return ["You gasp softly as a purple hand grips your shoulder - turning and stumbling back a few paces to see that sultry sabersune watching you with devious eyes. She's up to no good..."];
};
this.status = function(player) {
switch(this.flags.state) {
case "beckon":
if (this.flags.distance == 1) {
return ["The sabersune is one step away from taking you - alluring scents and sensual body so very close to yours..."];
} else if (this.flags.distance <= 3) {
return ["You're uncomfortably close to your predator."];
} else if (this.flags.distance <= 5) {
return ["There's a little room between you and Poojawa now...but not enough."];
} else {
return ["You're almost far enough to make a break for it. Surely she couldn't catch you now...right?"];
}
break;
case "caught":
return [];
case "unbirth":
if (this.flags.progress == 1) {
return ["Your head is stuffed into Poojawa's snatch. The velvety walls want the rest of you inside her...and they want you <i>now.</i>"];
} else if (this.flags.progress == 2 ) {
return ["She's claimed your upper body. Your head is grinding against the entrance to her hot, humid womb."];
} else {
return ["Only your shins and feet hang from the gorgeous predator's slit. Your head and chest are being gripped and squeezed by the sabersune's womb."];
}
break;
case "unbirthed":
return [];
}
};
}
/* PLAYER MOVES */
function poojawaPlayerForward(player) {
function poojawaPlayerBeckonForward(player) {
return {
name: "Step forward",
desc: "Get a little closer...",
@@ -1757,7 +1807,7 @@ function poojawaPlayerForward(player) {
};
}
function poojawaPlayerStay(player) {
function poojawaPlayerBeckonStay(player) {
return {
name: "Stand still",
desc: "Just wait...",
@@ -1772,11 +1822,16 @@ function poojawaPlayerStay(player) {
};
}
function poojawaPlayerBackward(player) {
function poojawaPlayerBeckonBackward(player) {
return {
name: "Step backward",
desc: "Get a little further...",
attack: function(poojawa) {
if (player.flags.teases > 0) {
if (Math.random() * poojawa.consts.maxTease < player.flags.teases) {
return ["A lump forms in your throat - you're helpless, transfixed by the predatory sabersune's teases and threats."];
}
}
poojawa.flags.distance += 1;
return ["Wary for any surprises from the sabersune, you take a nervous step back."];
},
@@ -1817,7 +1872,7 @@ function poojawaBeckonTease(poojawa) {
@@ -1860,7 +1915,9 @@ function poojawaBeckonCatch(poojawa) {
return {
attackPlayer: function(player) {
poojawa.flags.state = "caught";
return ["One last step, and the sabersune is on top of you. She grips you with both hands, pulling you in close and stuffing your muzzle into her faintly-scented bosom. You squirm and struggle, but can do little as she pulls you away from the noisy bar and into a secluded alcove. \"Shhh, darling,\" she murmurs, clicking her tongue at your muffled protests."];
return ["One last step, and the sabersune is on top of you. She grips you with both hands, pulling you in close and stuffing your muzzle into her faintly-scented bosom. You squirm and struggle, but can do little as she pulls you away from the noisy bar and into a secluded alcove.",
newline,
"\"Shhh, darling,\" she murmurs, clicking her tongue at your muffled protests. \"Be good.\""];
},
requirements: [
function(poojawa, player) {
@@ -1879,7 +1936,9 @@ function poojawaBeckonCaught(poojawa) {
return {
attackPlayer: function(player) {
poojawa.flags.state = "caught";
return ["You stumbled forwards and into Poojawa's grasp. She grips you with both hands, pulling you in close and stuffing your muzzle into her faintly-scented bosom. You squirm and struggle, but can do little as she pulls you away from the noisy bar and into a secluded alcove. \"Shhh, darling,\" she murmurs, clicking her tongue at your muffled protests."];
return ["You stumble forwards and into Poojawa's grasp. She grips you with both hands, pulling you in close and stuffing your muzzle into her faintly-scented bosom. You squirm and struggle, but can do little as she pulls you away from the noisy bar and into a secluded alcove.",
newline,
"\"Shhh, darling,\" she murmurs, clicking her tongue at your muffled protests. \"Be good.\""];
},
requirements: [
function(poojawa, player) {
@@ -1893,3 +1952,152 @@ function poojawaBeckonCaught(poojawa) {
weight: function(poojawa, player) { return 1; }
};
}
function poojawaBeckonTeased(poojawa) {
return {
attackPlayer: function(player) {
poojawa.flags.state = "caught";
return ["You freeze up, completely transfixed by the beautiful sabersune. Her approach is slow, agonizing even - and there's nothing you can do about it. She grips you with both hands, pulling you in close and stuffing your muzzle into her faintly-scented bosom. You squirm and struggle, but can do little as she pulls you away from the noisy bar and into a secluded alcove.",
newline,
"\"Shhh, darling,\" she murmurs, clicking her tongue at your muffled protests. \"Be good.\""];
return ["The sune giggles, then slams her hips down over your head. A loud, wet <i>shllllck</i> fills your ears as you're stuffed into Poojawa's nethers, a spurt of nectar splattering over the wall from the sheer <i>strength</i> of that thrust.",
newline,
"Your nostrils flood with her scent; you can see only dim, red depths."];
return ["A powerful ripple of muscle drags you deeper."];
},
requirements: [
function(poojawa, player) {
return poojawa.flags.state == "unbirth";
},
function(poojawa, player) {
return poojawa.flags.progress < 3;
}
],
priority: 1,
weight: function(poojawa, player) { return 1; }
};
}
function poojawaUnbirthLastPull(poojawa) {
return {
attackPlayer: function(player) {
poojawa.flags.state = "unbirthed";
return ["One last lustful squeeze, and your body slips into the sabersune's womb. She coos and sits up, slender fingers playing over her bulging lower belly as she toys with you..."];
},
requirements: [
function(poojawa, player) {
return poojawa.flags.state == "unbirth";
},
function(poojawa, player) {
return poojawa.flags.progress >= 3;
}
],
priority: 1,
weight: function(poojawa, player) { return 1; }
};
}
function poojawaUnbirthedDigest(poojawa) {
return {
attackPlayer: function(player) {
player.health -= 50;
return ["Poojawa murmurs with pleasure as she feels you squirm in her womb. Your body slowly softens as she takes you..."];