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- "use strict";
-
- function StatBuff(type, amount) {
- this.stat = type;
- this.amount = amount;
- }
-
- function Creature(name = "Creature", str = 10, dex = 10, con = 10) {
- this.name = name;
-
- this.mass = 80;
- this.attacks = [];
-
- this.baseStr = str;
- this.baseDex = dex;
- this.baseCon = con;
-
- this.statBuffs = [];
-
- this.statMultiplier = function(stat) {
- let multiplier = 1;
-
- return this.statBuffs.reduce((multiplier, effect) => (effect.stat == stat) ? multiplier * effect.amount : multiplier, multiplier);
- };
-
- Object.defineProperty(this, "str", {
- get: function() {
- return this.baseStr * this.statMultiplier("str");
- },
- set: function(val) {
- this.baseStr = val;
- }
- });
- Object.defineProperty(this, "dex", {
- get: function() {
- return this.baseDex * this.statMultiplier("dex");
- },
- set: function(val) {
- this.baseDex = val;
- }
- });
- Object.defineProperty(this, "con", {
- get: function() {
- return this.baseCon * this.statMultiplier("con");
- },
- set: function(val) {
- this.baseCon = val;
- }
- });
-
- this.hasName = false;
-
- Object.defineProperty(this, "maxHealth", {
- get: function() {
- return this.str * 5 + this.con * 10;
- }
- });
- this.health = this.maxHealth;
- Object.defineProperty(this, "maxStamina", {
- get: function() {
- return this.dex * 5 + this.con * 10;
- }
- });
- this.stamina = this.maxStamina;
-
- // fraction of max health per second
- this.healthRate = 1 / 86400 * 4;
- this.staminaRate = 1 / 86400 * 6;
-
- this.healthPercentage = function() {
- return this.health / this.maxHealth;
- };
-
- this.staminaPercentage = function() {
- return this.stamina / this.maxStamina;
- };
-
- this.restoreHealth = function(time) {
- this.health = Math.min(this.maxHealth, this.health + this.maxHealth * time * this.healthRate);
- };
-
- this.restoreStamina = function(time) {
- this.stamina = Math.min(this.maxStamina, this.stamina + this.maxStamina * time * this.staminaRate);
- };
-
- this.flags = {};
-
- this.clear = function() {
- this.flags = {};
- };
-
- this.prefs = {
- prey: true,
- scat: true,
- grapple: true,
- vore: {
- oral: 1,
- anal: 1,
- cock: 1,
- unbirth: 1,
- breast: 1,
- hard: 1,
- soul: 1
- }
- };
-
- this.cash = Math.floor(Math.random() * 10 + 5);
-
- this.text = {};
-
- this.startCombat = function() {
- return [this.description("A") + " appears. It's a fight!"];
- };
-
- this.finishCombat = function() {
- return [this.description("The") + " scoops up your limp body and gulps you down."];
- };
-
- this.finishDigest = function() {
- return [this.description("The") + " digests you..."];
- };
-
- this.defeated = function() {
- startDialog(new FallenFoe(this));
- };
-
- this.changeStamina = function(amount) {
- this.stamina += amount;
- this.stamina = Math.min(this.maxStamina, this.stamina);
- this.stamina = Math.max(0, this.stamina);
- };
-
- this.tickEffects = function() {
- this.statBuffs.forEach(function(x) {
- x.tick();
- });
-
- this.statBuffs.filter(function(x) {
- return x.alive;
- });
- };
- }
-
- function Player(name = "Player") {
- Creature.call(this, name, 15, 15, 15);
-
- this.attacks.push(punchAttack(this));
- this.attacks.push(flankAttack(this));
-
- this.attacks.push(grapple(this));
- this.attacks.push(grappleSubdue(this));
- this.attacks.push(grappleDevour(this));
- this.attacks.push(grappleAnalVore(this));
- this.attacks.push(grappleCockVore(this));
- this.attacks.push(grappleUnbirth(this));
- this.attacks.push(grappleBreastVore(this));
- this.attacks.push(grappleRelease(this));
-
- this.attacks.push(grappledStruggle(this));
- this.attacks.push(grappledReverse(this));
-
- this.attacks.push(shrunkGrapple(this));
- this.attacks.push(shrunkSwallow(this));
- this.attacks.push(shrunkStomp(this));
-
- this.attacks.push(pass(this));
- this.attacks.push(flee(this));
-
- this.backupAttack = pass(this);
-
- this.cash = 100;
-
- this.stomach = new Stomach(this);
- this.bowels = new Bowels(this, this.stomach);
- this.stomach.bowels = this.bowels;
- this.balls = new Balls(this);
