
- "Large Skyscraper": LargeSkyscraper,
- "Parking Garage": ParkingGarage,
- //Places
- "Town": Town,
- "City": City,
- "Continent": Continent,
- "Planet": Planet,
- "Star": Star,
- "Solar System": SolarSystem,
- "Galaxy": Galaxy,
- "Cluster": Cluster,
- "Universe": Universe,
- "Multiverse": Multiverse,
- //Military
- "Soldier": Soldier,
- "Tank": Tank,
- "Artillery": Artillery,
- "Helicopter": Helicopter,
- "Squad": Squad,
- "Platoon": Platoon,
- "Company": Company,
- "Battalion": Battalion,
- "Brigade": Brigade,
- "Division": Division,
- "Tank Division": TankDivision,
- "Army": Army,
- };
-
- var areas =
- {
- "Container": 0,
- //Creatures
- "Person": 0.33,
- "Human": 0.33,
- "Cow": 2,
- "Micro": 0.05,
- "Macro": 100,
- //Vehicles
- "Car": 4,
- "Bus": 12,
- "Tram": 20,
- "Train": 40,
- "Train Car": 20,
- //Buildings
- "House": 150,
- "Business": 400,
- "Barn": 300,
- "Small Skyscraper": 1000,
- "Large Skyscraper": 2000,
- "Parking Garage": 750,
- //Places
- "Town": 1e7,
- "City": 1e9,
- "Continent": 1.5e13,
- "Planet": 2.5e14,
- "Star": 3e18,
- "Solar System": 3e21,
- "Galaxy": 2e45,
- "Cluster": 2e49,
- "Universe": 7e53,
- "Multiverse": 5e56,
- //Military
- "Soldier": 1,
- "Tank": 10,
- "Artillery": 12,
- "Helicopter": 8,
- "Squad": 20,
- "Platoon": 100,
- "Company": 500,
- "Battalion": 3000,
- "Brigade": 20000,
- "Division": 80000,
- "Tank Division": 100000,
- "Army": 750000,
- };
-
- var masses =
- {
- "Container": 0,
- //Creatures
- "Person": 80,
- "Human": 80,
- "Cow": 300,
- "Micro": 0.01,
- "Macro": 80000,
- //Vehicles
- "Car": 1000,
- "Bus": 5000,
- "Tram": 10000,
- "Train": 50000,
- "Train Car": 7500,
- //Buildings
- "House": 10000,
- "Business": 50000,
- "Barn": 5000,
- "Small Skyscraper": 10000000,
- "Large Skyscraper": 80000000,
- "Parking Garage": 10000000,
- //Places
- "Town": 1,
- "City": 1,
- "Continent": 1e21,
- "Planet": 5.972e24,
- "Star": 1e40,
- "Solar System": 1,
- "Galaxy": 1,
- "Cluster": 1,
- "Universe": 1,
- "Multiverse": 1,
- //Military
- "Soldier": 80,
- "Tank": 5000,
- "Artillery": 7000,
- "Helicopter": 1500,
- "Squad": 1,
- "Platoon": 100,
- "Company": 500,
- "Battalion": 1000,
- "Brigade": 1500,
- "Division": 2000,
- "Tank Division": 3000,
- "Army": 5000,
- };
-
- var clusters =
- {
- "Container": 0,
- //Creatures
- "Person": 5,
- "Human": 5,
- "Cow": 15,
- "Micro": 50,
- "Macro": 0,
- //Vehicles
- "Car": 3,
- "Bus": 1,
- "Tram": 1,
- "Train": 2,
- "Train Car": 1,
- //Buildings
- "House": 5,
- "Business": 5,
- "Barn": 1,
- "Small Skyscraper": 2,
- "Large Skyscraper": 1,
- "Parking Garage": 1,
- //Places
- "Town": 5,
- "City": 1,
- "Continent": 5,
- "Planet": 9,
- "Star": 1,
- "Solar System": 1,
- "Galaxy": 1,
- "Cluster": 1,
- "Universe": 1,
- "Multiverse": 1,
- //Military
- "Soldier": 0,
- "Tank": 0,
- "Artillery": 0,
- "Helicopter": 0,
- "Squad": 20,
- "Platoon": 2,
- "Company": 2,
- "Battalion": 2,
- "Brigade": 2,
- "Division": 3,
- "Tank Division": 1,
- "Army": 2,
- };
-
- var cluster_chances =
- {
- "Container": 0,
- //Creatures
- "Person": 0.8,
- "Human": 0.8,
- "Cow": 0.5,
- "Micro": 1,
- "Macro": 0,
- //Vehicles
- "Car": 0.5,
- "Bus": 0.25,
- "Tram": 0.2,
- "Train": 0.1,
- "Train Car": 0.05,
- //Buildings
- "House": 0.5,
- "Business": .05,
- "Barn": 0.1,
- "Small Skyscraper": 0.25,
- "Large Skyscraper": 0.25,
- "Parking Garage": 0.1,
- //Places
- "Town": 0.1,
- "City": 0.2,
- "Continent": 0.5,
- "Planet": 1,
- "Star": 1,
- "Solar System": 1,
- "Galaxy": 1,
- "Cluster": 1,
- "Universe": 1,
