|
- 'use strict';
-
- var things =
- {
- "Container": {
- "Container": Container,
- mass: 0,
- area: 0,
- clusters: 0,
- cluster_chances: 0,
- contents: [],
- descriptor: ["", ""]
- },
-
- //Creatures
- "Person": {
- "Person": Person,
- mass: 80,
- area: .33,
- clusters: 5,
- cluster_chances: .8,
- contents: [],
- descriptor: ["a person", "people"]
- },
- "Human": {
- "Human": Human,
- mass: 80,
- area: .33,
- clusters: 5,
- cluster_chances: .8,
- contents: [],
- descriptor: ["a person", "people"]
- },
- "Cow": {
- "Cow": Cow,
- mass: 300,
- area: 2,
- clusters: 15,
- cluster_chances: .5,
- contents: [],
- descriptor: ["a cow", "cattle"]
- },
- "Micro": {
- "Micro": Micro,
- mass: .01,
- area: .05,
- clusters: 50,
- cluster_chances: 1,
- contents: [],
- descriptor: ["a micro", "micros"]
- },
- "Macro": {
- "Macro": Macro,
- mass: 8e4,
- area: 100,
- clusters: 0,
- cluster_chances: 0,
- contents: [],
- descriptor: ["a smaller macro", "smaller macros"]
- },
- //Vehicles
- "Empty Car": {
- "Empty Car": EmptyCar,
- mass: 1000,
- area: 4,
- clusters: 2,
- cluster_chances: .3,
- contents: [],
- descriptor: ["a parked car", "parked cars"]
- },
- "Car": {
- "Car": Car,
- mass: 1000,
- area: 4,
- clusters: 4,
- cluster_chances: .5,
- contents: [["Person",1,4]],
- descriptor: ["a car", "cars"]
- },
- "Bus": {
- "Bus": Bus,
- mass: 5000,
- area: 12,
- clusters: 1,
- cluster_chances: .25,
- contents: [["Person",2,30]],
- descriptor: ["a bus", "busses"]
- },
- "Tram": {
- "Tram": Tram,
- mass: 1e4,
- area: 20,
- clusters: 1,
- cluster_chances: .2,
- contents: [["Person",10,50]],
- descriptor: ["a tram", "trams"]
- },
- "Train": {
- "Train": Train,
- mass: 5e4,
- area: 40,
- clusters: 2,
- cluster_chances: .1,
- contents: [["Person",1,4,"engine"],["Train Car",2,10]],
- descriptor: ["a train", "trains"]
- },
- "Train Car": {
- "Train Car": TrainCar,
- mass: 7500,
- area: 20,
- clusters: 1,
- cluster_chances: .05,
- contents: [["Person",10,40]],
- descriptor: ["a train car", "train cars"]
- },
- "Helicopter": {
- "Helicopter": Helicopter,
- mass: 1500,
- area: 12,
- clusters: 0,
- cluster_chances: 0,
- contents: [["Person",4,16]],
- descriptor: ["a helicopter", "helicopters"]
- },
- "Empty Helicopter": {
- "Empty Helicopter": EmptyHelicopter,
- mass: 1500,
- area: 12,
- clusters: 3,
- cluster_chances: 0.05,
- contents: [],
- descriptor: ["a parked helicopter", "parked helicopters"]
- },
- "Plane": {
- "Plane": Plane,
- mass: 6500,
- area: 50,
- clusters: 1,
- cluster_chances: .05,
- contents: [],
- descriptor: ["a small plane", "small planes"]
- },
- "Empty Plane": {
- "Empty Plane": EmptyPlane,
- mass: 6500,
- area: 50,
- clusters: 1,
- cluster_chances: .05,
- contents: [["Person",2,9]],
- descriptor: ["a parked plane", "parked aircraft"]
- },
- "Airliner": {
- "Airliner": Airliner,
- mass: 6500,
- area: 1250,
- clusters: 1,
- cluster_chances: .05,
- contents: [["Person",5,300]],
- descriptor: ["an airliner", "airliners"]
- },
- "Empty Airliner": {
- "Empty Airliner": EmptyAirliner,
- mass: 6500,
- area: 1250,
- clusters: 1,
- cluster_chances: .05,
- contents: [],
- descriptor: ["a parked airliner", "parked airliners"]
- },
- //Buildings
- "House": {
- "House": House,
- mass: 1e4,
- area: 150,
- clusters: 5,
- cluster_chances: .5,
- contents: [["Person",0,8],["Empty Car",0,2]],
- descriptor: ["house", "houses"]
- },
- "Business": {
- "Business": Business,
- mass: 5e4,
- area: 400,
- clusters: 5,
- cluster_chances: .25,
- contents: [["Person",0,30],["Car",0,5],["Empty Car",0,20]],
- descriptor: ["a local business", "buildings"]
- },
- "Barn": {
- "Barn": Barn,
- mass: 5e3,
- area: 300,
- clusters: 1,
- cluster_chances: .1,
- contents: [["Person",0,2],["Cow",30,70]],
- descriptor: ["a barn", "barns"]
- },
- "Small Hangar": {
- "Small Hangar": SmallHangar,
- mass: 5e5,
- area: 2500,
- clusters: 1,
- cluster_chances: .1,
- contents: [["Person",0,3],["Plane",0,1],["Empty Plane",2,6]],
- descriptor: ["a small hangar", "small hangars"]
- },
- "Helicopter Hangar": {
- "Helicopter Hangar": HelicopterHangar,
- mass: 5e5,
- area: 2000,
- clusters: 1,
