crunch
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  1. let world = null;
  2. let currentRoom = null;
  3. let currentDialog = null;
  4. let currentFoe = null;
  5. let dirButtons = [];
  6. let actionButtons = [];
  7. let mode = "explore";
  8. let actions = [];
  9. let time = 9*60*60;
  10. let date = 1;
  11. let newline = " ";
  12. let player = new Player();
  13. let playerAttacks = [];
  14. let struggles = [];
  15. let killingBlow = null;
  16. let deaths = [];
  17. let respawnRoom;
  18. let MIDNIGHT = 0;
  19. let MORNING = 21600;
  20. let NOON = 43200;
  21. let EVENING = 64800;
  22. function join(things) {
  23. if (things.length == 1) {
  24. return things[0].description("a");
  25. } else if (things.length == 2) {
  26. return things[0].description("a") + " and " + things[1].description("a");
  27. } else {
  28. let line = "";
  29. line = things.slice(0,-1).reduce((line, prey) => line + prey.description("a") + ", ", line);
  30. line += " and " + things[things.length-1].description("a");
  31. return line;
  32. }
  33. }
  34. function pickRandom(list) {
  35. return list[Math.floor(Math.random() * list.length)];
  36. }
  37. function pick(list, attacker, defender) {
  38. if (list.length == 0)
  39. return null;
  40. else {
  41. let sum = list.reduce((sum, choice) => choice.weight == undefined ? sum + 1 : sum + choice.weight(attacker, defender), 0);
  42. let target = Math.random() * sum;
  43. for (let i = 0; i < list.length; i++) {
  44. sum -= list[i].weight == undefined ? 1 : list[i].weight(attacker, defender);
  45. if (sum <= target) {
  46. return list[i];
  47. }
  48. }
  49. return list[list.length-1];
  50. }
  51. }
  52. function filterValid(options, attacker, defender) {
  53. let filtered = options.filter(option => option.conditions == undefined || option.conditions.reduce((result, test) => result && test(attacker, defender), true));
  54. return filtered.filter(option => option.requirements == undefined || option.requirements.reduce((result, test) => result && test(attacker, defender), true));
  55. }
  56. function filterPriority(options) {
  57. let max = options.reduce((max, option) => option.priority > max ? option.priority : max, -1000);
  58. return options.filter(option => option.priority == max);
  59. }
  60. function round(number, digits) {
  61. return Math.round(number * Math.pow(10,digits)) / Math.pow(10,digits);
  62. }
  63. function updateExploreCompass() {
  64. for (let i = 0; i < dirButtons.length; i++) {
  65. let button = dirButtons[i];
  66. button.classList.remove("active-button");
  67. button.classList.remove("inactive-button");
  68. button.classList.remove("disabled-button");
  69. if (currentRoom.exits[i] == null) {
  70. button.disabled = true;
  71. button.classList.add("inactive-button");
  72. button.innerHTML = "";
  73. } else {
  74. if (currentRoom.exits[i].conditions.reduce((result, test) => result && test(player.prefs), true)) {
  75. button.disabled = false;
  76. button.classList.add("active-button");
  77. button.innerHTML = currentRoom.exits[i].name;
  78. } else {
  79. button.disabled = true;
  80. button.classList.add("disabled-button");
  81. button.innerHTML = currentRoom.exits[i].name;
  82. }
  83. }
  84. }
  85. }
  86. function updateExploreActions() {
  87. for (let i = 0; i < actionButtons.length; i++) {
  88. if (i < actions.length) {
  89. actionButtons[i].disabled = false;
  90. actionButtons[i].innerHTML = actions[i].name;
  91. actionButtons[i].classList.remove("inactive-button");
  92. actionButtons[i].classList.add("active-button");
  93. }
  94. else {
  95. actionButtons[i].disabled = true;
  96. actionButtons[i].innerHTML = "";
  97. actionButtons[i].classList.remove("active-button");
  98. actionButtons[i].classList.add("inactive-button");
  99. }
  100. }
  101. }
  102. function updateExplore() {
  103. updateExploreCompass();
  104. updateExploreActions();
  105. }
  106. function updateEaten() {