- "Multiverse": 1,
- //Military
- "Soldier": 0,
- "Tank": 0,
- "Artillery": 0,
- "Helicopter": 0,
- "Squad": .05,
- "Platoon": .05,
- "Company": .1,
- "Battalion": .1,
- "Brigade": .1,
- "Division": .1,
- "Tank Division": 0.15,
- "Army": .1,
- };
-
- var contents =
- {
- "Container": [],
- //Creatures
- "Person": [],
- "Human": [],
- "Cow": [],
- "Micro": [[]],
- "Macro": [[]],
- //Vehicles
- "Car": [["Person",1,4]],
- "Bus": [["Person",2,30]],
- "Tram": [["Person",10,50]],
- "Train": [["Person",1,4,"engine"],["Train Car",2,10]],
- "Train Car": [["Person",10,40]],
- //Buildings
- "House": [["Person",0,8],["Empty Car",0,2]],
- "Business": [["Person",0,30],["Car",0,20]],
- "Barn": [["Person",0,2],["Cow",30,70]],
- "Small Skyscraper": [["Person",150,750],["Empty Car",10,50]],
- "Large Skyscraper": [["Person",500,1500],["Empty Car",20,100]],
- "Parking Garage": [["Person",10,200],["Empty Car",100,300],["Car",5,30]],
- //Places
- "Town": [["Person",10000,100000],["House",5000,50000],["Empty Car",200,800],["Car",500,80000],["Bus",5,25],["Train",5,25],["Business",500,5000]],
- "City": [["Person",100000,1500000],["House",20000,200000],["Empty Car",10000,100000],["Car",7500,125000],["Bus",200,400],["Train",10,50],["Tram",25,100],["Small Skyscraper",50,300],["Large Skyscraper",10,75],["Parking Garage",5,10],["Business",2000,10000]],
- "Continent": [["Person",1000000,15000000],["House",2500,10000],["Car",25000,375000],["Train",50,500],["Town",500,1000],["City",50,250],["Business",250,1000]],
- "Planet": [["Continent",4,9]],
- "Star": [],
- "Solar System": [["Star",1,1],["Planet",5,15]],
- "Galaxy": [["Star",1e9,500e9],["Solar System",1e8,500e8]],
- "Cluster": [["Galaxy",200,5000]],
- "Universe": [["Cluster",1.5e9,2.5e9]],
- "Multiverse": [["Universe",100,1000]],
- //Military
- "Soldier": [],
- "Tank": [["Soldier",3,5]],
- "Artillery": [["Soldier",4,6]],
- "Helicopter": [["Soldier",4,16]],
- //Alterante Army Structuring, may be used later
- //"Squad": [["Soldier",6,9]],
- // "Platoon": [["Squad",3,4]],
- //"Company": [["Platoon",3,5],["Squad",0,2]],
- //"Battalion": [["Company",4,6]],
- //"Brigade": [["Battalion",2,5],["Company",0,3]],
- //"Division": [["Brigade",2,4]],
- //"Tank Division": [["Brigade",2,4],["Tank",250,500]],
- //"Army": [["Division",3,8],["Tank Division",1,5]],
- "Squad": [["Soldier",6,9]],
- "Platoon": [["Soldier",16,44]],
- "Company": [["Soldier",60,200]],
- "Battalion": [["Soldier",300,1000]],
- "Brigade": [["Soldier",1500,3200]],
- "Division": [["Soldier",10000,16000]],
- "Tank Division": [["Soldier",8000,1200],["Tank",250,500]],
- "Army": [["Soldier",40000,75000]],
- };
-
- // replace all instances of from with to
- function contents_substitute(from,to) {
- for (let key in contents) {
- if (contents.hasOwnProperty(key)) {
- let type = contents[key];
- for (let i=0; i<type.length; i++) {
- if (type[i][0] == from) {
- type[i][0] = to;
- }
- }
- }
- }
- }
-
- // remove all instances of thing
- function contents_remove(thing) {
- for (let key in contents) {
- if (contents.hasOwnProperty(key)) {
- let type = contents[key];
- for (let i=0; i<type.length; i++) {
- if (type[i][0] == thing) {
- type.splice(i,1);
- --i;
- }
- }
- }
- }
- }
-
- // adds thing to parent
- function contents_insert(parent,thing,min,max,label) {
- let owner = contents[parent];
- if (label == undefined)
- owner.push([thing,min,max]);
- else
- owner.push([thing,min,max,label]);
- }
-
- function initContents(name,count) {
- let result = {};
- let type = contents[name];