- cluster_chances: .1,
- contents: [["Person",0,3],["Helicopter",0,1],["Helicopter",2,6]],
- descriptor: ["a helicopter hangar", "helicopter hangar"]
- },
- "Large Hangar": {
- "Large Hangar": LargeHangar,
- mass: 5e6,
- area: 8000,
- clusters: 1,
- cluster_chances: .1,
- contents: [["Person",0,5],["Airliner",0,1],["Empty Airliner",1,2]],
- descriptor: ["an aircraft hangar", "hangars"]
- },
- "Small Skyscraper": {
- "Small Skyscraper": SmallSkyscraper,
- mass: 1e7,
- area: 1000,
- clusters: 2,
- cluster_chances: .25,
- contents: [["Person",150,750],["Empty Car",10,50]],
- descriptor: ["a small skyscraper", "small skyscrapers"]
- },
- "Large Skyscraper": {
- "Large Skyscraper": LargeSkyscraper,
- mass: 8e7,
- area: 2000,
- clusters: 1,
- cluster_chances: .25,
- contents: [["Person",500,1500],["Empty Car",20,100]],
- descriptor: ["a large skyscraper", "large skyscrapers"]
- },
- "Parking Garage": {
- "Parking Garage": ParkingGarage,
- mass: 1e7,
- area: 750,
- clusters: 1,
- cluster_chances: .1,
- contents: [["Person",10,200],["Empty Car",100,300],["Car",5,30]],
- descriptor: ["a parking garage", "parking garages"]
- },
- //Places
- "Ranch": {
- "Ranch": Ranch,
- mass: 2e7,
- area: 4e4,
- clusters: 0,
- cluster_chances: 0,
- contents: [["Person",10,50],["House",1,3],["Barn",1,2]],
- descriptor: ["a ranch", "ranchs"]
- },
- "Airstrip": {
- "Airstrip": Airstrip,
- mass: 2e7,
- area: 9e5,
- clusters: 0,
- cluster_chances: 0,
- contents: [["Person",10,50],["Small Hangar",1,3],["Plane",0,2],["Helicopter",0,1],["Helicopter Hangar",0,1],["Car",0,5],["Empty Car",0,20]],
- descriptor: ["an airstrip", "airstrips"]
- },
- "Airport": {
- "Airport": Airport,
- mass: 1.5e8,
- area: 6e6,
- clusters: 0,
- cluster_chances: 0,
- contents: [["Person",1500,4000],["Small Hangar",4,12],["Plane",2,5],["Helicopter",1,3],["Helicopter Hangar",2,6],["Airliner",1,3],["Large Hangar",2,6],["Car",20,75],["Empty Car",400,1000]],
- descriptor: ["an airport", "airports"]
- },
- "Town": {
- "Town": Town,
- mass: 1,
- area: 1e7,
- clusters: 5,
- cluster_chances: .1,
- contents: [["Person",10000,100000],["House",5000,50000],["Empty Car",200,800],["Car",500,80000],["Bus",5,25],["Train",5,25],["Business",500,5000]],
- descriptor: ["a town", "towns"]
- },
- "City": {
- "City": City,
- mass: 1,
- area: 1e9,
- clusters: 0,
- cluster_chances: .2,
- contents: [["Person",100000,1500000],["House",20000,200000],["Empty Car",10000,100000],["Car",7500,125000],["Bus",200,400],["Train",10,50],["Tram",25,100],["Small Skyscraper",50,300],["Large Skyscraper",10,75],["Parking Garage",5,10],["Business",2000,10000]],
- descriptor: ["a city", "cities"]
- },
- "Continent": {
- "Continent": Continent,
- mass: 1e21,
- area: 1.5e13,
- clusters: 5,
- cluster_chances: .5,
- contents: [["Person",1000000,15000000],["House",2500,10000],["Car",25000,375000],["Train",50,500],["Town",500,1000],["City",50,250],["Business",250,1000]],
- descriptor: ["a continent", "continents"]
- },
- //Celestial Bodies
- "Planet": {
- "Planet": Planet,
- mass: 5.972e24,
- area: 2.5e14,
- clusters: 0,
- cluster_chances: 1,
- contents: [["Continent",4,9]],
- descriptor: ["a planet", "planets"]
- },
- "Star": {
- "Star": Star,
- mass: 1e40,
- area: 3e18,
- clusters: 1,
- cluster_chances: 1,
- contents: [],
- descriptor: ["a star", "stars"]
- },
- "Solar System": {
- "Solar System": SolarSystem,
- mass: 1,
- area: 3e21,
- clusters: 1,
- cluster_chances: 1,
- contents: [["Star",1,1],["Planet",5,15]],
- descriptor: ["a solar system", "solar systems"]
- },
- "Galaxy": {
- "Galaxy": Galaxy,
- mass: 1,
- area: 2e45,
- clusters: 1,
- cluster_chances: 1,
- contents: [["Star",1e9,500e9],["Solar System",1e8,500e8]],
- descriptor: ["a galaxy", "galaxies"]
- },
- "Cluster": {
- "Cluster": Cluster,
- mass: 1,
- area: 2e49,
- clusters: 1,
- cluster_chances: 1,
- contents: [["Galaxy",200,5000]],
- descriptor: ["a cluster", "clusters"]
- },
- "Universe": {
- "Universe": Universe,
- mass: 1,
- area: 7e53,
- clusters: 1,
- cluster_chances: 1,
- contents: [["Cluster",1.5e9,2.5e9]],
- descriptor: ["a universe", "universes"]