  107. let list = document.getElementById("eaten");
  108. while(list.firstChild) {
  109. list.removeChild(list.firstChild);
  110. }
  111. if (player.health > 0)
  112. struggles = filterValid(currentFoe.struggles, currentFoe, player);
  113. else
  114. struggles = [submit(currentFoe)];
  115. for (let i = 0; i < struggles.length; i++) {
  116. let li = document.createElement("li");
  117. let button = document.createElement("button");
  118. button.classList.add("eaten-button");
  119. button.innerHTML = struggles[i].name;
  120. button.addEventListener("click", function() { struggleClicked(i); } );
  121. button.addEventListener("mouseover", function() { struggleHovered(i); } );
  122. button.addEventListener("mouseout", function() { document.getElementById("eaten-desc").innerHTML = ""; } );
  123. li.appendChild(button);
  124. list.appendChild(li);
  125. }
  126. }
  127. function updateCombat() {
  128. let list = document.getElementById("combat");
  129. while(list.firstChild) {
  130. list.removeChild(list.firstChild);
  131. }
  132. if (player.health > 0)
  133. playerAttacks = filterValid(player.attacks, player, currentFoe);
  134. else
  135. playerAttacks = [pass(player)];
  136. if (playerAttacks.length == 0)
  137. playerAttacks = [player.backupAttack];
  138. for (let i = 0; i < playerAttacks.length; i++) {
  139. let li = document.createElement("li");
  140. let button = document.createElement("button");
  141. button.classList.add("combat-button");
  142. button.innerHTML = playerAttacks[i].name;
  143. button.addEventListener("click", function() { attackClicked(i); } );
  144. button.addEventListener("mouseover", function() { attackHovered(i); } );
  145. button.addEventListener("mouseout", function() { document.getElementById("combat-desc").innerHTML = ""; } );
  146. li.appendChild(button);
  147. list.appendChild(li);
  148. }
  149. document.getElementById("stat-foe-name").innerHTML = "Name: " + currentFoe.name;
  150. document.getElementById("stat-foe-health").innerHTML = "Health: " + currentFoe.health + "/" + currentFoe.maxHealth;
  151. document.getElementById("stat-foe-stamina").innerHTML = "Stamina: " + currentFoe.stamina + "/" + currentFoe.maxStamina;
  152. document.getElementById("stat-foe-str").innerHTML = "Str: " + currentFoe.str;
  153. document.getElementById("stat-foe-dex").innerHTML = "Dex: " + currentFoe.dex;
  154. document.getElementById("stat-foe-con").innerHTML = "Con: " + currentFoe.con;
  155. }
  156. function updateDialog() {
  157. let list = document.getElementById("dialog");
  158. while(list.firstChild) {
  159. list.removeChild(list.firstChild);
  160. }
  161. for (let i = 0; i < currentDialog.choices.length; i++) {
  162. let activated = currentDialog.choices[i].node.requirements == undefined || currentDialog.choices[i].node.requirements.reduce((result, test) => result && test(player, currentFoe), true);
  163. let li = document.createElement("li");
  164. let button = document.createElement("button");
  165. button.classList.add("dialog-button");
  166. button.innerHTML = currentDialog.choices[i].text;
  167. button.addEventListener("click", function() { dialogClicked(i); });
  168. if (!activated) {
  169. button.classList.add("disabled-button");
  170. button.disabled = true;
  171. }
  172. li.appendChild(button);
  173. list.appendChild(li);
  174. }
  175. }
  176. function updateDisplay() {
  177. document.querySelectorAll(".selector").forEach(function (x) {
  178. x.style.display = "none";
  179. });
  180. switch(mode) {
  181. case "explore":
  182. document.getElementById("selector-explore").style.display = "flex";
  183. updateExplore();
  184. break;
  185. case "combat":
  186. document.getElementById("selector-combat").style.display = "flex";
  187. updateCombat();
  188. break;
  189. case "dialog":
  190. document.getElementById("selector-dialog").style.display = "flex";
  191. updateDialog();
  192. break;
  193. case "eaten":