-
- for (let i=0; i<type.length; i++) {
- let amount = distribution(type[i][1],type[i][2],count);
- if (amount > 0) {
- // if a custom label is supplied, use it!
- if (type[i].length == 4)
- result[type[i][3]] = new things[type[i][0]](amount);
- else
- result[type[i][0]] = new things[type[i][0]](amount);
- }
- }
-
- return result;
- }
-
-
- function get_living_prey(sum) {
- let total = 0;
- for (let key in sum) {
- if (sum.hasOwnProperty(key)) {
- if (key == "Micro" || key == "Macro" || key == "Person" || key == "Cow" || key == 'Soldier')
- total += sum[key];
- }
- }
-
- return total;
- }
-
- // general logic: each step fills in a fraction of the remaining space
-
- function fill_area(area, weights, variance=0.15)
- {
- area = area + Math.random() * variance * 2 * area - variance * area;
- var result = [];
- var candidates = [];
- for (var key in weights) {
- if (weights.hasOwnProperty(key)) {
- candidates.push({"name": key, "area": areas[key], "weight": weights[key]});
- }
- }
-
- candidates = candidates.sort(function (x,y) {
- return x.area - y.area;
- });
-
- while(candidates.length > 0) {
- var candidate = candidates.pop();
-
- if (candidate.area > area)
- continue;
-
- var max = Math.floor(area / candidate.area);
- var limit = Math.min(max, 1000);
-
- var count = 0;
- var loopvar = 0;
-
- // for small amounts, actually do the randomness
-
- // the first few ones get a much better shot
-
- // if we have nothing at all, it's even better!
-
- while (loopvar < limit) {
-
- if (loopvar <= clusters[candidate.name]) {
- if (Math.random() < candidate.weight ? 1 : Math.random() < cluster_chances[candidate.name]) {
- ++count;
- }
- }
- else {
- count += Math.random() < candidate.weight ? 1 : 0;
- }
- ++loopvar;
- }
-
- // if we're doing more than the limit, then we just add on the rest, with some variance
-
- if (limit < max) {
- const base = (max-limit) * candidate.weight;
- count += Math.round(base - base / 10 + base * Math.random() / 5);
- }
-
- area -= count * candidate.area;
-
- if (count > 0)
- result.push(new things[candidate.name](count));
- }
-
- return new Container(result);
- }
- // describes everything in the container
-
- function describe_all(contents,verbose=true,except=[]) {
- var things = [];
- for (var key in contents) {
- if (contents.hasOwnProperty(key) && !except.includes(key)) {
- things.push(contents[key].describe(verbose));
- }
- }
- return merge_things(things);
- }
-
- function random_desc(list, odds=1) {
- if (Math.random() < odds)
- return list[Math.floor(Math.random() * list.length)];
- else
- return "";
- }
-
- // combine strings into a list with proper grammar
-
- function merge_things(list,semicolons=false) {
- if (list.length == 0) {
- return "";
- } else if (list.length == 1) {
- return list[0];
- } else if (list.length == 2) {
- return list[0] + " and " + list[1];
- } else {
- var result = "";
-
- list.slice(0,list.length-1).forEach(function(term) {
- result += term + ", ";
- });
-
- result += "and " + list[list.length-1];
-
- return result;
- }
- }
-
- // combine the adjectives for something into a single string
-
- function merge_desc(list) {
- var result = "";
-
- list.forEach(function(term) {
- if (term != "")
- result += term + " ";
- });
-
- // knock off the last space
- if (result.length > 0) {
- result = result.substring(0, result.length - 1);
- }
-
- return result;
- }
-
- // maybe make this something that approximates a
- // normal distribution; doing this 15,000,000 times is bad...