- },
- "Multiverse": {
- "Multiverse": Multiverse,
- mass: 1,
- area: 5e56,
- clusters: 1,
- cluster_chances: 1,
- contents: [["Universe",100,1000]],
- descriptor: ["a multiverse", "multiverses"]
- },
- //Military
- "Soldier": {
- "Soldier": Soldier,
- mass: 80,
- area: 1,
- clusters: 2,
- cluster_chances: .2,
- contents: [],
- descriptor: ["a soldier","soldiers"]
- },
- "Tank": {
- "Tank": Tank,
- mass: 5000,
- area: 20,
- clusters: 2,
- cluster_chances: .25,
- contents: [["Soldier",3,5]],
- descriptor: ["a tank", "tanks"]
- },
- "Artillery": {
- "Artillery": Artillery,
- mass: 7000,
- area: 25,
- clusters: 3,
- cluster_chances: .5,
- contents: [["Soldier",4,6]],
- descriptor: ["an artillery tank", "artillery tanks"]
- },
- "Military Helicopter": {
- "Military Helicopter": MilitaryHelicopter,
- mass: 1500,
- area: 12,
- clusters: 0,
- cluster_chances: 0,
- contents: [["Soldier",4,16]],
- descriptor: ["a helicopter", "helicopters"]
- },
- "Squad": {
- "Squad": Squad,
- mass: 1,
- area: 30,
- clusters: 20,
- cluster_chances: .05,
- contents: [["Soldier",6,9]],
- descriptor: ["a squad", "squads"]
- },
- "Platoon": {
- "Platoon": Platoon,
- mass: 100,
- area: 150,
- clusters: 2,
- cluster_chances: .1,
- contents: [["Soldier",16,44]],
- descriptor: ["a military platoon", "platoons"]
- },
- "Company": {
- "Company": Company,
- mass: 500,
- area: 600,
- clusters: 2,
- cluster_chances: .1,
- contents: [["Soldier",60,200]],
- descriptor: ["a company of soldiers", "companies"]
- },
- "Battalion": {
- "Battalion": Battalion,
- mass: 1000,
- area: 3500,
- clusters: 2,
- cluster_chances: .1,
- contents: [["Soldier",300,1000]],
- descriptor: ["a battalion", "battalions"]
- },
- "Brigade": {
- "Brigade": Brigade,
- mass: 1500,
- area: 2e4,
- clusters: 2,
- cluster_chances: .1,
- contents: [["Soldier",1500,3200]],
- descriptor: ["a brigade", "brigades"]
- },
- "Division": {
- "Division": Division,
- mass: 2000,
- area: 8e4,
- clusters: 3,
- cluster_chances: .1,
- contents: [["Soldier",10000,16000]],
- descriptor: ["a division", "divisions"]
- },
- "Tank Division": {
- "Tank Division": TankDivision,
- mass: 3000,
- area: 1e5,
- clusters: 1,
- cluster_chances: .15,
- contents: [["Soldier",8000,1200],["Tank",250,500]],
- descriptor: ["a tank division", "tank divisions"]
- },
- "Army": {
- "Army": Army,
- mass: 5000,
- area: 1e6,
- clusters: 2,
- cluster_chances: .1,
- contents: [["Soldier",40000,75000]],
- descriptor: ["an army", "armies"]
- },
- };
- //Alterante Army Structuring, may be used later
- //"Squad": [["Soldier",6,9]],
- // "Platoon": [["Squad",3,4]],
- //"Company": [["Platoon",3,5],["Squad",0,2]],
- //"Battalion": [["Company",4,6]],
- //"Brigade": [["Battalion",2,5],["Company",0,3]],
- //"Division": [["Brigade",2,4]],
- //"Tank Division": [["Brigade",2,4],["Tank",250,500]],
- //"Army": [["Division",3,8],["Tank Division",1,5]],
-
- // replace all instances of from with to
- function contents_substitute(from,to) {
- for (let key in contents) {
- if (contents.hasOwnProperty(key)) {
- let type = contents[key];
- for (let i=0; i<type.length; i++) {
- if (type[i][0] == from) {
- type[i][0] = to;
- }
- }
- }
- }
- }
-
- // remove all instances of thing
- function contents_remove(thing) {
- for (let key in contents) {
- if (contents.hasOwnProperty(key)) {
- let type = contents[key];
- for (let i=0; i<type.length; i++) {
- if (type[i][0] == thing) {
- type.splice(i,1);
- --i;
- }
- }
- }
- }
- }
-
- // adds thing to parent
- function contents_insert(parent,thing,min,max,label) {
- let owner = things[parent].contents;
- if (label == undefined)
- owner.push([thing,min,max]);
- else
- owner.push([thing,min,max,label]);
- }
-
- function initContents(name,count) { //builds the contents for each destrucable(thing) when called
- let result = {};
- let type = things[name].contents;
-
- for (let i=0; i<type.length; i++) {
- let amount = distribution(type[i][1],type[i][2],count); //arrays of contents look like ["thing name",min,max,"optional name"] so those values have to pulled out
- if (amount > 0) {
- // if a custom label is supplied, use it!
