From 215d43e3fa91ee9a30c57def24c3da382b002a8a Mon Sep 17 00:00:00 2001 From: Fen Dweller Date: Fri, 14 Aug 2020 16:39:55 -0400 Subject: [PATCH] Fix initiatve going up to 500% --- src/game/combat.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/combat.ts b/src/game/combat.ts index 5a397e2..b825714 100644 --- a/src/game/combat.ts +++ b/src/game/combat.ts @@ -603,7 +603,7 @@ export type EncounterDesc = { export class Encounter { initiatives: Map currentMove: Creature - turnTime = 500 + turnTime = 100 constructor (public desc: EncounterDesc, public combatants: Creature[]) { this.initiatives = new Map() @@ -647,7 +647,7 @@ export class Encounter { // applies digestion every time combat advances const tickResults = this.combatants.flatMap( combatant => combatant.containers.map( - container => container.tick(closestRemaining + totalTime) + container => container.tick(5 * (closestRemaining + totalTime)) ) ) const effectResults = this.currentMove.effects.map(effect => effect.preTurn(this.currentMove)).filter(effect => effect.prevented)