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393 行
7.8 KiB

  1. "use strict";
  2. /*jshint browser: true*/
  3. /*jshint devel: true*/
  4. let NORTH = 0;
  5. let NORTH_EAST = 1;
  6. let EAST = 2;
  7. let SOUTH_EAST = 3;
  8. let SOUTH = 4;
  9. let SOUTH_WEST = 5;
  10. let WEST = 6;
  11. let NORTH_WEST = 7;
  12. let locations = {};
  13. let locationsSrc = [
  14. {
  15. "name": "Bedroom",
  16. "desc": "A bedroom. It has a bed in it.",
  17. "conn": [
  18. {
  19. "name": "Bathroom",
  20. "dir": EAST,
  21. "desc": "You step into your bathroom."
  22. },
  23. {
  24. "name": "Living Room",
  25. "dir": NORTH,
  26. "desc": "You walk into the living room."
  27. }
  28. ],
  29. "objs": [
  30. Bed,
  31. Journal
  32. ],
  33. },
  34. {
  35. "name": "Bathroom",
  36. "desc": "Your modest bathroom.",
  37. "conn": [
  38. {
  39. "name": "Bedroom",
  40. "dir": WEST,
  41. "desc": "You walk back into your bedroom."
  42. }
  43. ],
  44. "objs": [
  45. Toilet
  46. ]
  47. },
  48. {
  49. "name": "Living Room",
  50. "desc": "A bare living room",
  51. "conn": [
  52. {
  53. "name": "Lobby",
  54. "dir": NORTH,
  55. "desc": "You leave your apartment and head to the lobby."
  56. },
  57. {
  58. "name": "Bedroom",
  59. "dir": SOUTH,
  60. "desc": "You walk into your bedroom."
  61. }
  62. ],
  63. "objs": [
  64. TV,
  65. Phone
  66. ]
  67. },
  68. {
  69. "name": "North Street",
  70. "desc": "It's a street",
  71. "conn": [
  72. {
  73. "name": "Alley",
  74. "dir": WEST,
  75. "desc": "You wander into the dark alley"
  76. },
  77. {
  78. "name": "Lobby",
  79. "dir": EAST,
  80. "desc": "You step into your apartment's lobby"
  81. },
  82. {
  83. "name": "Crossroads",
  84. "dir": SOUTH,
  85. "desc": "You walk south"
  86. },
  87. {
  88. "name": "DANGER ZONE",
  89. "dir": NORTH,
  90. "desc": "You walk into the DANGER ZONE"
  91. }
  92. ],
  93. "objs": [
  94. Nerd
  95. ]
  96. },
  97. {
  98. "name": "Lobby",
  99. "desc": "The modest lobby of your modest apartment complex",
  100. "conn": [
  101. {
  102. "name": "North Street",
  103. "dir": WEST,
  104. "desc": "You walk out into the street"
  105. },
  106. {
  107. "name": "Living Room",
  108. "dir": SOUTH,
  109. "desc": "You walk back into your apartment"
  110. }
  111. ],
  112. "objs": [
  113. VendingMachine
  114. ]
  115. },
  116. {
  117. "name": "Alley",
  118. "desc": "A suspicious alley",
  119. "conn": [
  120. {
  121. "name": "North Street",
  122. "dir": EAST,
  123. "desc": "You hurry back into the open street."
  124. },
  125. {
  126. "name": "Seedy Bar",
  127. "dir": NORTH,
  128. "desc": "You step into the bar."
  129. }
  130. ]
  131. },
  132. {
  133. "name": "Seedy Bar",
  134. "desc": "God this place is seedy",
  135. "conn": [
  136. {
  137. "name": "Alley",
  138. "dir": SOUTH,
  139. "desc": "You step out of the bar"
  140. }
  141. ],
  142. "objs": [
  143. PoojawaEncounter
  144. ]
  145. },
  146. {
  147. "name": "Crossroads",
  148. "desc": "Where the roads cross",
  149. "conn": [
  150. {
  151. "name": "North Street",
  152. "dir": NORTH,
  153. "desc": "You walk north"
  154. },
  155. {
  156. "name": "East Street",
  157. "dir": EAST,
  158. "desc": "You walk east"
  159. },
  160. {
  161. "name": "South Street",
  162. "dir": SOUTH,
  163. "desc": "You walk south"
  164. },
  165. {
  166. "name": "Corner Mart",
  167. "dir": SOUTH_EAST,
  168. "desc": "You walk into the convenience store"
  169. }
  170. ]
  171. },
  172. {
  173. "name": "East Street",
  174. "desc": "This street is in the east",
  175. "conn": [
  176. {
  177. "name": "Crossroads",
  178. "dir": WEST,
  179. "desc": "You walk to the crossroads"
  180. },
  181. {
  182. "name": "East Trail",
  183. "dir": EAST,
  184. "desc": "You head out on the road."
  185. }
  186. ]
  187. },
  188. {
  189. "name": "East Trail",
  190. "desc": "A trail from your hometown to lands beyond",
  191. "conn": [
  192. {
  193. "name": "East Street",
  194. "dir": WEST,
  195. "desc": "You walk back into town"
  196. },
  197. {
  198. "name": "Woods",
  199. "dir": NORTH,
  200. "desc": "You wander into the woods."