- if (type[i].length == 4) //if has optional name
- result[type[i][3]] = new things[type[i][0]][type[i][0]](amount); //creates a "thing name" under the key of "optional name"
- else
- result[type[i][0]] = new things[type[i][0]][type[i][0]](amount);
- }
- }
-
- return result;
- }
-
-
- function get_living_prey(sum) {
- let total = 0;
- for (let key in sum) {
- if (sum.hasOwnProperty(key)) {
- if (key == "Micro" || key == "Macro" || key == "Person" || key == "Cow" || key == 'Soldier')
- total += sum[key];
- }
- }
-
- return total;
- }
-
- // general logic: each step fills in a fraction of the remaining space
-
- function fill_area(area, weights, variance=0.15)
- {
- area = area + Math.random() * variance * 2 * area - variance * area;
- var result = [];
- var candidates = [];
- for (var key in weights) {
- if (weights.hasOwnProperty(key)) {
- candidates.push({"name": key, "area": things[key].area, "weight": weights[key]});
- }
- }
-
- candidates = candidates.sort(function (x,y) {
- return x.area - y.area;
- });
-
- while(candidates.length > 0) {
- var candidate = candidates.pop();
-
- if (candidate.area > area)
- continue;
-
- var max = Math.floor(area / candidate.area);
- var limit = Math.min(max, 1000);
-
- var count = 0;
- var loopvar = 0;
-
- // for small amounts, actually do the randomness
-
- // the first few ones get a much better shot
-
- // if we have nothing at all, it's even better!
-
- while (loopvar < limit) {
-
- if (loopvar == 0 && result.length == 0) {
- ++count;
- }
- else if (loopvar <= things[candidate.name].clusters) {
- if (Math.random() < candidate.weight ? 1 : Math.random() < things[candidate.name].cluster_chances) {
- ++count;
- }
- }
- else {
- count += Math.random() < candidate.weight ? 1 : 0;
- }
- ++loopvar;
- }
-
- // if we're doing more than the limit, then we just add on the rest, with some variance
-
- if (limit < max) {
- const base = (max-limit) * candidate.weight;
- count += Math.round(base - base / 10 + base * Math.random() / 5);
- }
-
- area -= count * candidate.area;
-
- if (count > 0)
- result.push(new things[candidate.name][candidate.name](count));
- }
-
- return new Container(result);
- }
-
- // maybe make this something that approximates a
- // normal distribution; doing this 15,000,000 times is bad...
-
- // solution: only a few are random lul
-
- // improvement: take up to 100 samples, then use that to scale the final result
-
- function distribution(min, max, samples) {
- var result = 0;
- var limit = Math.min(100,samples);
-
- if (limit < samples) {
- let dist = 0;
- for (let i = 0; i < limit; i++) {
- dist += Math.random();
- }
- dist /= 100;
-
- return Math.floor(dist * samples * (max - min + 1) + samples * min);
- } else {
- for (let i = 0; i < limit; i++) {
- result += Math.floor(Math.random() * (max - min + 1) + min);
- }
- }
-
- return result;
- }
-
- function defaultMultiply(thing) {
- return function(amount) {
- thing.count *= amount;
- for (var key in thing.contents) {
- if (thing.contents.hasOwnProperty(key)) {
- thing.contents[key].multiply(amount);
- }
- }
- };
-
- }
-
- function defaultArea(thing) {
- return things[thing.name].area;
- }
-
- function defaultMass(thing) {
- return things[thing.name].mass;
- }
-
- function defaultDescribeOne(thing) {
- return function(verbose){ //verbose doesn't matter for this case, becasue it handles things with no extra text to use when being verbose
- return things[thing.name].descriptor[0];
- }
- }
-
- function defaultMerge(thing) { //this merges all objects into one containers
- return function(container) {
- var newCount = this.count + container.count;
- var newThing = new things[thing.name][thing.name](newCount);
- newThing.contents = {};
-
- for (var key in this.contents) {
- if (this.contents.hasOwnProperty(key)) {
- newThing.contents[key] = this.contents[key];
- }
- }
-
- for (key in container.contents) {
- if (container.contents.hasOwnProperty(key)) {
- if (this.contents.hasOwnProperty(key)) {
- newThing.contents[key] = this.contents[key].merge(container.contents[key]);
- } else {
- newThing.contents[key] = container.contents[key];
- }
- }
- }
-
- return newThing;
- };
- }
-
- function listSum(sum) {
- let result = [];
- for (let key in sum) {
- if (sum.hasOwnProperty(key)) {
- result.push(new things[key][key](sum[key]).describe(false));
- }
- }
-
- return merge_things(result);
- }
-
- // turn a nested object into a container with everything on one level
-
- function flatten(thing) {
- let dict = defaultSum(thing)();
-
- let list = [];
-
- Object.entries(dict).forEach(function([key, val]) {
- let obj = new things[key][key](val);
-
- obj.contents = [];
-
- list.push(obj);
- });
-
- list.sort(function(x,y) {
- if (y.area != x.area){
- return y.area - x.area;
- } else {
- return x.name.localeCompare(y.name);
- }
- });
-
- return new Container(list);
- }
-
- function defaultSum(thing) {
- return function() {
- var counts = {};
-
- if (thing.name != "Container")
- counts[thing.name] = thing.count;
-
- for (var key in thing.contents) {
- if (thing.contents.hasOwnProperty(key)) {
- var subcount = thing.contents[key].sum();
- for (var subkey in subcount) {
- if (!counts.hasOwnProperty(subkey)) {
- counts[subkey] = 0;
- }
- counts[subkey] += subcount[subkey];
- }
- }
- }
-
- return counts;
- };
- }
-
- function defaultSumProperty(thing) {
- return function(prop) {
- var total = 0;
-
- total += thing[prop] * thing.count;
-
- for (var key in thing.contents) {
- if (thing.contents.hasOwnProperty(key)) {
- total += thing.contents[key].sum_property(prop);
- }
- }
-
- return total;
- };
- }
-
- function defaultModProperty(thing) {
