let currentRoom = null; let dirButtons = []; function updateDisplay() { for (let i = 0; i < dirButtons.length; i++) { let button = dirButtons[i]; if (currentRoom.exits[i] == null) { button.disabled = true; button.classList.remove("active-compass-button"); button.classList.add("inactive-compass-button"); button.innerHTML = ""; } else { button.disabled = false; button.classList.remove("inactive-compass-button"); button.classList.add("active-compass-button"); button.innerHTML = currentRoom.exits[i].name; } } } function move(direction) { let target = currentRoom.exits[direction]; if (target == null) { alert("Tried to move to an empty room!"); return; } else { currentRoom = target; update(["You move to " + currentRoom.name,currentRoom.description]); updateDisplay(); } } window.addEventListener('load', function(event) { loadCompass(); currentRoom = createWorld(); updateDisplay(); }); function update(lines=[]) { let log = document.getElementById("log"); for (let i=0; i