  201. },
  202. {
  203. "name": "Woods",
  204. "dir": SOUTH,
  205. "desc": "You wander into the woods."
  206. },
  207. ]
  208. },
  209. {
  210. "name": "Woods",
  211. "desc": "A thick forest. It's easy to get lost here, but it's not too dangerous, at least.",
  212. "conn": [
  213. ],
  214. "objs": [
  215. ForestExplore,
  216. ],
  217. "hooks": [
  218. function() {
  219. currentRoom.flags.exit = false;
  220. }
  221. ]
  222. },
  223. {
  224. "name": "South Street",
  225. "desc": "This street is in the south",
  226. "conn": [
  227. {
  228. "name": "Crossroads",
  229. "dir": NORTH,
  230. "desc": "You walk to the crossroads"
  231. },
  232. {
  233. "name": "Nature Trail",
  234. "dir": SOUTH,
  235. "desc": "You head out into the woods"
  236. }
  237. ]
  238. },
  239. {
  240. "name": "Nature Trail",
  241. "desc": "A winding train cutting through a thick forest",
  242. "conn": [
  243. {
  244. "name": "South Street",
  245. "dir": NORTH,
  246. "desc": "You return to town."
  247. },
  248. {
  249. "name": "Wilderness",
  250. "dir": SOUTH,
  251. "desc": "You wander into the wilderness...and immediately get lost."
  252. }
  253. ],
  254. "objs": [
  255. NatureTrailExercise,
  256. GetaObj
  257. ]
  258. },
  259. {
  260. "name": "Wilderness",
  261. "desc": "Pretty spooky",
  262. "conn": [
  263. ],
  264. "objs": [
  265. WildernessExplore
  266. ]
  267. },
  268. {
  269. "name": "DANGER ZONE",
  270. "desc": "THE DANGER ZONE",
  271. "conn": [
  272. {
  273. "name": "North Street",
  274. "dir": SOUTH,
  275. "desc": "You walk out of the DANGER ZONE"
  276. },
  277. {
  278. "name": "SUPER DANGER ZONE",
  279. "dir": NORTH,
  280. "desc": "Getting eaten is fun!",
  281. }
  282. ],
  283. "hooks": [
  284. function() {
  285. startCombat(new Anthro());
  286. }
  287. ]
  288. },
  289. {
  290. "name": "SUPER DANGER ZONE",
  291. "desc": "Very dangerous",
  292. "conn": [
  293. {
  294. "name": "DANGER ZONE",
  295. "dir": SOUTH,
  296. "desc": "You hurriedly leave the SUPER DANGER ZONE"
  297. }
  298. ],
  299. "hooks": [
  300. function() {
  301. startCombat(new Fen());
  302. }
  303. ]
  304. },
  305. {
  306. "name": "Corner Mart",
  307. "desc": "A convenience store with a variety of snacks and supplies",
  308. "conn": [
  309. {
  310. "name": "Crossroads",
  311. "dir": NORTH_WEST,
  312. "desc": "You leave the store."
  313. }
  314. ]
  315. }
  316. ];
  317. function Location(name="Nowhere",desc="Nada") {
  318. this.name = name;
  319. this.description = desc;
  320. this.exits = [null,null,null,null,null,null,null,null];
  321. this.exitDescs = [null,null,null,null,null,null,null,null];
  322. this.objects = [];
  323. this.hooks = [];
  324. this.conditions = [];
  325. this.flags = [];
  326. this.visit = function() {
  327. this.hooks.forEach(function (x) {
  328. x();
  329. });
  330. };
  331. }
  332. function opposite(direction) {
  333. return (direction + 4) % 8;
  334. }
  335. function connectLocations(loc1,loc2,dir,desc) {
  336. if (loc1.exits[dir] != null) {
  337. alert(loc1.name + " is already connected to " + loc1.exits[dir].name);
  338. return;
  339. } else {
  340. if (dir >= 0 && dir <= 7) {
  341. loc1.exits[dir] = loc2;
  342. loc1.exitDescs[dir] = desc;
  343. } else {
  344. alert("Invalid direction given when linking " + loc1.name + " and " + loc2.name + ": " + dir);
  345. }
  346. }
  347. }
  348. function createWorld() {
  349. for (let i = 0; i < locationsSrc.length; i++) {
  350. let src = locationsSrc[i];
  351. let location = new Location(src.name,src.desc);
  352. locations[src.name] = location;
  353. if (src.objs != undefined) {
  354. src.objs.forEach(function (obj) {
  355. location.objects.push(new obj());
  356. });
  357. }
  358. if (src.hooks != undefined) {
  359. src.hooks.forEach(function (hook) {
  360. location.hooks.push(hook);
  361. });
  362. }
  363. if (src.conditions != undefined) {
  364. src.conditions.forEach(function (cond) {
  365. location.conditions.push(cond);
  366. });
  367. }
  368. }
  369. for (let i = 0; i < locationsSrc.length; i++) {
  370. let src = locationsSrc[i];
  371. let from = locations[src.name];
  372. for (let j = 0; j < src.conn.length; j++) {
  373. let to = locations[src.conn[j].name];
  374. connectLocations(from, to, src.conn[j].dir, src.conn[j].desc);
  375. }
  376. }
  377. return locations;
  378. }