-
- // solution: only a few are random lul
-
- // improvement: take up to 100 samples, then use that to scale the final result
-
- function distribution(min, max, samples) {
- var result = 0;
- var limit = Math.min(100,samples);
-
- if (limit < samples) {
- let dist = 0;
- for (let i = 0; i < limit; i++) {
- dist += Math.random();
- }
- dist /= 100;
-
- return Math.floor(dist * samples * (max - min + 1) + samples * min);
- } else {
- for (let i = 0; i < limit; i++) {
- result += Math.floor(Math.random() * (max - min + 1) + min);
- }
- }
-
- return result;
- }
-
- function defaultMultiply(thing) {
- return function(amount) {
- thing.count *= amount;
- for (var key in thing.contents) {
- if (thing.contents.hasOwnProperty(key)) {
- thing.contents[key].multiply(amount);
- }
- }
- };
-
- }
-
- function defaultArea(thing) {
- return areas[thing.name];
- }
-
- function defaultMass(thing) {
- return masses[thing.name];
- }
-
- function defaultMerge(thing) {
- return function(container) {
- var newCount = this.count + container.count;
-
- var newThing = new things[thing.name](newCount);
- newThing.contents = {};
-
- for (var key in this.contents) {
- if (this.contents.hasOwnProperty(key)) {
- newThing.contents[key] = this.contents[key];
- }
- }
-
- for (key in container.contents) {
- if (container.contents.hasOwnProperty(key)) {
- if (this.contents.hasOwnProperty(key)) {
- newThing.contents[key] = this.contents[key].merge(container.contents[key]);
- } else {
- newThing.contents[key] = container.contents[key];
- }
- }
- }
-
- return newThing;
- };
- }
-
- function listSum(sum) {
- let result = [];
- for (let key in sum) {
- if (sum.hasOwnProperty(key)) {
- result.push(new things[key](sum[key]).describe(false));
- }
- }
-
- return merge_things(result);
- }
-
- // turn a nested object into a container with everything on one level
-
- function flatten(thing) {
- let dict = defaultSum(thing)();
-
- let list = [];
-
- Object.entries(dict).forEach(function([key, val]) {
- let obj = new things[key](val);
-
- obj.contents = [];
-
- list.push(obj);
- });
-
- list.sort(function(x,y) {
- if (y.area != x.area){
- return y.area - x.area;
- } else {
- return x.name.localeCompare(y.name);
- }
- });
-
- return new Container(list);
- }
-
- function defaultSum(thing) {
- return function() {
- var counts = {};
-
- if (thing.name != "Container")
- counts[thing.name] = thing.count;
-
- for (var key in thing.contents) {
- if (thing.contents.hasOwnProperty(key)) {
- var subcount = thing.contents[key].sum();
- for (var subkey in subcount) {
- if (!counts.hasOwnProperty(subkey)) {
- counts[subkey] = 0;
- }
- counts[subkey] += subcount[subkey];
- }
- }
- }
-
- return counts;
- };
- }
-
- function defaultSumProperty(thing) {
- return function(prop) {
- var total = 0;
-
- total += thing[prop] * thing.count;
-
- for (var key in thing.contents) {
- if (thing.contents.hasOwnProperty(key)) {
- total += thing.contents[key].sum_property(prop);
- }
- }
-
- return total;
- };
- }
-
- function defaultAddContent(thing) {
- return function(name, min, max, count) {
- if (min == max) {
- let object = new things[name](min*count);
- thing.contents[object.name] = object;
- } else {
- let object = new things[name](distribution(min, max, count));
- thing.contents[object.name] = object;
- }
- };
- }
-
- function defaultDescribeSimple(thing) {
- return function(flat) {
- if (flat) {
- return flatten(thing).describe(false)
- } else {
- return thing.describe(false);
- }
- }
- }
- function DefaultEntity() {
- this.sum = defaultSum;
- this.area = defaultArea;
- this.mass = defaultMass;
- this.sum_property = defaultSumProperty;
- this.merge = defaultMerge;
- this.multiply = defaultMultiply;
- this.describeSimple = defaultDescribeSimple;
-
- return this;
- }
-
- // god I love reinventing the wheel
-
- function copy_defaults(self,proto) {
- for (var key in proto) {
- if (proto.hasOwnProperty(key)) {
- self[key] = proto[key](self);
- }
- }
- }
-
- function Container(contents = []) {
- this.name = "Container";
-
- copy_defaults(this,new DefaultEntity());
-
- if (Number.isInteger(contents))
- this.count = contents;
- else
- this.count = 0;
-
- this.contents = {};
-
- for (var i=0; i < contents.length; i++) {
- this.contents[contents[i].name] = contents[i];
- }
-
- for (var key in this.contents) {
- if (this.contents.hasOwnProperty(key)) {
- this.count += this.contents[key].count;
- }
- }
-
- this.describe = function(verbose = true) {
- return describe_all(this.contents,verbose);
- };
-
- return this;
- }
-
- function Person(count = 1) {
- this.name = "Person";
-
- copy_defaults(this,new DefaultEntity());
-
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function (verbose=true) {
- var body = random_desc(["skinny","fat","tall","short","stocky","spindly","muscular","fit","multi-colored"], (verbose ? 0.6 : 0));
