Selaa lähdekoodia

Fixed Selicia post-combat stuff

tags/v0.2.8
Fen Dweller 7 vuotta sitten
vanhempi
commit
857a0d75bd
2 muutettua tiedostoa jossa 10 lisäystä ja 19 poistoa
  1. +4
    -2
      customs.js
  2. +6
    -17
      objects.js

+ 4
- 2
customs.js Näytä tiedosto

@@ -878,6 +878,7 @@ function Selicia() {
Creature.call(this, "Selicia", 25, 25, 25);

this.hasName = true;
this.mass = 400;

this.description = function() { return "Selicia"; };

@@ -888,14 +889,15 @@ function Selicia() {
case "womb": return ["Your struggles slow, then stop, as your body is broken down to slick femcum by the dragoness's greedy womb. She quivers and groans with pent-up lust, grinding against the wall to set herself off - bringing forth a flood of hot, clingy nectar from her depths. The eruption sprays over the wall and ground, gushing in great spurts as she pants and thrusts with tail held high.",newline,"You were nothing but an orgasm..."];
}


return ["The dragoness digests you..."];
};

this.defeated = function() { startDialog(FallenFoe(this)); };
this.defeated = function() { player.cash += 500; changeMode("explore"); moveToByName("Nature Trail"); update(["The dragoness yelps as you land your last blow, turning tail and darting away into the forest. You duck into her cave, finding a whole <i>pile</i> of wallets. Score!"]); };

this.prefs.scat = false;
this.prefs.analVore = false;
this.prefs.prey = false;
this.attacks = [];

this.attacks.push(seliciaBite(this));


+ 6
- 17
objects.js Näytä tiedosto

@@ -154,29 +154,18 @@ function WildernessExplore(natureTrail) {
let outcome = Math.random();
advanceTime(60*15);

if (outcome < 0.3) {
if (outcome < 0.25) {
moveToByName("Nature Trail", "You find your way back");
} else if (outcome < 0.5) {
} else if (outcome < 0.35) {
startCombat(new Trance());
} else if (outcome < 0.7) {
} else if (outcome < 0.45) {
startCombat(new Taluthus());
} else if (outcome < 0.55) {
startCombat(new Selicia());
} else {
update(["You wander around for a bit, but haven't found anything."]);
update(["You wander around for a bit, but haven't found your way out yet."]);
}
}
});

this.actions.push({
"name": "Taluthus",
"action": function() {
startCombat(new Taluthus());
}
});

this.actions.push({
"name": "Selicia",
"action": function() {
startCombat(new Selicia());
}
});
}

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