  194. document.getElementById("selector-eaten").style.display = "flex";
  195. updateEaten();
  196. break;
  197. }
  198. document.getElementById("time").innerHTML = "Time: " + renderTime(time);
  199. document.getElementById("date").innerHTML = "Day " + date;
  200. document.getElementById("stat-name").innerHTML = "Name: " + player.name;
  201. document.getElementById("stat-health").innerHTML = "Health: " + round(player.health,0) + "/" + round(player.maxHealth,0);
  202. document.getElementById("stat-cash").innerHTML = "Cash: $" + round(player.cash,0);
  203. document.getElementById("stat-stamina").innerHTML = "Stamina: " + round(player.stamina,0) + "/" + round(player.maxStamina,0);
  204. document.getElementById("stat-fullness").innerHTML = "Fullness: " + round(player.fullness(),0);
  205. if (player.prefs.scat) {
  206. document.getElementById("stat-bowels").innerHTML = "Bowels: " + round(player.bowels.fullness,0);
  207. } else {
  208. document.getElementById("stat-bowels").innerHTML = "";
  209. }
  210. }
  211. function advanceTimeTo(newTime) {
  212. advanceTime((86400 + newTime - time) % 86400);
  213. }
  214. function advanceTime(amount) {
  215. time = (time + amount);
  216. date += Math.floor(time / 86400);
  217. time = time % 86400;
  218. player.restoreHealth(amount);
  219. player.restoreStamina(amount);
  220. update(player.stomach.digest(amount));
  221. update(player.butt.digest(amount));
  222. }
  223. function renderTime(time) {
  224. let suffix = (time < 43200) ? "AM" : "PM";
  225. let hour = Math.floor((time % 43200) / 3600);
  226. if (hour == 0)
  227. hour = 12;
  228. let minute = Math.floor(time / 60) % 60;
  229. if (minute < 9)
  230. minute = "0" + minute;
  231. return hour + ":" + minute + " " + suffix;
  232. }
  233. function move(direction) {
  234. let target = currentRoom.exits[direction];
  235. if (target == null) {
  236. alert("Tried to move to an empty room!");
  237. return;
  238. }
  239. moveTo(target,currentRoom.exitDescs[direction]);
  240. }
  241. function moveToByName(roomName, desc="You go places lol", loading=false) {
  242. moveTo(world[roomName], desc, loading);
  243. }
  244. function moveTo(room,desc="You go places lol", loading=false) {
  245. actions = [];
  246. currentRoom = room;
  247. if (!loading)
  248. advanceTime(30);
  249. currentRoom.objects.forEach(function (object) {
  250. object.actions.forEach(function (action) {
  251. if (action.conditions == undefined || action.conditions.reduce((result, cond) => result && cond(player.prefs), true))
  252. actions.push(action);
  253. });
  254. });
  255. update([desc,newline]);
  256. currentRoom.visit();
  257. }
  258. window.addEventListener('load', function(event) {
  259. document.getElementById("start-button").addEventListener("click", start, false);
  260. });
  261. function start() {
  262. applySettings(generateSettings());
  263. transformVorePrefs(player.prefs);
  264. document.getElementById("create").style.display = "none";
  265. document.getElementById("game").style.display = "block";
  266. document.getElementById("stat-button-status").addEventListener("click", status, false);
  267. loadActions();
  268. loadCompass();
  269. loadDialog();
  270. world = createWorld();
  271. currentRoom = world["Bedroom"];
  272. respawnRoom = currentRoom;
  273. moveTo(currentRoom,"");
  274. updateDisplay();
  275. }
  276. // copied from Stroll LUL
  277. function generateSettings() {
  278. let form = document.forms.namedItem("character-form");
  279. let settings = {};
  280. for (let i=0; i<form.length; i++) {
  281. let value = form[i].value == "" ? form[i].placeholder : form[i].value;
  282. if (form[i].type == "text")
  283. if (form[i].value == "")
  284. settings[form[i].name] = form[i].placeholder;
  285. else
  286. settings[form[i].name] = value;
  287. else if (form[i].type == "number")
  288. settings[form[i].name] = parseFloat(value);
  289. else if (form[i].type == "checkbox") {
  290. settings[form[i].name] = form[i].checked;
