|  |  | @@ -257,7 +257,7 @@ function updateDisplay() { | 
		
	
		
			
			|  |  |  | document.getElementById("stat-str").innerHTML = "Str: " + player.str; | 
		
	
		
			
			|  |  |  | document.getElementById("stat-dex").innerHTML = "Dex: " + player.dex; | 
		
	
		
			
			|  |  |  | document.getElementById("stat-con").innerHTML = "Con: " + player.con; | 
		
	
		
			
			|  |  |  | document.getElementById("stat-arousal").innerHTML = "Arousal: " + round(player.arousal,0) + "/" + player.arousalLimit(); | 
		
	
		
			
			|  |  |  | document.getElementById("stat-arousal").innerHTML = "Arousal: " + round(player.arousal,0) + "/" + round(player.arousalLimit(),0); | 
		
	
		
			
			|  |  |  | document.getElementById("stat-stomach").innerHTML = "Stomach: " + round(player.stomach.fullness(),0) + "/" + player.stomach.capacity; | 
		
	
		
			
			|  |  |  | if (player.prefs.pred.anal || player.prefs.scat) | 
		
	
		
			
			|  |  |  | document.getElementById("stat-bowels").innerHTML = "Bowels: " + round(player.bowels.fullness(),0) + "/" + player.bowels.capacity; | 
		
	
	
		
			
				|  |  | @@ -878,13 +878,15 @@ let toSave = ["str","dex","con","name","species","health","stamina"]; | 
		
	
		
			
			|  |  |  | function saveGame() { | 
		
	
		
			
			|  |  |  | let save = {}; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | save.player = JSON.stringify(player, function(key, value) { | 
		
	
		
			
			|  |  |  | if (toSave.includes(key) || key == "") { | 
		
	
		
			
			|  |  |  | return value; | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | return undefined; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
			|  |  |  | save.player = {}; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | save.player.str = player.str; | 
		
	
		
			
			|  |  |  | save.player.dex = player.dex; | 
		
	
		
			
			|  |  |  | save.player.con = player.con; | 
		
	
		
			
			|  |  |  | save.player.name = player.name; | 
		
	
		
			
			|  |  |  | save.player.species = player.species; | 
		
	
		
			
			|  |  |  | save.player.health = player.health; | 
		
	
		
			
			|  |  |  | save.player.health = player.stamina; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | save.prefs = JSON.stringify(player.prefs); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
	
		
			
				|  |  | @@ -903,7 +905,7 @@ function loadGame() { | 
		
	
		
			
			|  |  |  | changeMode("explore"); | 
		
	
		
			
			|  |  |  | let save = JSON.parse(window.localStorage.getItem("save")); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | let playerSave = JSON.parse(save.player); | 
		
	
		
			
			|  |  |  | let playerSave = save.player; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | for (let key in playerSave) { | 
		
	
		
			
			|  |  |  | if (playerSave.hasOwnProperty(key)) { | 
		
	
	
		
			
				|  |  | 
 |