- return function(prop, func) {
- thing[prop] = func(thing[prop]);
-
- for (var key in thing.contents) {
- if (thing.contents.hasOwnProperty(key)) {
- thing.contents[key].mod_property(prop, func);
- }
- }
- };
- }
-
- function defaultAddContent(thing) {
- return function(name, min, max, count) {
- if (min == max) {
- let object = new things[name](min*count);
- thing.contents[object.name] = object;
- } else {
- let object = new things[name](distribution(min, max, count));
- thing.contents[object.name] = object;
- }
- };
- }
-
- function DefaultEntity() {
- this.sum = defaultSum;
- this.area = defaultArea;
- this.mass = defaultMass;
- this.sum_property = defaultSumProperty;
- this.mod_property = defaultModProperty;
- this.merge = defaultMerge;
- this.multiply = defaultMultiply;
- this.describeSimple = defaultDescribeSimple;
- this.describeOne = defaultDescribeOne;
- return this;
- }
-
- // god I love reinventing the wheel
-
- function copy_defaults(self,proto) { //loads the values defined in things into the fuction that calls it
- for (var key in proto) { //proto will always be a new DefaultEntity, self is the parent function
- if (proto.hasOwnProperty(key)) {
- self[key] = proto[key](self);
- }
- }
- }
-
- // combine strings into a list with proper grammar
-
- function merge_things(list,semicolons=false) {
- if (list.length == 0) {
- return "";
- } else if (list.length == 1) {
- return list[0];
- } else if (list.length == 2) {
- return list[0] + " and " + list[1];
- } else {
- var result = "";
-
- list.slice(0,list.length-1).forEach(function(term) {
- result += term + ", ";
- });
-
- result += "and " + list[list.length-1];
-
- return result;
- }
- }
-
- // combine the adjectives for something into a single string
-
- function merge_desc(list) {
- var result = "";
-
- list.forEach(function(term) {
- if (term != "")
- result += term + " ";
- });
-
- // knock off the last space
- if (result.length > 0) {
- result = result.substring(0, result.length - 1);
- }
-
- let article = "a "
- //a/an overwriting terms
- let forcedTerms = ["honor","heir"]; //words that need to start with an but don't start with a,e,i,o,u
- let force = false;
- for (let i of forcedTerms){
- if (i === result.substring(0, i.length)){force = true;}
- }
-
- let exceptionTerms = ["uniform","unique"]; //words that need to start with a and start with a,e,i,o,u
- let exception = false;
- for (let i of exceptionTerms){
- if (i === result.substring(0, i.length)){exception = true;}
- }
-
- //check if the string should start with an
- if ((force == true) || (exception == false && ((result.charAt(0) == "a")||(result.charAt(0) == "e")||(result.charAt(0) == "i")||(result.charAt(0) == "o")||(result.charAt(0) == "u")))){
- article = "an ";
- }
- result = article + result;
- return result;
- }
-
- // describes everything in the container
-
- function describe_all(contents,verbose=true,except=[]) {
- var things = [];
- for (var key in contents) {
- if (contents.hasOwnProperty(key) && !except.includes(key)) {
- things.push(contents[key].describe(verbose));
- }
- }
- return merge_things(things);
- }
-
- function random_desc(list, odds=1) { //strings together an array into a series of words
- if (Math.random() < odds)
- return list[Math.floor(Math.random() * list.length)];
- else
- return "";
- }
-
- function defaultDescribeSimple(thing) {
- return function(flat) {
- if (flat) {
- return flatten(thing).describe(false)
- } else {
- return thing.describe(false);
- }
- }
- }
-
- function defaultDescribe(verbose=true, parent, descAs){
- let descriptorEnd = " inside";
- let descriptorConjunction = " with ";
- let groupLessThan3 = false;
- switch(descAs) {
- case "vehicle":
- descriptorEnd = pickString(" inside"," inside"," inside", " inside"," riding inside", " trapped inside", " sitting inside");
- break;
- case "community":
- groupLessThan3 = true;
- descriptorEnd = " in " + (parent.count == 1 ? "it" : "them");
- break;
- case "celestial":
- groupLessThan3 = true;
- descriptorConjunction = pickString(" made up of "," consisting of "," containing ");
- descriptorEnd = "";
- break;
- case "military":
- groupLessThan3 = true;
- descriptorConjunction = pickString(" of "," of "," made up of "," comprised of "," containing ");
- descriptorEnd = "";
- break;
- case "generic vehicle":
- groupLessThan3 = true;
- descriptorEnd = pickString(" inside"," inside"," inside", " inside"," riding inside", " trapped inside", " sitting inside");
- break;
-
- } if (verbose) {
- if (parent.count = 1 ) { //singular parent (specifying single to catch cases where groupLessThan3 = true, otherwise it would output "1 towns" instead of "a town"
- if (things[parent.name].contents.length > 0){
- return (things[parent.name].descriptor[0] + descriptorConjunction + describe_all(parent.contents,false) + descriptorEnd);
- } else {
- return parent.describeOne(verbose);
- }
- }
- else if (parent.count <= 3 && groupLessThan3 == false) { // less than 3 parents and an ojbect that has varety when described
- var list = [];
- for (var i = 0; i < parent.count; i++) {
- list.push(parent.describeOne(parent.count <= 2));
- }
- if (things[parent.name].contents.length > 0){
- return (merge_things(list) + descriptorConjunction + describe_all(parent.contents,false) + descriptorEnd);
- } else {
- return merge_things(list);
- }
- } else {//if there are more than 3 of the object
- if (things[parent.name].contents.length > 0){
- return (parent.count + " " + things[parent.name].descriptor[1] + descriptorConjunction + describe_all(parent.contents,false) + descriptorEnd);
- } else {
- return (parent.count + " " + things[parent.name].descriptor[1]);
