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@@ -1,7 +1,6 @@ |
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import { CombatTest, Stat, Vigor, Stats, StatToVigor, VoreStats, VoreStat } from '../combat' |
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import { Creature } from "../creature" |
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import { LogEntry, LogLines, PropElem, LogLine, nilLog } from '../interface' |
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import { Verb } from '../language' |
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function logistic (x0: number, L: number, k: number): (x: number) => number { |
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return (x: number) => { |
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@@ -146,283 +145,8 @@ export class CompositionTest extends RandomTest { |
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const userScore = this.scorers.reduce((score, scorer) => scorer.userScore(user, score), 0) |
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const targetScore = this.scorers.reduce((score, scorer) => scorer.targetScore(target, score), 0) |
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const userMod = user.effects.reduce((score, effect) => score + effect.modTestOffense(user, target, this.category), 0) |
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const targetMod = target.effects.reduce((score, effect) => score + effect.modTestDefense(target, user, this.category), 0) |
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return this.f(userScore - targetScore + this.bias) |
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} |
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} |
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export class OpposedStatTest extends RandomTest { |
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private f: (x: number) => number |
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private k = 0.1 |
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// how much a stat can be reduced by its corresponding vigor being low |
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private maxStatVigorPenalty = 0.5 |
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// how much the total score can be reduced by each vigor being low |
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private maxTotalVigorPenalty = 0.1 |
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constructor ( |
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public readonly userStats: Partial<Stats & VoreStats>, |
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public readonly targetStats: Partial<Stats & VoreStats>, |
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fail: (user: Creature, target: Creature) => LogEntry, |
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public category: TestCategory, |
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private bias = 0 |
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) { |
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super(fail) |
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this.f = logistic(0, 1, this.k) |
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} |
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odds (user: Creature, target: Creature): number { |
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const userScore = this.getScoreOffense(user, target, this.userStats) |
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const targetScore = this.getScoreDefense(target, user, this.targetStats) |
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return this.f(userScore - targetScore + this.bias) |
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} |
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explain (user: Creature, target: Creature): LogEntry { |
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return new LogLines( |
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new LogLine( |
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`Pits `, |
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...Object.entries(this.userStats).map(([stat, frac]) => { |
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if (frac !== undefined) { |
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return new LogLine(`${(frac * 100).toFixed(0)}% of `, new PropElem(stat as Stat), `, `) |
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} else { |
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return nilLog |
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} |
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}), |
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` against `, |
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...Object.entries(this.targetStats).map(([stat, frac]) => { |
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if (frac !== undefined) { |
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return new LogLine(`${(frac * 100).toFixed(0)}% of `, new PropElem(stat as Stat), `, `) |
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} else { |
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return nilLog |
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} |
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}) |
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), |
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new LogLine( |
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`${user.name.capital}: ${this.getScoreOffense(user, target, this.userStats)} // ${this.getScoreDefense(target, user, this.targetStats)} :${target.name.capital}` |
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), |
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new LogLine( |
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`${user.name.capital} ${user.name.conjugate(new Verb("have", "has"))} a ${(this.odds(user, target) * 100).toFixed(0)}% chance of winning this test.` |
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) |
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) |
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} |
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private getScoreDefense (defender: Creature, attacker: Creature, parts: Partial<Stats>): number { |
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return this.getScore(defender, parts) + defender.effects.reduce((total, effect) => total + effect.modTestDefense(defender, attacker, this.category), 0) |
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} |
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private getScoreOffense (attacker: Creature, defender: Creature, parts: Partial<Stats>): number { |
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return this.getScore(attacker, parts) + attacker.effects.reduce((total, effect) => total + effect.modTestOffense(attacker, defender, this.category), 0) |
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} |
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private getScore (actor: Creature, parts: Partial<Stats>): number { |
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const total = Object.entries(parts).reduce((total: number, [stat, frac]) => { |
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if (stat in Stat) { |
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let value = actor.stats[stat as Stat] * (frac === undefined ? 0 : frac) |
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const vigor = StatToVigor[stat as Stat] |
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value = value * (1 - this.maxStatVigorPenalty) + value * this.maxStatVigorPenalty * actor.vigors[vigor] / actor.maxVigors[vigor] |
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return total + value |
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} else if (stat in VoreStat) { |
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const value = actor.voreStats[stat as VoreStat] * (frac === undefined ? 0 : frac) |
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return total + value |
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} else { |
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return total |
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} |
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}, 0) |
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const modifiedTotal = Object.keys(Vigor).reduce( |
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(total, vigor) => { |
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return total * (1 - this.maxStatVigorPenalty) + total * this.maxStatVigorPenalty * actor.vigors[vigor as Vigor] / actor.maxVigors[vigor as Vigor] |
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}, |
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total |
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) |
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return modifiedTotal |
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} |
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} |
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export class StatVigorSizeTest extends RandomTest { |
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private f: (x: number) => number |
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private k = 0.1 |
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constructor (public readonly stat: Stat, private bias = 0, fail: (user: Creature, target: Creature) => LogEntry) { |
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super(fail) |
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this.f = logistic(0, 1, this.k) |
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} |
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odds (user: Creature, target: Creature): number { |
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let userPercent = 1 |
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let targetPercent = 1 |
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Object.keys(Vigor).forEach(key => { |
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userPercent *= user.vigors[key as Vigor] / Math.max(1, user.maxVigors[key as Vigor]) |
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targetPercent *= target.vigors[key as Vigor] / Math.max(1, target.maxVigors[key as Vigor]) |
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userPercent = Math.max(0, userPercent) |
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targetPercent = Math.max(0, targetPercent) |
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}) |
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if (userPercent === 0) { |
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targetPercent *= 4 |
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} |