  291. } else if (form[i].type == "radio") {
  292. let name = form[i].name;
  293. if (form[i].checked)
  294. settings[name] = form[i].value;
  295. } else if (form[i].type == "select-one") {
  296. settings[form[i].name] = form[i][form[i].selectedIndex].value;
  297. }
  298. }
  299. return settings;
  300. }
  301. function applySettings(settings) {
  302. player.name = settings.name;
  303. player.species = settings.species;
  304. for (let key in settings) {
  305. if (settings.hasOwnProperty(key)) {
  306. if (key.match(/prefs/)) {
  307. let tokens = key.split("-");
  308. let pref = player.prefs;
  309. pref = tokens.slice(1,-1).reduce(function(pref, key) {
  310. if (pref[key] == undefined)
  311. pref[key] = {};
  312. return pref[key];
  313. }, pref);
  314. pref[tokens.slice(-1)[0]] = settings[key];
  315. }
  316. }
  317. }
  318. }
  319. // turn things like "1" into a number
  320. function transformVorePrefs(prefs) {
  321. for (let key in prefs.vore) {
  322. if (prefs.vore.hasOwnProperty(key)) {
  323. switch(prefs.vore[key]) {
  324. case "0": prefs.vore[key] = 0; break;
  325. case "1": prefs.vore[key] = 0.5; break;
  326. case "2": prefs.vore[key] = 1; break;
  327. case "3": prefs.vore[key] = 2; break;
  328. }
  329. }
  330. }
  331. return prefs;
  332. }
  333. function saveSettings() {
  334. window.localStorage.setItem("settings", JSON.stringify(generateSettings()));
  335. }
  336. function retrieveSettings() {
  337. return JSON.parse(window.localStorage.getItem("settings"));
  338. }
  339. function clearScreen() {
  340. let log = document.getElementById("log");
  341. let child = log.firstChild;
  342. while (child != null) {
  343. log.removeChild(child);
  344. child = log.firstChild;
  345. }
  346. }
  347. function update(lines=[]) {
  348. let log = document.getElementById("log");
  349. for (let i=0; i<lines.length; i++) {
  350. let div = document.createElement("div");
  351. div.innerHTML = lines[i];
  352. log.appendChild(div);
  353. }
  354. log.scrollTop = log.scrollHeight;
  355. updateDisplay();
  356. }
  357. function changeMode(newMode) {
  358. mode = newMode;
  359. let body = document.querySelector("body");
  360. document.getElementById("foe-stats").style.display = "none";
  361. body.className = "";
  362. switch(mode) {
  363. case "explore":
  364. case "dialog":
  365. body.classList.add("explore");
  366. break;
  367. case "combat":
  368. body.classList.add("combat");
  369. document.getElementById("foe-stats").style.display = "block";
  370. break;
  371. case "eaten":
  372. body.classList.add("eaten");
  373. document.getElementById("foe-stats").style.display = "block";
  374. break;
  375. }
  376. updateDisplay();
  377. }
  378. function respawn(respawnRoom) {
  379. if (killingBlow.gameover == undefined) {
  380. if (player.prefs.prey) {
  381. deaths.push("Digested by " + currentFoe.description("a") + " at " + renderTime(time) + " on day " + date);
  382. } else {
  383. deaths.push("Defeated by " + currentFoe.description("a") + " at " + renderTime(time) + " on day " + date);
  384. }
  385. } else {
  386. deaths.push(killingBlow.gameover() + " at " + renderTime(time) + " on day " + date);
  387. }
  388. moveTo(respawnRoom,"You drift through space and time...");
  389. player.clear();
  390. player.stomach.contents = [];
  391. player.butt.contents = [];
  392. player.bowels.contents = [];
  393. player.bowels.fullness = 0;
  394. advanceTime(Math.floor(86400 / 2 * (Math.random() * 0.5 - 0.25 + 1)));
  395. changeMode("explore");
  396. player.health = 100;
  397. update(["You wake back up in your bed."]);
  398. }
  399. function startCombat(opponent) {
  400. currentFoe = opponent;
  401. changeMode("combat");
  402. update(opponent.startCombat());
  403. }
  404. function attackClicked(index) {
  405. update(playerAttacks[index].attack(currentFoe).concat([newline]));
  406. if (currentFoe.health <= 0) {
  407. currentFoe.defeated();