- this.womb = new Womb(this);
- this.breasts = new Breasts(this);
-
- this.parts = {};
-
- this.arousal = 0;
- this.arousalRate = 100 / 86400 * 2;
-
- this.arousalLimit = function() {
- return 100 * Math.sqrt(this.con / 15);
- };
-
- this.buildArousal = function(time) {
- this.arousal += this.arousalRate * time;
-
- this.arousal += this.arousalRate * this.bowels.fullnessPercent();
- this.arousal += this.arousalRate * this.balls.fullnessPercent();
- this.arousal += this.arousalRate * this.womb.fullnessPercent();
- this.arousal += this.arousalRate * this.breasts.fullnessPercent();
-
- if (this.arousal >= this.arousalLimit()) {
- update(this.orgasm());
- }
- };
-
- this.orgasm = function() {
- this.arousal = 0;
-
- let result = [];
-
- result.push("You're cumming!", newline);
-
- if (this.balls.waste > 0) {
- result.push(this.balls.describeOrgasm(), newline);
- }
- if (this.bowels.waste > 0) {
- result.push(this.bowels.describeOrgasm(), newline);
- }
- if (this.womb.waste > 0) {
- result.push(this.womb.describeOrgasm(), newline);
- }
- if (this.breasts.waste > 0) {
- result.push(this.breasts.describeOrgasm(), newline);
- }
-
-
- return result;
- };
- }
-
- function Anthro(name = "Anthro") {
- this.build = pickRandom(["skinny", "fat", "muscular", "sickly", "ordinary"]);
-
- switch (this.build) {
- case "skinny":
- Creature.call(this, name, 8, 12, 8);
- this.mass *= (Math.random() * 0.2 + 0.7);
- break;
- case "fat":
- Creature.call(this, name, 10, 7, 15);
- this.mass *= (Math.random() * 0.4 + 1.1);
- break;
- case "muscular":
- Creature.call(this, name, 13, 11, 13);
- this.mass *= (Math.random() * 0.1 + 1.1);
- break;
- case "sickly":
- Creature.call(this, name, 6, 8, 6);
- this.mass *= (Math.random() * 0.2 + 0.6);
- break;
- case "ordinary":
- Creature.call(this, name, 10, 10, 10);
- break;
-
- }
-
- this.species = pickRandom(["dog", "cat", "lizard", "deer", "wolf", "fox"]);
-
- // todo better lol
-
- this.description = function(prefix = "") {
- if (this.build == "")
- if (prefix == "")
- return this.species;
- else
- return prefix + " " + this.species;
- else
- if (prefix == "")
- return this.build + " " + this.species;
- else
- return prefix + " " + this.build + " " + this.species;
- };
-
- this.attacks.push(new punchAttack(this));
- this.attacks.push(new flankAttack(this));
-
- this.attacks.push(new grapple(this));
- this.attacks.push(new grappleDevour(this));
-
- this.attacks.push(new grappledStruggle(this));
- this.attacks.push(new grappledReverse(this));
-
- this.backupAttack = new pass(this);
-
- this.struggles = [];
-
- this.struggles.push(new plead(this));
- this.struggles.push(new struggle(this));
- this.struggles.push(new submit(this));
-
- this.digests = [];
-
- this.digests.push(new digestPlayerStomach(this, 20));
-
- this.backupDigest = new digestPlayerStomach(this, 20);
- }
-
- function Fen() {
- Creature.call(this, name, 1000000, 1099900, 1000000);
-
- this.build = "loomy";
- this.species = "crux";
-
- this.description = function(prefix) {
- return "Fen";
- };
-
- this.attacks = [];
-
- this.attacks.push(new devourPlayer(this));
- this.attacks.push(new devourPlayerAnal(this));
- this.attacks.push(new devourPlayerSoul(this));
- this.attacks.push(new devourPlayerHard(this));
- this.attacks.push(new leer(this));
- this.backupAttack = new poke(this);
-
- this.struggles = [];
-
- this.struggles.push(new rub(this));
- this.struggles.push(new whimper(this));
- this.struggles.push(new gurgle(this));
- this.struggles.push(new twitch(this));
-
- this.digests = [];
-
- this.digests.push(new instakillPlayerStomach(this));
- this.digests.push(new instakillPlayerBowels(this));
- this.digests.push(new fenPlayerBowelsSoul(this));
- this.digests.push(new fenFeedHard(this));
- this.digests.push(new instakillPlayerStomachSoul(this));
-
- this.backupDigest = new digestPlayerStomach(this, 50);
- }
-
- function Micro() {
- Creature.call(this, name);
-
- this.health = 5;
- this.mass = 0.1 * (Math.random() / 2 - 0.25 + 1);
-
- this.species = pick(["dog", "cat", "lizard", "deer", "wolf", "fox"]);
