|  |  | @@ -144,7 +144,7 @@ function Anthro(name="Anthro") { | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | function Fen() { | 
		
	
		
			
			|  |  |  | Anthro.call(this, name, 1000000, 1099900, 1000000); | 
		
	
		
			
			|  |  |  | Creature.call(this, name, 1000000, 1099900, 1000000); | 
		
	
		
			
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			|  |  |  | this.build = "loomy"; | 
		
	
		
			
			|  |  |  | this.species = "crux"; | 
		
	
	
		
			
				|  |  | @@ -354,6 +354,9 @@ function plead(predator) { | 
		
	
		
			
			|  |  |  | desc: "Ask very, very nicely for the predator to let you go. More effective if you haven't hurt your predator.", | 
		
	
		
			
			|  |  |  | struggle: function(player) { | 
		
	
		
			
			|  |  |  | let escape = Math.random() < predator.health / predator.maxHealth && Math.random() < 0.33; | 
		
	
		
			
			|  |  |  | if (player.health <= 0) { | 
		
	
		
			
			|  |  |  | escape = escape && Math.random() < 0.25; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | if (escape) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
	
		
			
				|  |  | @@ -376,6 +379,9 @@ function struggle(predator) { | 
		
	
		
			
			|  |  |  | desc: "Try to squirm free. More effective if you've hurt your predator.", | 
		
	
		
			
			|  |  |  | struggle: function(player) { | 
		
	
		
			
			|  |  |  | let escape = Math.random() > predator.health / predator.maxHealth && Math.random() < 0.33; | 
		
	
		
			
			|  |  |  | if (player.health <= 0) { | 
		
	
		
			
			|  |  |  | escape = escape && Math.random() < 0.25; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | if (escape) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
	
		
			
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