- }
- }
- } else {//not verbose
- return (parent.count > 1 ? (parent.count + " " + things[parent.name].descriptor[1]) : things[parent.name].descriptor[0]);
- }
- }
-
-
- function Container(contents = []) {
- this.name = "Container";
-
- copy_defaults(this,new DefaultEntity());
-
- if (Number.isInteger(contents))
- this.count = contents;
- else
- this.count = 0;
-
- this.contents = {};
-
- for (var i=0; i < contents.length; i++) {
- this.contents[contents[i].name] = contents[i];
- }
-
- for (var key in this.contents) {
- if (this.contents.hasOwnProperty(key)) {
- this.count += this.contents[key].count;
- }
- }
-
- this.describe = function(verbose = true) {
- return describe_all(this.contents,verbose);
- };
-
- return this;
- }
-
- function Person(count = 1) {
- this.name = "Person";
-
- copy_defaults(this,new DefaultEntity());
-
- this.mass = ((Math.random() -.5)*20)+this.mass;
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function (verbose=true) {
- var body = random_desc(["skinny","fat","tall","short","stocky","spindly","muscular","fit","multi-colored"], (verbose ? 0.6 : 0));
- var sex = random_desc(["male", "female"], (verbose ? 0.75 : 0));
- var species = "";
- species = random_desc(["wolf","cat","dog","squirrel","horse","hyena","fox","jackal","crux","sergal","coyote","rabbit","lizard","avian"]);
- return merge_desc([body,sex,species]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
-
- return this;
- }
-
- function Human(count = 1) {
- this.name = "Person";
-
- copy_defaults(this,new DefaultEntity());
-
- this.mass = ((Math.random() -.5)*20)+this.mass;
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function (verbose=true) {
- var body = random_desc(["skinny","fat","tall","short","stocky","spindly","muscular","fit","tanned"], (verbose ? 0.6 : 0));
- var sex = random_desc(["man", "woman"], 1);
- return merge_desc([body,sex]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
-
- return this;
- }
-
- function Cow(count = 1) {
- this.name = "Cow";
-
- copy_defaults(this,new DefaultEntity());
-
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function (verbose=true) {
- var body = random_desc(["skinny","fat","tall","short","stocky","spindly","brown"], (verbose ? 0.6 : 0));
- var sex = random_desc(["bull","steer","cow","cow","cow","heifer"], (verbose ? 1 : 0));
- return merge_desc([body,sex]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
-
- return this;
- }
-
- function EmptyCar(count = 1) {
- this.name = "Empty Car";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"]);
- var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"],0.3);
- var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);
- return merge_desc(["parked",adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
- }
-
- function Car(count = 1) {
- this.name = "Car";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var color = random_desc(["black","black","gray","gray","blue","red","tan","white","white"], (verbose ? 1 : 0));
- var adjective = random_desc(["rusty","brand-new","luxury","beat-up","dented","restored","classic"], (verbose ? 0.3 : 0));
- var type = random_desc(["SUV","coupe","sedan","truck","van","convertible"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
- }
-
- function Bus(count = 1) {
- this.name = "Bus";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["rusty","brand-new","aging","modern"], (verbose ? 0.3 : 0));
- var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));
- var type = random_desc(["bus","double-decker bus","articulating bus","open-top bus","sleeper bus","intercity bus"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
- }
-
- function Tram(count = 1) {
- this.name = "Tram";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["rusty","weathered","well-maintained",], (verbose ? 0.3 : 0));
- var color = random_desc(["blue","brown","gray"], (verbose ? 1 : 0));
- var type = random_desc(["tram"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
-
- this.anal_vore = function() {
- return "You slide " + this.describe() + " up your tight ass";
- };
- }
-
- function EmptyHelicopter(count = 1) {
- this.name = "Empty Helicopter";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var color = random_desc(["blue","white","white","red","black","gold","yellow"], (verbose ? 0.6 : 0));
- var type = random_desc(["bubble coptor","helicopter","helicopter","news chopper","police helicopter","chopper"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
- }
-
- function Helicopter(count = 1) {
- this.name = "Helicopter";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var color = random_desc(["blue","white","white","red","black","gold","yellow"], (verbose ? 0.6 : 0));
- var type = random_desc(["bubble coptor","helicopter","helicopter","news chopper","police helicopter","chopper"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
- }
-
- function EmptyPlane(count = 1) {
- this.name = "Empty Plane";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["brand-new","aging","modern"], (verbose ? 0.2 : 0));
- var color = random_desc(["blue","white","white","blue and white","red and white","black","gold"], (verbose ? 0.9 : 0));
- var type = random_desc(["luxury jet","business jet","single-engine plane","light aircraft"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
- }
-
- function Plane(count = 1) {
- this.name = "Plane";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["brand-new","aging","modern"], (verbose ? 0.2 : 0));
- var color = random_desc(["blue","white","white","blue and white","red and white","black","gold"], (verbose ? 0.9 : 0));