- var sex = random_desc(["male", "female"], (verbose ? 0.75 : 0));
- var species = "";
- species = random_desc(["wolf","cat","dog","squirrel","horse","hyena","fox","jackal","crux","sergal","coyote","rabbit","lizard","avian"]);
- return "a " + merge_desc([body,sex,species]);
- };
-
- this.describe = function(verbose=true) {
- if (verbose) {
- if (count <= 3) {
- var list = [];
- for (var i = 0; i < count; i++) {
- list.push(this.describeOne(this.count <= 2));
- }
- return merge_things(list);
- } else {
- return this.count + " people";
- }
- } else {
- return (this.count > 1 ? this.count + " people" : "a person");
- }
- };
-
- return this;
- }
-
- function Human(count = 1) {
- this.name = "Person";
-
- copy_defaults(this,new DefaultEntity());
-
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function (verbose=true) {
- var body = random_desc(["skinny","fat","tall","short","stocky","spindly","muscular","fit","tanned"], (verbose ? 0.6 : 0));
- var sex = random_desc(["man", "woman"], 1);
- return "a " + merge_desc([body,sex]);
- };
-
- this.describe = function(verbose=true) {
- if (verbose) {
- if (count <= 3) {
- var list = [];
- for (var i = 0; i < count; i++) {
- list.push(this.describeOne(this.count <= 2));
- }
- return merge_things(list);
- } else {
- return this.count + " people";
- }
- } else {
- return (this.count > 1 ? this.count + " people" : "a person");
- }
- };
-
- return this;
- }
-
- function Cow(count = 1) {
- this.name = "Cow";
-
- copy_defaults(this,new DefaultEntity());
-
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function (verbose=true) {
- var body = random_desc(["skinny","fat","tall","short","stocky","spindly"], (verbose ? 0.6 : 0));
- var sex = random_desc(["male", "female"], (verbose ? 1 : 0));
- return "a " + merge_desc([body,sex,"cow"]);
- };
-
- this.describe = function(verbose=true) {
- if (verbose) {
- if (count <= 3) {
- var list = [];
- for (var i = 0; i < count; i++) {
- list.push(this.describeOne(this.count <= 2));
- }
- return merge_things(list);
- } else {
- return this.count + " cattle";
- }
- } else {
- return (this.count > 1 ? this.count + " cattle" : "a cow");
- }
- };
-
- return this;
- }
-
- function EmptyCar(count = 1) {
- this.name = "Car";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"]);
- var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"],0.3);
- var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);
- return "a parked " + merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count <= 3) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne());
- }
- return merge_things(list);
- } else {
- return this.count + " parked cars";
- }
- } else {
- return (this.count > 1 ? this.count + " parked cars" : "a parked car");
- }
-
- };
- }
-
- function Car(count = 1) {
- this.name = "Car";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"], (verbose ? 1 : 0));
- var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"], (verbose ? 0.3 : 0));
- var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);
- return "a " + merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count <= 3) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne(this.count < 2));
- }
- return merge_things(list) + " with " + describe_all(this.contents,verbose) + " inside";
- } else {
- return this.count + " cars with " + describe_all(this.contents,verbose) + " inside";
- }
- } else {
- return (this.count > 1 ? this.count + " cars" : "a car");
- }
-
- };
- }
-
- function Bus(count = 1) {
- this.name = "Bus";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["rusty","brand-new","aging","modern"], (verbose ? 0.3 : 0));
- var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));
- var type = random_desc(["bus","double-decker bus","articulating bus","open-top bus","sleeper bus","intercity bus"]);
- return "a " + merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count <= 3) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne(this.count < 2));
- }
- return merge_things(list) + " with " + describe_all(this.contents,verbose) + " inside";
- } else {
- return this.count + " buses with " + describe_all(this.contents,verbose) + " inside";
- }
- } else {
- return (this.count > 1 ? this.count + " buses" : "a bus");
- }
-
- };
- }
-
- function Tram(count = 1) {
- this.name = "Tram";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["rusty","weathered","well-maintained",], (verbose ? 0.3 : 0));
- var color = random_desc(["blue","brown","gray"], (verbose ? 1 : 0));
- var type = random_desc(["tram"]);
- return "a " + merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count == 1) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne(verbose));
- }
- return merge_things(list) + " with " + describe_all(this.contents,verbose) + " inside";