  408. } else if (mode == "combat") {
  409. let attack = pick(filterPriority(filterValid(currentFoe.attacks, currentFoe, player)), currentFoe, player);
  410. if (attack == null) {
  411. attack = currentFoe.backupAttack;
  412. }
  413. update(attack.attackPlayer(player).concat([newline]));
  414. if (player.health <= -100) {
  415. killingBlow = attack;
  416. update(["You die..."]);
  417. respawn(respawnRoom);
  418. } else if (player.health <= 0) {
  419. update(["You're too weak to do anything..."]);
  420. if (player.prefs.prey) {
  421. // nada
  422. } else {
  423. killingBlow = attack;
  424. update(["You die..."]);
  425. respawn(respawnRoom);
  426. }
  427. }
  428. }
  429. }
  430. function attackHovered(index) {
  431. document.getElementById("combat-desc").innerHTML = playerAttacks[index].desc;
  432. }
  433. function struggleClicked(index) {
  434. let struggle = struggles[index];
  435. let result = struggle.struggle(player);
  436. update(result.lines.concat([newline]));
  437. if (result.escape == "stay") {
  438. changeMode("combat");
  439. } else if (result.escape == "escape") {
  440. changeMode("explore");
  441. } else {
  442. let digest = pick(filterValid(currentFoe.digests, currentFoe, player), currentFoe, player);
  443. if (digest == null) {
  444. digest = currentFoe.backupDigest;
  445. }
  446. update(digest.digest(player).concat([newline]));
  447. if (player.health <= -100) {
  448. killingBlow = digest;
  449. update(currentFoe.finishDigest().concat([newline]));
  450. respawn(respawnRoom);
  451. }
  452. }
  453. }
  454. function struggleHovered(index) {
  455. document.getElementById("eaten-desc").innerHTML = currentFoe.struggles[index].desc;
  456. }
  457. function startDialog(dialog) {
  458. currentDialog = dialog;
  459. changeMode("dialog");
  460. update(currentDialog.text.concat([newline]));
  461. currentDialog.visit();
  462. updateDisplay();
  463. }
  464. function dialogClicked(index) {
  465. currentDialog = currentDialog.choices[index].node;
  466. update(currentDialog.text.concat([newline]));
  467. currentDialog.visit();
  468. if (currentDialog.choices.length == 0 && mode == "dialog") {
  469. changeMode("explore");
  470. updateDisplay();
  471. }
  472. }
  473. function loadDialog() {
  474. dialogButtons = Array.from( document.querySelectorAll(".dialog-button"));
  475. for (let i = 0; i < dialogButtons.length; i++) {
  476. dialogButtons[i].addEventListener("click", function() { dialogClicked(i); });
  477. }
  478. }
  479. function actionClicked(index) {
  480. actions[index].action();
  481. }
  482. function loadActions() {
  483. actionButtons = Array.from( document.querySelectorAll(".action-button"));
  484. for (let i = 0; i < actionButtons.length; i++) {
  485. actionButtons[i].addEventListener("click", function() { actionClicked(i); });
  486. }
  487. }
  488. function loadCompass() {
  489. dirButtons[NORTH_WEST] = document.getElementById("compass-north-west");
  490. dirButtons[NORTH_WEST].addEventListener("click", function() {
  491. move(NORTH_WEST);
  492. });
  493. dirButtons[NORTH] = document.getElementById("compass-north");
  494. dirButtons[NORTH].addEventListener("click", function() {
  495. move(NORTH);
  496. });
  497. dirButtons[NORTH_EAST] = document.getElementById("compass-north-east");
  498. dirButtons[NORTH_EAST].addEventListener("click", function() {
  499. move(NORTH_EAST);
  500. });
  501. dirButtons[WEST] = document.getElementById("compass-west");
  502. dirButtons[WEST].addEventListener("click", function() {
  503. move(WEST);
  504. });
  505. dirButtons[EAST] = document.getElementById("compass-east");
  506. dirButtons[EAST].addEventListener("click", function() {
  507. move(EAST);
  508. });
  509. dirButtons[SOUTH_WEST] = document.getElementById("compass-south-west");
  510. dirButtons[SOUTH_WEST].addEventListener("click", function() {
  511. move(SOUTH_WEST);
  512. });
  513. dirButtons[SOUTH] = document.getElementById("compass-south");