- this.description = function(prefix = "") {
- if (prefix == "")
- return "micro " + this.species;
- else
- return prefix + " micro " + this.species;
- };
- }
-
- // vore stuff here
-
- function Container(owner) {
- this.owner = owner;
- this.contents = [];
-
- this.waste = 0;
- this.digested = [];
-
- // health/sec
- this.damageRate = 15 * 100 / 86400;
- // health percent/sec
- this.damageRatePercent = 1 / 86400;
-
- this.capacity = 100;
-
- // kg/sec
- this.digestRate = 80 / 8640; //100kg/3hr equivalent
-
- this.digest = function(time) {
- let lines = [];
- this.contents.forEach(function(prey) {
- if (prey.health > 0) {
- let damage = Math.min(prey.health, this.damageRate * time + this.damageRatePercent * prey.maxHealth * time);
- prey.health -= damage;
- time -= damage / (this.damageRate + this.damageRatePercent * prey.maxHealth);
-
- if (prey.health + damage > 50 && prey.health <= 50) {
- lines.push(this.describeDamage(prey));
- }
-
- if (prey.health <= 0) {
- lines.push(this.describeKill(prey));
- }
- }
-
- if (prey.health <= 0) {
- let digested = Math.min(prey.mass, this.digestRate * time * (this.capacity/100));
-
- prey.mass -= digested;
-
- this.owner.changeStamina(digested * 10);
-
- this.fill(digested);
- }
-
- if (prey.mass <= 0) {
- lines.push(this.describeFinish(prey));
- this.finish(prey);
- }
-
- this.contents = this.contents.filter(function(prey) {
- return prey.mass > 0;
- });
-
- }, this);
-
- return lines;
- };
-
- this.feed = function(prey) {
- this.contents.push(prey);
- };
-
- this.fullness = function() {
- return this.contents.reduce((total, prey) => total + prey.mass, 0) + this.waste;
- };
-
- this.fullnessPercent = function() {
- return this.fullness() / this.capacity;
- };
-
- this.add = function(amount) {
- this.waste += amount;
- };
-
- this.finish = function(prey) {
- if (prey.prefs.scat)
- this.digested.push(prey);
- };
- }
-
- function Stomach(owner) {
- Container.call(this, owner);
-
- this.describeDamage = function(prey) {
- return "Your guts gurgle and churn, slowly wearing down " + prey.description("the") + " trapped within.";
- };
-
- this.describeKill = function(prey) {
- return prey.description("The") + "'s struggles wane as your stomach overpowers them.";
- };
-
- this.describeFinish = function(prey) {
- return "Your churning guts have reduced " + prey.description("a") + " to meaty chyme.";
- };
-
- this.fill = function(amount) {
- if (owner.prefs.scat)
- this.bowels.add(amount);
- };
-
- this.finish = function(prey) {
- this.bowels.finish(prey);
- };
- }
-
- function Bowels(owner, stomach) {
- Container.call(this, owner);
-
- this.stomach = stomach;
-
- this.parentDigest = this.digest;
-
- this.digest = function(time) {
- this.contents.forEach(function(x) {
- x.timeInBowels += time;
- });
-
- let lines = this.parentDigest(time);
-
- let pushed = this.contents.filter(prey => prey.timeInBowels >= 60 * 30);
-
- pushed.forEach(function(x) {
- this.stomach.feed(x);
- lines.push("Your winding guts squeeze " + x.description("the") + " into your stomach.");
- }, this);
-
- this.contents = this.contents.filter(prey => prey.timeInBowels < 60 * 30);
-
- return lines;
- };
-
- this.describeDamage = function(prey) {
- return "Your bowels gurgle and squeeze, working to wear down " + prey.description("the") + " trapped in those musky confines.";
- };
-
- this.describeKill = function(prey) {
- return prey.description("The") + " abruptly stops struggling, overpowered by your winding intestines.";
- };
-
- this.describeFinish = function(prey) {
- return "That delicious " + prey.description() + " didn't even make it to your stomach...now they're gone.";
- };
-
- this.describeOrgasm = function() {
- let line = "Your knees buckle as your bowels clench and squeeze, forcing out a " + Math.round(this.waste) + "-pound heap of shit in several pleasurable - and forceful - heaves.";
- if (this.digested.length > 0) {
- line += " The bones of " + join(this.digested) + " are streaked throughout your waste.";
- this.digested = [];
- }
- this.waste = 0;
- return [line];
- };
-
- this.parentFeed = this.feed;