- } else {
- return this.count + " trams with " + describe_all(this.contents,verbose) + " inside";
- }
- } else {
- return (this.count > 1 ? this.count + " trams" : "a tram");
- }
- };
-
- this.anal_vore = function() {
- return "You slide " + this.describe() + " up your tight ass";
- };
- }
-
- function Train(count = 1) {
- this.name = "Train";
- copy_defaults(this,new DefaultEntity());
-
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["rusty","brand-new","steam","freshly-painted"], (verbose ? 0.3 : 0));
- var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));
- var type = random_desc(["train","passenger train","freight train"]);
- return "a " + merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count == 1) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne(verbose));
- }
- return merge_things(list) + " with " + this.contents["engine"].describe(false) + " in the engine and " + this.contents["Train Car"].describe() + " attached";
- } else {
- return this.count + " trains with " + this.contents["engine"].describe(false) + " in the engine and " + this.contents["Train Car"].describe() + " attached";
- }
- } else {
- return (this.count > 1 ? this.count + " trains" : "a train");
- }
-
- };
-
- this.anal_vore = function() {
- var cars = (this.contents["Train Car"].count == 1 ? this.contents["Train Car"].describe() + " follows it inside" : this.contents["Train Car"].describe() + " are pulled slowly inside");
- return "You snatch up " + this.describeOne() + " and stuff it into your pucker, moaning as " + cars;
- };
- }
-
- function TrainCar(count = 1) {
- this.name = "Train Car";
- copy_defaults(this,new DefaultEntity());
-
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["rusty","brand-new","vintage","graffitied","well-maintained"], (verbose ? 0.3 : 0));
- var color = random_desc(["black","tan","gray","yellow","steel","wooden"], (verbose ? 1 : 0));
- var type = random_desc(["train car","passenger train car","freight train car"]);
- return "a " + merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count > 1 ? this.count + " train cars" : "a train car") + " with " + describe_all(this.contents) + " inside";
- } else {
- return (this.count > 1 ? this.count + " train cars" : "a train car");
- }
- };
- }
-
- function House(count = 1) {
- this.name = "House";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var size = random_desc(["little","two-story","large","well-built","run-down","cheap",], (verbose ? 0.5 : 0));
- var color = random_desc(["blue","white","gray","tan","green","wooden","brick"], (verbose ? 0.5 : 0));
- var name = random_desc(["house","home","house","house","house","trailer"], 1);
- return "a " + merge_desc([size,color,name]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count <= 3) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne(this.count < 2));
- }
- return merge_things(list) + " with " + describe_all(this.contents,verbose) + " inside";
- } else {
- return this.count + " homes with " + describe_all(this.contents,verbose) + " inside";
- }
- } else {
- return (this.count > 1 ? this.count + " houses" : "a house");
- }
- };
- }
- //might split this into a general business and resutrant categories
- function Business(count = 1) {
- this.name = "Business";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var size = random_desc(["little","two-story","large","well-built","run-down","cheap","aging","corner"], (verbose ? 0.5 : 0));
- var color = random_desc(["blue","white","gray","tan","green","brick","concrete"], (verbose ? 0.5 : 0));
- var name = random_desc(["mall","resturant","bank","clinic","shop","post office","tire shop","chain resturant","grocery store","barber shop","pizza resturant","hardware store","movie theather","gas station"], 1);
- return "a " + merge_desc([size,color,name]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count <= 3) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne(this.count < 2));
- }
- return merge_things(list) + " with " + describe_all(this.contents,verbose);
- } else {
- return this.count + " local business containing " + describe_all(this.contents,verbose);
- }
- } else {
- return (this.count > 1 ? this.count + " buildings" : "a local business");
- }
- };
- }
-
- function Barn(count = 1) {
- this.name = "Barn";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var size = random_desc(["little","big","large","weathered","rotted","new"], (verbose ? 0.5 : 0));
- var color = random_desc(["blue","white","gray","tan","green","red"], (verbose ? 0.5 : 0));
- var name = random_desc(["barn","barn","barn","barn","barn","farmhouse"], 1);
- return "a " + merge_desc([size,color,name]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count <= 3) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne(this.count < 2));