- var type = random_desc(["luxury jet","business jet","single-engine plane","light aircraft"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
- }
-
- function EmptyAirliner(count = 1) {
- this.name = "Empty Airliner";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["brand-new","aging","modern"], (verbose ? 0.2 : 0));
- var color = random_desc(["blue","white","white","blue and white"], (verbose ? 0.9 : 0));
- var type = random_desc(["airliner","twin-engine jet","trijet","four engine jet","double-decker airliner","widebody airliner","passenger jet","airliner"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
- }
-
- function Airliner(count = 1) {
- this.name = "Airliner";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["brand-new","aging","modern"], (verbose ? 0.2 : 0));
- var color = random_desc(["blue","white","white","blue and white"], (verbose ? 0.9 : 0));
- var type = random_desc(["airliner","twin-engine jet","trijet","four engine jet","double-decker airliner","widebody airliner","passenger jet","airliner"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
- }
-
- function Train(count = 1) {
- this.name = "Train";
- copy_defaults(this,new DefaultEntity());
-
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["rusty","brand-new","steam","freshly-painted"], (verbose ? 0.3 : 0));
- var color = random_desc(["black","tan","gray"], (verbose ? 1 : 0));
- var type = random_desc(["train","passenger train","freight train"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose = true) {
- if (verbose) {
- if (this.count == 1) {
- var list = [];
- for (var i = 0; i < this.count; i++) {
- list.push(this.describeOne(verbose));
- }
- return merge_things(list) + " with " + this.contents["engine"].describe(false) + " in the engine and " + this.contents["Train Car"].describe() + " attached";
- } else {
- return this.count + " trains with " + this.contents["engine"].describe(false) + " in the engine and " + this.contents["Train Car"].describe() + " attached";
- }
- } else {
- return (this.count > 1 ? this.count + " trains" : "a train");
- }
-
- };
-
- this.anal_vore = function() {
- var cars = (this.contents["Train Car"].count == 1 ? this.contents["Train Car"].describe() + " follows it inside" : this.contents["Train Car"].describe() + " are pulled slowly inside");
- return "You snatch up " + this.describeOne() + " and stuff it into your pucker, moaning as " + cars;
- };
- }
-
- function TrainCar(count = 1) {
- this.name = "Train Car";
- copy_defaults(this,new DefaultEntity());
-
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var adjective = random_desc(["rusty","brand-new","vintage","graffitied","well-maintained"], (verbose ? 0.3 : 0));
- var color = random_desc(["black","tan","gray","yellow","steel","wooden"], (verbose ? 1 : 0));
- var type = random_desc(["train car","passenger train car","freight train car"]);
- return merge_desc([adjective,color,type]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "vehicle");
- }
- }
-
- function House(count = 1) {
- this.name = "House";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var size = random_desc(["little","two-story","large","well-built","run-down","cheap",], (verbose ? 0.5 : 0));
- var color = random_desc(["blue","white","gray","tan","green","wooden","brick"], (verbose ? 0.5 : 0));
- var name = random_desc(["house","home","duplex","house","house","trailer"], 1);
- return merge_desc([size,color,name]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
- //might split this into a general business and resutrant categories
- function Business(count = 1) {
- this.name = "Business";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var size = random_desc(["little","two-story","large","well-built","run-down","cheap","aging","corner"], (verbose ? 0.5 : 0));
- var color = random_desc(["blue","white","gray","tan","green","brick","concrete"], (verbose ? 0.5 : 0));
- var name = random_desc(["mall","resturant","bank","clinic","shop","post office","tire shop","chain resturant","grocery store","barber shop","pizza resturant","hardware store","movie theather","gas station"], 1);
- return merge_desc([size,color,name]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function Barn(count = 1) {
- this.name = "Barn";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var size = random_desc(["little","big","large","weathered","rotted","new"], (verbose ? 0.5 : 0));
- var color = random_desc(["blue","white","gray","tan","green","red"], (verbose ? 0.5 : 0));
- var name = random_desc(["barn","barn","barn","barn","barn","farmhouse"], 1);
- return merge_desc([size,color,name]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function SmallHangar(count = 1) {
- this.name = "Small Hangar";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var size = random_desc(["weathered","aging","new"], (verbose ? 0.5 : 0));
- var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));
- var name = random_desc(["hangar","hangar","hangar","aircraft hangar"], 1);
- return merge_desc([size,color,name]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function HelicopterHangar(count = 1) {
- this.name = "Helicopter Hangar";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var size = random_desc(["weathered","aging","new"], (verbose ? 0.5 : 0));
- var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));
- var name = random_desc(["hangar","hangar","hangar","helicopter hangar"], 1);
- return merge_desc([size,color,name]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function LargeHangar(count = 1) {