-
- this.feed = function(prey) {
- prey.timeInBowels = 0;
- this.parentFeed(prey);
- };
-
- this.fill = function(amount) {
- if (owner.prefs.scat)
- this.add(amount);
- };
-
- this.finish = function(prey) {
- if (prey.prefs.scat)
- this.digested.push(prey);
- };
- }
-
- function Balls(owner) {
- Container.call(this, owner);
-
- this.describeDamage = function(prey) {
- return "Your balls slosh as they wear down the " + prey.description("the") + " trapped within.";
- };
-
- this.describeKill = function(prey) {
- return prey.description("The") + "'s struggles cease, overpowered by your cum-filled balls.";
- };
-
- this.describeFinish = function(prey) {
- return "Your churning balls have melted " + prey.description("a") + " down to musky cum.";
- };
-
- this.describeOrgasm = function() {
- let line = "You heavy balls empty themselves over a nearby wall, spraying it with " + Math.round(this.waste) + " pounds of thick cum.";
-
- if (this.digested.length > 0) {
- line += " All that seed used to be " + join(this.digested) + ".";
- this.digested = [];
- }
-
- this.waste = 0;
-
- return [line];
- };
-
- this.fill = function(amount) {
- this.add(amount);
- };
-
- this.finish = function(prey) {
- this.digested.push(prey);
- };
- }
-
- function Womb(owner) {
- Container.call(this, owner);
-
- this.describeDamage = function(prey) {
- return "You shiver as " + prey.description("the") + " squrims within your womb.";
- };
-
- this.describeKill = function(prey) {
- return "Your womb clenches and squeezes, overwhelming " + prey.description("the") + " trapped within.";
- };
-
- this.describeFinish = function(prey) {
- return "Your womb dissolves " + prey.description("a") + " into femcum.";
- };
-
- this.describeOrgasm = function() {
- let line = "You moan and stumble, nethers exploding with ecstasy and gushing out " + Math.round(this.waste/2.2) + " liters of musky, slick femcum.";
-
- if (this.digested.length > 0) {
- line += " You pant, fingering yourself as the remains of " + join(this.digested) + " drip onto the floor.";
- this.digested = [];
- }
-
- this.waste = 0;
-
- return [line];
- };
-
- this.fill = function(amount) {
- this.add(amount);
- };
-
- this.finish = function(prey) {
- this.digested.push(prey);
- };
- }
-
- function Breasts(owner) {
- Container.call(this, owner);
-
- this.describeDamage = function(prey) {
- return "Your breasts slosh from side to side, steadily softening " + prey.description("the") + " trapped within.";
- };
-
- this.describeKill = function(prey) {
- return prey.description("The") + " gives one last mighty shove...and then slumps back in your breasts.";
- };
-
- this.describeFinish = function(prey) {
- return "Your breasts have broken " + prey.description("a") + " down to creamy milk.";
- };
-
- this.describeOrgasm = function() {
- let line = "Thick, creamy milk leaks from your overfilled breasts. You grab and squeeze, milking out " + Math.round(this.waste/2.2) + " liters of the warm fluid.";
-
- if (this.digested.length > 0) {
- line += " All that milk used to be " + join(this.digested) + ".";
- this.digested = [];
- }
-
- this.waste = 0;
-
- return [line];
- };
-
- this.fill = function(amount) {
- this.add(amount);
- };
-
- this.finish = function(prey) {
- this.digested.push(prey);
- };
- }
-
- // PLAYER PREY
-
- function plead(predator) {
- return {
- name: "Plead",
- desc: "Ask very, very nicely for the predator to let you go. More effective if you haven't hurt your predator.",
- struggle: function(player) {
- let escape = Math.random() < predator.health / predator.maxHealth && Math.random() < 0.33;
- if (player.health <= 0) {
- escape = escape && Math.random() < 0.25;
- }
-
- if (escape) {
- player.clear();
- predator.clear();
- return {
- "escape": "escape",
- "lines": ["You plead for " + predator.description("the") + " to let you free, and they begrudingly agree, horking you up and leaving you shivering on the ground"]
- };
- } else {
- return {
- "escape": "stuck",
- "lines": ["You plead with " + predator.description("the") + " to let you go, but they refuse."]