- }
- return merge_things(list) + " with " + describe_all(this.contents,verbose) + " inside";
- } else {
- return this.count + " barns with " + describe_all(this.contents,verbose) + " inside";
- }
- } else {
- return (this.count > 1 ? this.count + " barns" : "a barn");
- }
- };
- }
-
- function SmallSkyscraper(count = 1) {
- this.name = "Small Skyscraper";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));
- var name = random_desc(["skyscraper","office tower","office building","high rise"], 1);
- return "a " + merge_desc([color,name]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count <= 3) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne(this.count < 2));
- }
- return merge_things(list) + " with " + describe_all(this.contents,verbose) + " inside";
- } else {
- return this.count + " small skyscrapers with " + describe_all(this.contents,verbose) + " inside";
- }
- } else {
- return (this.count > 1 ? this.count + " small skyscrapers" : "a small skyscraper");
- }
-
- };
- }
-
- function LargeSkyscraper(count = 1) {
- this.name = "Large Skyscraper";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var color = random_desc(["blue","white","gray","tan","green","glass"], (verbose ? 0.5 : 0));
- var name = random_desc(["skyscraper","office tower","office building"], 1);
- return "a " + merge_desc(["towering",color,name]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count <= 3) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne(this.count < 2));
- }
- return merge_things(list) + " with " + describe_all(this.contents,verbose) + " inside";
- } else {
- return this.count + " large skyscrapers with " + describe_all(this.contents,verbose) + " inside";
- }
- } else {
- return (this.count > 1 ? this.count + " large skyscrapers" : "a large skyscraper");
- }
- };
- }
-
- function ParkingGarage(count = 1) {
- this.name = "Parking Garage";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- return "a parking garage";
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a parking garage" : this.count + " parking garages") + " with " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a parking garage" : this.count + " parking garages");
- }
- };
- }
- function Town(count = 1) {
- this.name = "Town";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a town" : this.count + " towns") + " with " + describe_all(this.contents, verbose) + " in " + (this.count == 1 ? "it" : "them");
- } else {
- return (this.count == 1 ? "a town" : this.count + " towns");
- }
- };
- }
-
- function City(count = 1) {
- this.name = "City";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a city" : this.count + " cities") + " with " + describe_all(this.contents, verbose) + " in " + (this.count == 1 ? "it" : "them");
- } else {
- return (this.count == 1 ? "a city" : this.count + " cities");
- }
- };
- }
-
- function Continent(count = 1) {
- this.name = "Continent";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a continent" : this.count + " continents") + " with " + describe_all(this.contents, verbose) + " on " + (this.count == 1 ? "it" : "them");
- } else {
- return (this.count == 1 ? "a continent" : this.count + " continents");
- }
- };
- }
-
- function Planet(count = 1) {
- this.name = "Planet";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a planet" : this.count + " planets") + " with " + describe_all(this.contents, verbose) + " on " + (this.count == 1 ? "it" : "them");
- } else {
- return (this.count == 1 ? "a planet" : this.count + " planets");
- }
- };
- }
-
- function Star(count = 1) {
- this.name = "Star";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- return (this.count == 1 ? "a star" : this.count + " stars");
- };
- }
-
- function SolarSystem(count = 1) {
- this.name = "Solar System";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a solar system" : this.count + " solar systems") + " made up of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a solar system" : this.count + " solar systems");
- }
- };
- }
-
- function Galaxy(count = 1) {
- this.name = "Galaxy";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a galaxy" : this.count + " galaxies") + " made up of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a galaxy" : this.count + " galaxies");
- }
- };
- }
-
- function Cluster(count = 1) {
- this.name = "Cluster";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a cluster" : this.count + " clusters") + " made up of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a cluster" : this.count + " clusters");
- }
- };
- }
-
- function Universe(count = 1) {
- this.name = "Universe";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a universe" : this.count + " universes") + " made up of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a universe" : this.count + " universes");
