@@ -8,7 +8,7 @@ let currentFoe = null;  
		
	
		
			
			let dirButtons = [];  
		
	
		
			
			let mode = "explore";  
		
	
		
			
			let actions = [];  
		
	
		
			
			let time = 9*60*60;  
		
	
		
			
			let time = 9*60*60; //time is calculated in seconds   
		
	
		
			
			let date = 1;  
		
	
		
			
			let newline = " ";  
		
	
		
			
			 
		
	
	
		
			
				
				
					 
			
			@@ -255,26 +255,27 @@ function updateDisplay() {  
		
	
		
			
			  document.getElementById("stat-dex").innerHTML = "Dex: " + player.dex;  
		
	
		
			
			  document.getElementById("stat-con").innerHTML = "Con: " + player.con;  
		
	
		
			
			  document.getElementById("stat-arousal").innerHTML = "Arousal: " + round(player.arousal,0) + "/" + round(player.arousalLimit(),0);  
		
	
		
			
			  document.getElementById("stat-stomach").innerHTML = "Stomach: " + round(player.stomach.fullness(),0) + "/" + player.stomach.capacity;  
		
	
		
			
			  document.getElementById("stat-stomach").innerHTML = "Stomach: " + round(player.stomach.fullness(),0) + "/" + round( player.stomach.capacity, 0) ;  
		
	
		
			
			  if (player.prefs.pred.anal || player.prefs.scat)  
		
	
		
			
			    document.getElementById("stat-bowels").innerHTML = "Bowels: " + round(player.bowels.fullness(),0) + "/" + player.bowels.capacity;  
		
	
		
			
			    document.getElementById("stat-bowels").innerHTML = "Bowels: " + round(player.bowels.fullness(),0) + "/" + round( player.bowels.capacity, 0) ;  
		
	
		
			
			  else  
		
	
		
			
			    document.getElementById("stat-bowels").innerHTML = "";  
		
	
		
			
			  if (player.prefs.pred.cock)  
		
	
		
			
			    document.getElementById("stat-balls").innerHTML = "Balls: " + round(player.balls.fullness(),0) + "/" + player.balls.capacity;  
		
	
		
			
			    document.getElementById("stat-balls").innerHTML = "Balls: " + round(player.balls.fullness(),0) + "/" + round( player.balls.capacity, 0) ;  
		
	
		
			
			  else  
		
	
		
			
			    document.getElementById("stat-balls").innerHTML = "";  
		
	
		
			
			  if (player.prefs.pred.unbirth)  
		
	
		
			
			    document.getElementById("stat-womb").innerHTML = "Womb: " + round(player.womb.fullness(),0) + "/" + player.womb.capacity;  
		
	
		
			
			    document.getElementById("stat-womb").innerHTML = "Womb: " + round(player.womb.fullness(),0) + "/" + round( player.womb.capacity, 0) ;  
		
	
		
			
			  else  
		
	
		
			
			    document.getElementById("stat-womb").innerHTML = "";  
		
	
		
			
			  if (player.prefs.pred.breast)  
		
	
		
			
			    document.getElementById("stat-breasts").innerHTML = "Breasts: " + round(player.breasts.fullness(),0) + "/" + player.breasts.capacity;  
		
	
		
			
			    document.getElementById("stat-breasts").innerHTML = "Breasts: " + round(player.breasts.fullness(),0) + "/" + round( player.breasts.capacity, 0) ;  
		
	
		
			
			  else  
		
	
		
			
			    document.getElementById("stat-breasts").innerHTML = "";  
		
	
		
			
			 
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			 
		
	
		
			
			function advanceTimeTo(newTime, conscious=true) {  
		
	
		
			
			  advanceTime((86400 + newTime - time) % 86400, conscious);  
		
	
		
			
			}  
		
	
	
		
			
				
				
				
				
					 
			
			@@ -294,6 +295,7 @@ function advanceTime(amount, conscious=true) {  
		
	
		
			
			  update(player.balls.digest(amount));  
		
	
		
			
			  update(player.womb.digest(amount));  
		
	
		
			
			  update(player.breasts.digest(amount));  
		
	
		
			
			  stretchOrgans(amount);  
		
	
		
			
			 
		
	
		
			
			  if (conscious) {  
		
	
		
			
			    update(player.buildArousal(amount));  
		
	
	
		
			
				
				
					 
			
			@@ -380,6 +382,7 @@ function start() {  
		
	
		
			
			  document.getElementById("save-button").addEventListener("click", saveGameButton, false);  
		
	
		
			
			  loadCompass();  
		
	
		
			
			  loadDialog();  
		
	
		
			
			  setupStrechableOrgans();  
		
	
		
			
			  world = createWorld();  
		
	
		
			
			  currentRoom = world["Bedroom"];  
		
	
		
			
			  respawnRoom = currentRoom;  
		
	
	
		
			
				
				
					 
			
			@@ -904,10 +907,53 @@ function status() {  
		
	
		
			
			    }  
		
	
		
			
			  }  
		
	
		
			
			 
		
	
		
			
			  update(lines);  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			function checkOverfill(organ,returnValue=false, returnPercent=false){  
		
	
		
			
			let percentFilled = (round(player[organ].fullness(),0) / player[organ].capacity);  
		
	
		
			
			  if (returnValue == false){  
		
	
		
			
			    if (percentFilled > 1){  
		
	
		
			
			      return (true);  
		
	
		
			
			    }else{   
		
	
		
			
			      return (false);  
		
	
		
			
			    }  
		
	
		
			
			  }else{  
		
	
		
			
			    if (returnPercent == true){  
		
	
		
			
			      return (round(player[organ].fullness(),0));  
		
	
		
			
			    }else{  
		
	
		
			
			      return (round(player[organ].fullness(),0) - player[organ].capacity);  
		
	
		
			
			    }  
		
	
		
			
			  }  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			var strechableOrgans = ["stomach","bowels","balls","womb","breasts"];  
		
	
		
			
			 
		
	
		
			
			  update(lines);  
		
	
		
			
			function setupStrechableOrgans(){  
		
	
		
			
			strechableOrgans = ["stomach"];  
		
	
		
			
			 
		
	
		
			
			  if (player.prefs.pred.anal || player.prefs.scat){ //these if conditions are copied from the if statements above that define if the stat menu shows stats for a set organ  
		
	
		
			
			    strechableOrgans.push("bowels");  
		
	
		
			
			 }if (player.prefs.pred.cock){  
		
	
		
			
			    strechableOrgans.push("balls");  
		
	
		
			
			 }if (player.prefs.pred.unbirth){  
		
	
		
			
			    strechableOrgans.push("womb");  
		
	
		
			
			 }if (player.prefs.pred.breast){  
		
	
		
			
			    strechableOrgans.push("breasts");  
		
	
		
			
			  }  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			function stretchOrgans(time){  
		
	
		
			
			  for (i=0; i<strechableOrgans.length; i++){  
		
	
		
			
			    let organ = strechableOrgans[i];  
		
	
		
			
			    let overfillState = checkOverfill(organ, false, false);  
		
	
		
			
			    if (overfillState == true){  
		
	
		
			
			      excessMass = checkOverfill(organ,true, false);  
		
	
		
			
			      massDigested = time*player[organ].digestRate;  
		
	
		
			
			      massDigested = Math.min(excessMass, massDigested);  
		
	
		
			
			      player[organ].capacity += massDigested;  
		
	
		
			
			    }  
		
	
		
			
			  }  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			let toSave = ["str","dex","con","name","species","health","stamina"];