diff --git a/src/components/EquipmentView.vue b/src/components/EquipmentView.vue
index 8a83090..8217133 100644
--- a/src/components/EquipmentView.vue
+++ b/src/components/EquipmentView.vue
@@ -10,6 +10,7 @@ import { Creature } from '@/game/creature'
import { POV } from '@/game/language'
import { Stats, Stat } from '@/game/combat'
import { Item, ItemKindIcons, ItemKind, EquipmentSlot } from '@/game/items'
+import { World } from '@/game/world'
@Component({
data () {
@@ -21,11 +22,16 @@ import { Item, ItemKindIcons, ItemKind, EquipmentSlot } from '@/game/items'
})
export default class ItemView extends Vue {
+ @Prop()
+ world!: World
+
@Prop({ required: true })
subject!: Creature
unequip (slot: EquipmentSlot) {
- this.subject.unequip(slot)
+ if (this.subject.side === this.world.player.side) {
+ this.subject.unequip(slot)
+ }
}
equipmentClass (slot: EquipmentSlot) {
diff --git a/src/components/Profile.vue b/src/components/Profile.vue
index 1f70aad..31273d3 100644
--- a/src/components/Profile.vue
+++ b/src/components/Profile.vue
@@ -22,7 +22,7 @@
-
+
@@ -44,20 +44,25 @@ import { Item, ItemKind, Equipment } from '@/game/items'
})
export default class Profile extends Vue {
+ @Prop()
+ world!: World
+
@Prop()
subject!: Creature
useItem (item: Item): void {
- switch (item.kind) {
- case ItemKind.Key:
- break
- case ItemKind.Consumable:
- item.actions[0].execute(this.subject, this.subject)
- break
- case ItemKind.Equipment:
- this.subject.equip(item as Equipment, (item as Equipment).slot)
- this.subject.items = this.subject.items.filter(i => item !== i)
- break
+ if (this.subject.side === this.world.player.side) {
+ switch (item.kind) {
+ case ItemKind.Key:
+ break
+ case ItemKind.Consumable:
+ item.actions[0].execute(this.subject, this.subject)
+ break
+ case ItemKind.Equipment:
+ this.subject.equip(item as Equipment, (item as Equipment).slot)
+ this.subject.items = this.subject.items.filter(i => item !== i)
+ break
+ }
}
}
}
diff --git a/src/game/maps/town.ts b/src/game/maps/town.ts
index 9f17ece..ef8d739 100644
--- a/src/game/maps/town.ts
+++ b/src/game/maps/town.ts
@@ -264,6 +264,7 @@ export const Town = (): Place => {
const enemy = new Creatures.Human(new ProperNoun("Nerd"), TheyPronouns)
enemy.side = Side.Monsters
enemy.ai = new VoreAI()
+ enemy.equip(new Items.Sword(), Items.EquipmentSlot.MainHand)
const encounter = new Encounter(
{
name: "Fight some nerd",