- }
- };
- }
-
- function Multiverse(count = 1) {
- this.name = "Multiverse";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a multiverse" : this.count + " multiverses") + " made up of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a multiverse" : this.count + " multiverses");
- }
- };
- }
-
- function Soldier(count = 1) {
- this.name = "Soldier";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- return (this.count == 1 ? "a soldier" : this.count + " soldiers");
- };
- }
-
- function Tank(count = 1) {
- this.name = "Tank";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a tank" : this.count + " tanks") + " with " + describe_all(this.contents, verbose) + " trapped inside";
- } else {
- return (this.count == 1 ? "a tank" : this.count + " tanks");
- }
- };
- }
-
- function Artillery(count = 1) {
- this.name = "Artillery";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "an artillery unit" : this.count + " artillery units") + " with " + describe_all(this.contents, verbose) + " trapped inside";
- } else {
- return (this.count == 1 ? "an artillery unit" : this.count + " artillery units");
- }
- };
- }
-
- function Helicopter(count = 1) {
- this.name = "Helicopter";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a helicopter" : this.count + " helicopters") + " with " + describe_all(this.contents, verbose) + " riding inside";
- } else {
- return (this.count == 1 ? "a helicopter" : this.count + " helicopters");
- }
- };
- }
-
- function Micro(count = 1) {
- this.name = "Micro";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- return (this.count == 1 ? "a micro" : this.count + " micros");
- };
- }
-
- function Macro(count = 1) {
- this.name = "Macro";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- return (this.count == 1 ? "a smaller macro" : this.count + " smaller macros");
- };
- }
-
- function Squad(count = 1) {
- this.name = "Squad";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- return "a squad";
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a squad" : this.count + " squads") + " made up of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a squad" : this.count + " squads");
- }
- };
- }
-
- function Platoon(count = 1) {
- this.name = "Platoon";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- return "a military platoon";
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a platoon" : this.count + " platoons") + " consisting of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a platoon" : this.count + " platoons");
- }
- };
- }
-
- function Company(count = 1) {
- this.name = "Company";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- return "a company of soldiers";
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a company" : this.count + " companies") + " of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a company" : this.count + " companies");
- }
- };
- }
-
- function Battalion(count = 1) {
- this.name = "Battalion";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- return "a battalion";
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a battalion" : this.count + " battalions") + " containing " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a battalion" : this.count + " battalions");
- }
- };
- }
-
- function Brigade(count = 1) {
- this.name = "Brigade";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- return "a brigade";
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a brigade" : this.count + " brigades") + " made up of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a brigade" : this.count + " brigades");
- }
- };
- }
-
- function Division(count = 1) {
- this.name = "Division";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- return "a division";
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a division" : this.count + " divisions") + " of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a division" : this.count + " divisions");
- }
- };
- }
-
- function TankDivision(count = 1) {
- this.name = "Tank Division";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- return "a tank division";
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "a tank division" : this.count + " tank divisions") + " of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "a tank division" : this.count + " tank divisions");
- }
- };
- }
-
- function Army(count = 1) {
- this.name = "Army";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- return "an army";
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- return (this.count == 1 ? "an army" : this.count + " armies") + " made up of " + describe_all(this.contents, verbose);
- } else {
- return (this.count == 1 ? "an army" : this.count + " armies");
- }
- };
- }
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