- this.name = "Large Hangar";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var size = random_desc(["weathered","aging","new"], (verbose ? 0.5 : 0));
- var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));
- var name = random_desc(["hangar","hangar","hangar","large hangar","spacious hangar"], 1);
- return merge_desc([size,color,name]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function SmallSkyscraper(count = 1) {
- this.name = "Small Skyscraper";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var color = random_desc(["blue","white","gray","tan","green"], (verbose ? 0.5 : 0));
- var name = random_desc(["skyscraper","office tower","office building","high rise"], 1);
- return merge_desc([color,name]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function LargeSkyscraper(count = 1) {
- this.name = "Large Skyscraper";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var color = random_desc(["blue","white","gray","tan","green","glass"], (verbose ? 0.5 : 0));
- var name = random_desc(["skyscraper","office tower","office building"], 1);
- return merge_desc(["towering",color,name]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function ParkingGarage(count = 1) {
- this.name = "Parking Garage";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function Ranch(count = 1) {
- this.name = "Ranch";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describeOne = function(verbose=true) {
- var size = random_desc(["little","large","prosperous","run-down"], (verbose ? 0.5 : 0));
- var name = random_desc(["ranch","farm","ranch","dairy farm","cattle farm","ranch","farm"], 1);
- return merge_desc([size,name]);
- };
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function Airstrip(count = 1) {
- this.name = "Airstrip";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "community");
- }
- }
-
- function Airport(count = 1) {
- this.name = "Airport";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "community");
- }
- }
-
- function Town(count = 1) {
- this.name = "Town";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "community");
- }
- }
-
- function City(count = 1) {
- this.name = "City";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "community");
- }
- }
-
- function Continent(count = 1) {
- this.name = "Continent";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "community");
- }
- }
-
- function Planet(count = 1) {
- this.name = "Planet";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "celestial");
- }
- }
-
- function Star(count = 1) {
- this.name = "Star";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose = true) {
- return (this.count == 1 ? "a star" : this.count + " stars");
- };
- }
-
- function SolarSystem(count = 1) {
- this.name = "Solar System";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "celestial");
- }
- }
-
- function Galaxy(count = 1) {
- this.name = "Galaxy";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "celestial");
- }
- }
-
- function Cluster(count = 1) {
- this.name = "Cluster";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "celestial");
- }
- }
-
- function Universe(count = 1) {
- this.name = "Universe";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "celestial");
- }
- }
-
- function Multiverse(count = 1) {
- this.name = "Multiverse";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "celestial");
- }
- }
-
- function Soldier(count = 1) {
- this.name = "Soldier";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "military");
- }
- }
-
- function Tank(count = 1) {
- this.name = "Tank";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "generic vehicle");
- }
- }
-
- function Artillery(count = 1) {
- this.name = "Artillery";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "generic vehicle");
- }
- }
-
- function MilitaryHelicopter(count = 1) {
- this.name = "Military Helicopter";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "generic vehicle");
- }
- }
-
- function Micro(count = 1) {
- this.name = "Micro";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function Macro(count = 1) {
- this.name = "Macro";
-
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this);
- }
- }
-
- function Squad(count = 1) {
- this.name = "Squad";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "military");
- }
- }
-
- function Platoon(count = 1) {
- this.name = "Platoon";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "military");
- }
- }
-
- function Company(count = 1) {
- this.name = "Company";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "military");
- }
- }
-
- function Battalion(count = 1) {
- this.name = "Battalion";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "military");
- }
- }
-
- function Brigade(count = 1) {
- this.name = "Brigade";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "military");
- }
- }
-
- function Division(count = 1) {
- this.name = "Division";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "military");
- }
- }
-
- function TankDivision(count = 1) {
- this.name = "Tank Division";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "military");
- }
- }
-
- function Army(count = 1) {
- this.name = "Army";
- copy_defaults(this,new DefaultEntity());
- this.count = count;
- this.contents = initContents(this.name,this.count);
-
- this.describe = function(verbose=true) {
- return defaultDescribe(verbose, this, "military");
- }
- }
-
-
-
- //todo
- //farms
- //factories
- //racetracks
- //more building types
- //cranes and other construction equipment
- //nebula
- //biome magic also set it so that you can't roll your existing biome
- //chemical factory
- //grand army
- //armada
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