- };
- }
- }
- };
- }
-
- function struggle(predator) {
- return {
- name: "Struggle",
- desc: "Try to squirm free. More effective if you've hurt your predator.",
- struggle: function(player) {
- let escape = Math.random() > predator.health / predator.maxHealth && Math.random() < 0.33;
- if (player.health <= 0 || player.stamina <= 0) {
- escape = escape && Math.random() < 0.25;
- }
-
- if (escape) {
- player.clear();
- predator.clear();
- return {
- "escape": "escape",
- "lines": ["You struggle and squirm, forcing " + predator.description("the") + " to hork you up. They groan and stumble away, exhausted by your efforts."]
- };
- } else {
- return {
- "escape": "stuck",
- "lines": ["You squirm and writhe within " + predator.description("the") + " to no avail."]
- };
- }
- }
- };
- }
-
- function struggleStay(predator) {
- return {
- name: "Struggle",
- desc: "Try to squirm free. More effective if you've hurt your predator.",
- struggle: function(player) {
- let escape = Math.random() > predator.health / predator.maxHealth && Math.random() < 0.33;
- if (player.health <= 0 || player.stamina <= 0) {
- escape = escape && Math.random() < 0.25;
- }
-
- if (escape) {
- player.clear();
- predator.clear();
- return {
- "escape": "stay",
- "lines": ["You struggle and squirm, forcing " + predator.description("the") + " to hork you up. They're not done with you yet..."]
- };
- } else {
- return {
- "escape": "stuck",
- "lines": ["You squirm and writhe within " + predator.description("the") + " to no avail."]
- };
- }
- }
- };
- }
-
-
- function rub(predator) {
- return {
- name: "Rub",
- desc: "Rub rub rub",
- struggle: function(player) {
- return {
- "escape": "stuck",
- "lines": ["You rub the crushing walls. At least " + predator.description("the") + " is getting something out of this."]
- };
- },
- requirements: [
- function(defender, attacker) {
- return defender.flags.voreType != "hard";
- }
- ]
- };
- }
-
- function whimper(predator) {
- return {
- name: "Whimper",
- desc: "<i>Whiiiiine</i>",
- struggle: function(player) {
- return {
- "escape": "stuck",
- "lines": ["You whimper weakly."]
- };
- },
- requirements: [
- function(defender, attacker) {
- return defender.flags.voreType == "hard" && defender.flags.hardTurns == 0;
- }
- ]
- };
- }
-
- function gurgle(predator) {
- return {
- name: "Gurgle",
- desc: "gurgle gurgle",
- struggle: function(player) {
- return {
- "escape": "stuck",
- "lines": ["You let out a faint gurgling sound."]
- };
- },
- requirements: [
- function(defender, attacker) {
- return defender.flags.voreType == "hard" && defender.flags.hardTurns == 1 || defender.flags.hardTurns == 2;
- }
- ]
- };
- }
-
- function twitch(predator) {
- return {
- name: "Twitch",
- desc: "<i>twitch</i>",
- struggle: function(player) {
- return {
- "escape": "stuck",
- "lines": ["You twitch."]
- };
- },
- requirements: [
- function(defender, attacker) {
- return defender.flags.voreType == "hard" && defender.flags.hardTurns >= 3;
- }
- ]
- };
- }
-
-
- function submit(predator) {
- return {
- name: "Submit",
- desc: "Do nothing",
- struggle: function(player) {
- return {
- "escape": "stuck",
- "lines": ["You do nothing."]
- };
- }
- };
- }
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