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if (targetPercent === 0) { |
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userPercent *= 4 |
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} |
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const sizeOffset = Math.log2(user.voreStats.Mass / target.voreStats.Mass) |
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return this.f(this.bias + sizeOffset * 5 + user.stats[this.stat] * userPercent - target.stats[this.stat] * targetPercent) |
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} |
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explain (user: Creature, target: Creature): LogEntry { |
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let result: LogEntry |
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let userPercent = 1 |
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let targetPercent = 1 |
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Object.keys(Vigor).forEach(key => { |
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userPercent *= user.vigors[key as Vigor] / user.maxVigors[key as Vigor] |
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targetPercent *= target.vigors[key as Vigor] / target.maxVigors[key as Vigor] |
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userPercent = Math.max(0, userPercent) |
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targetPercent = Math.max(0, targetPercent) |
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}) |
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if (userPercent === 0) { |
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targetPercent *= 4 |
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} |
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if (targetPercent === 0) { |
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userPercent *= 4 |
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} |
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const sizeOffset = Math.log2(user.voreStats.Mass / target.voreStats.Mass) |
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const userMod = user.stats[this.stat] * userPercent |
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const targetMod = target.stats[this.stat] * targetPercent |
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const delta = userMod - targetMod + sizeOffset * 5 |
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if (delta === 0) { |
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result = new LogLine('You and the target have the same effective', new PropElem(this.stat), '.') |
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} else if (delta < 0) { |
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result = new LogLine('You effectively have ', new PropElem(this.stat, -delta), ' less than your foe.') |
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} else { |
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result = new LogLine('You effectively have ', new PropElem(this.stat, delta), ' more than you foe.') |
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} |
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result = new LogLine(result, 'Your odds of success are ' + (100 * this.odds(user, target)).toFixed(1) + '%') |
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return result |
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} |
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} |
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export class StatVigorTest extends RandomTest { |
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private f: (x: number) => number |
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private k = 0.1 |
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constructor (public readonly stat: Stat, private bias = 0, fail: (user: Creature, target: Creature) => LogEntry) { |
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super(fail) |
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this.f = logistic(0, 1, this.k) |
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} |
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odds (user: Creature, target: Creature): number { |
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let userPercent = 1 |
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let targetPercent = 1 |
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Object.keys(Vigor).forEach(key => { |
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userPercent *= user.vigors[key as Vigor] / Math.max(1, user.maxVigors[key as Vigor]) |
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targetPercent *= target.vigors[key as Vigor] / Math.max(1, target.maxVigors[key as Vigor]) |
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userPercent = Math.max(0, userPercent) |
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targetPercent = Math.max(0, targetPercent) |
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}) |
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if (userPercent === 0) { |
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targetPercent *= 4 |
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} |
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if (targetPercent === 0) { |
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userPercent *= 4 |
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} |
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return this.f(this.bias + user.stats[this.stat] * userPercent - target.stats[this.stat] * targetPercent) |
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} |
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explain (user: Creature, target: Creature): LogEntry { |
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let result: LogEntry |
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let userPercent = 1 |
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let targetPercent = 1 |
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Object.keys(Vigor).forEach(key => { |
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userPercent *= user.vigors[key as Vigor] / user.maxVigors[key as Vigor] |
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targetPercent *= target.vigors[key as Vigor] / target.maxVigors[key as Vigor] |
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userPercent = Math.max(0, userPercent) |
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targetPercent = Math.max(0, targetPercent) |
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}) |
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if (userPercent === 0) { |
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targetPercent *= 4 |
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} |
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if (targetPercent === 0) { |
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userPercent *= 4 |
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} |
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const userMod = user.stats[this.stat] * userPercent |
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const targetMod = target.stats[this.stat] * targetPercent |
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const delta = userMod - targetMod |
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if (delta === 0) { |
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result = new LogLine('You and the target have the same effective', new PropElem(this.stat), '.') |
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} else if (delta < 0) { |
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result = new LogLine('You effectively have ', new PropElem(this.stat, -delta), ' less than your foe.') |
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} else { |
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result = new LogLine('You effectively have ', new PropElem(this.stat, delta), ' more than you foe.') |
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} |
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result = new LogLine(result, 'Your odds of success are ' + (100 * this.odds(user, target)).toFixed(1) + '%') |
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return result |
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} |
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} |
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export class StatTest extends RandomTest { |
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private f: (x: number) => number |
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private k = 0.1 |
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constructor (public readonly stat: Stat, private bias = 0, fail: (user: Creature, target: Creature) => LogEntry) { |
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super(fail) |
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this.f = logistic(0, 1, this.k) |
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} |
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odds (user: Creature, target: Creature): number { |
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return this.f(this.bias + user.stats[this.stat] - target.stats[this.stat]) |
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} |
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explain (user: Creature, target: Creature): LogEntry { |
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const delta: number = user.stats[this.stat] - target.stats[this.stat] |
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let result: LogEntry |
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if (delta === 0) { |
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result = new LogLine('You and the target have the same ', new PropElem(this.stat), '.') |
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} else if (delta < 0) { |
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result = new LogLine('You have ', new PropElem(this.stat, -delta), ' less than your foe.') |
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} else { |
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result = new LogLine('You have ', new PropElem(this.stat, delta), ' more than you foe.') |
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} |
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result = new LogLine(result, 'Your odds of success are ' + (100 * this.odds(user, target)).toFixed(1) + '%') |
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return result |
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} |
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} |
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export class ChanceTest extends RandomTest { |
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