From f6342bf9f0870db731af5e175b9170650c3c792e Mon Sep 17 00:00:00 2001 From: Fen Dweller Date: Sat, 21 Apr 2018 21:23:13 -0400 Subject: [PATCH] Bit of description for the wyverness --- mountain.js | 23 +++-------------------- 1 file changed, 3 insertions(+), 20 deletions(-) diff --git a/mountain.js b/mountain.js index 4edae49..7d357c6 100644 --- a/mountain.js +++ b/mountain.js @@ -505,7 +505,7 @@ function MountainWyvern() { this.playerAttacks.push(flee); this.startCombat = function(player) { - return ["A shadow falls over you; a heartbeat later, a hound-sized wyvern swoops down, landing with a heavy thump on the rocky ground. He hisses and snarls at you, rearing up in an attempt to intimidate you..and showing off his throbbing shaft."]; + return ["Your exploration is abruptly interrupted as you stumble into a female wyvern. She hisses and rears up, glistening slit framed by her scaly underbelly above and - most surprisingly - a pair of modestly-sized breasts below."]; }; this.finishCombat = function() { @@ -514,7 +514,7 @@ function MountainWyvern() { else if (this.flags.state == "unbirth") return ["You expire in the dragon's cooch, crushed to death by the wyvern's lust."]; else if (this.flags.state == "breasts") - return ["You fall limp in " + this.description("the") + "'s breasts."]; + return ["You fall limp in " + this.description("the") + "'s breast."]; else if (this.flags.state == "womb") return ["You expire in the dragon's womb, dissolved by her juices."]; else if (this.flags.state == "stomach") @@ -545,7 +545,7 @@ function wyvernTail(attacker) { return { attackPlayer: function(defender){ let damage = attack(attacker, defender, attacker.dex); - return [attacker.description("The") + " lashes at you with his tail, dealing " + damage + " damage."]; + return [attacker.description("The") + " lashes at you with her tail, dealing " + damage + " damage."]; }, requirements: [ function(attacker, defender) { @@ -610,23 +610,6 @@ function wyvernPounce(attacker) { }; } -function wyvernGrind(attacker) { - return { - attackPlayer: function(defender){ - let damage = attack(attacker, defender, attacker.str / 3); - defender.changeStamina(-35); - return ["You squirm as the wyvern grinds his throbbing red shaft along your body, painting your chest and face with hot, musky fluids."]; - }, - requirements: [ - function(attacker, defender) { - return attacker.flags.state == "grapple"; - } - ], - priority: 1, - weight: function(attacker, defender) { return defender.staminaPercentage(); } - }; -} - function wyvernOralVore(attacker) { return { attackPlayer: function(defender){