  514. dirButtons[SOUTH].addEventListener("click", function() {
  515. move(SOUTH);
  516. });
  517. dirButtons[SOUTH_EAST] = document.getElementById("compass-south-east");
  518. dirButtons[SOUTH_EAST].addEventListener("click", function() {
  519. move(SOUTH_EAST);
  520. });
  521. document.getElementById("compass-look").addEventListener("click", look, false);
  522. }
  523. function look() {
  524. update([currentRoom.description]);
  525. }
  526. function status() {
  527. let lines = [];
  528. lines.push("You are a " + player.species);
  529. lines.push(newline);
  530. if (player.stomach.contents.length > 0) {
  531. lines.push("Your stomach bulges with prey.");
  532. player.stomach.contents.map(function(prey) {
  533. let state = "";
  534. let healthRatio = prey.health / prey.maxHealth;
  535. if (healthRatio > 0.75) {
  536. state = "is thrashing in your gut";
  537. } else if (healthRatio > 0.5) {
  538. state = "is squirming in your belly";
  539. } else if (healthRatio > 0.25) {
  540. state = "is pressing out at your stomach walls";
  541. } else if (healthRatio > 0) {
  542. state = "is weakly squirming";
  543. } else {
  544. state = "has stopped moving";
  545. }
  546. lines.push(prey.description("A") + " " + state);
  547. });
  548. lines.push(newline);
  549. }
  550. if (player.butt.contents.length > 0) {
  551. lines.push("Your bowels churn with prey.");
  552. player.butt.contents.map(function(prey) {
  553. let state = "";
  554. let healthRatio = prey.health / prey.maxHealth;
  555. if (healthRatio > 0.75) {
  556. state = "is writhing in your bowels";
  557. } else if (healthRatio > 0.5) {
  558. state = "is struggling against your intestines";
  559. } else if (healthRatio > 0.25) {
  560. state = "is bulging out of your lower belly";
  561. } else if (healthRatio > 0) {
  562. state = "is squirming weakly, slipping deeper and deeper";
  563. } else {
  564. state = "has succumbed to your bowels";
  565. }
  566. lines.push(prey.description("A") + " " + state);
  567. });
  568. lines.push(newline);
  569. }
  570. update(lines);
  571. }
  572. let toSave = ["str","dex","con","name","species","health","stamina"];
  573. function saveGame() {
  574. let save = {};
  575. save.player = JSON.stringify(player, function(key, value) {
  576. if (toSave.includes(key) || key == "") {
  577. return value;
  578. } else {
  579. return undefined;
  580. }
  581. });
  582. save.prefs = JSON.stringify(player.prefs);
  583. save.position = currentRoom.name;
  584. save.date = date;
  585. save.time = time;
  586. save.deaths = deaths;
  587. let stringified = JSON.stringify(save);
  588. window.localStorage.setItem("save", stringified);
  589. }
  590. function loadGame() {
  591. changeMode("explore");
  592. let save = JSON.parse(window.localStorage.getItem("save"));
  593. let playerSave = JSON.parse(save.player);
  594. for (let key in playerSave) {
  595. if (playerSave.hasOwnProperty(key)) {
  596. player[key] = playerSave[key];
  597. }
  598. }
  599. player.prefs = JSON.parse(save.prefs);
  600. deaths = save.deaths;
  601. date = save.date;
  602. time = save.time;
  603. clearScreen();
  604. moveToByName(save.position, "");
  605. }
  606. // wow polyfills
  607. if (![].includes) {
  608. Array.prototype.includes = function(searchElement /*, fromIndex*/ ) {
  609. 'use strict';
  610. var O = Object(this);
  611. var len = parseInt(O.length) || 0;
  612. if (len === 0) {
  613. return false;
  614. }
  615. var n = parseInt(arguments[1]) || 0;
  616. var k;
  617. if (n >= 0) {
  618. k = n;
  619. } else {
  620. k = len + n;
  621. if (k < 0) {k = 0;}
  622. }
  623. var currentElement;
  624. while (k < len) {
  625. currentElement = O[k];
  626. if (searchElement === currentElement ||
  627. (searchElement !== searchElement && currentElement !== currentElement)) {
  628. return true;
  629. }
  630. k++;
  631. }
  632. return false;
  633. };
  634. }