Ver código fonte

Add a way to recruit allies; fix self-selection bug in combat

Eating an ally would wind up causing both the left and right
selections to be yourself, which caused duplicate keys
and broke the interface. Pair actions are now only checked if
the left and right selections are distinct.
master
Fen Dweller 5 anos atrás
pai
commit
3131e8889d
3 arquivos alterados com 22 adições e 5 exclusões
  1. +4
    -4
      src/components/Combat.vue
  2. +17
    -1
      src/game/maps/town.ts
  3. +1
    -0
      src/game/world.ts

+ 4
- 4
src/components/Combat.vue Ver arquivo

@@ -21,8 +21,8 @@
<div v-if="encounter.currentMove === left" class="vert-display">
<i class="action-label fas fa-users" v-if="left.validGroupActions(combatants).length > 0"></i>
<ActionButton @described="described" @executed="executedLeft" v-for="(action, index) in left.validGroupActions(combatants)" :key="'left-' + action.name + '-' + index" :action="action" :user="left" :target="right" :combatants="combatants" />
<i class="action-label fas fa-user-friends" v-if="left.validActions(right).length > 0"></i>
<ActionButton @described="described" @executed="executedLeft" v-for="(action, index) in left.validActions(right)" :key="'left-' + action.name + '-' + index" :action="action" :user="left" :target="right" :combatants="combatants" />
<i class="action-label fas fa-user-friends" v-if="left.validActions(right).length > 0 && left !== right"></i>
<ActionButton @described="described" @executed="executedLeft" v-for="(action, index) in left === right ? [] : left.validActions(right)" :key="'left-' + action.name + '-' + index" :action="action" :user="left" :target="right" :combatants="combatants" />
<i class="action-label fas fa-user" v-if="left.validActions(left).length > 0"></i>
<ActionButton @described="described" @executed="executedLeft" v-for="(action, index) in left.validActions(left)" :key="'left-' + action.name + '-' + index" :action="action" :user="left" :target="left" :combatants="combatants" />
</div>
@@ -34,8 +34,8 @@
<div v-if="encounter.currentMove === right" class="vert-display">
<i class="action-label fas fa-users" v-if="right.validGroupActions(combatants).length > 0"></i>
<ActionButton @described="described" @executed="executedRight" v-for="(action, index) in right.validGroupActions(combatants)" :key="'right-' + action.name + '-' + index" :action="action" :user="right" :target="left" :combatants="combatants" />
<i class="action-label fas fa-user-friends" v-if="right.validActions(left).length > 0"></i>
<ActionButton @described="described" @executed="executedRight" v-for="(action, index) in right.validActions(left)" :key="'right-' + action.name + '-' + index" :action="action" :user="right" :target="left" :combatants="combatants" />
<i class="action-label fas fa-user-friends" v-if="right.validActions(left).length > 0 && right !== left"></i>
<ActionButton @described="described" @executed="executedRight" v-for="(action, index) in right === left ? [] : right.validActions(left)" :key="'right-' + action.name + '-' + index" :action="action" :user="right" :target="left" :combatants="combatants" />
<i class="action-label fas fa-user" v-if="right.validActions(right).length > 0"></i>
<ActionButton @described="described" @executed="executedRight" v-for="(action, index) in right.validActions(right)" :key="'right-' + action.name + '-' + index" :action="action" :user="right" :target="right" :combatants="combatants" />
</div>


+ 17
- 1
src/game/maps/town.ts Ver arquivo

@@ -286,7 +286,7 @@ export const Town = (): Place => {
name: "Fight some tasty nerd",
intro: () => new LogLine(`You find some nerd to fight.`)
},
[world.player, enemy]
[world.player, enemy].concat(world.party)
)
world.encounter = encounter
return nilLog
@@ -294,6 +294,22 @@ export const Town = (): Place => {
)
)

westAve.choices.push(
new Choice(
"Recruit someone",
"Not ow",
(world) => {
const ally = new Creatures.Human(new ProperNoun("Ally"), TheyPronouns)
ally.side = Side.Heroes
ally.ai = new VoreAI()
ally.equip(new Items.Sword(), Items.EquipmentSlot.MainHand)
world.party.push(ally)

return new LogLine(`You recruit a nerd`)
}
)
)

square.choices.push(
new Choice(
"Fight Geta",


+ 1
- 0
src/game/world.ts Ver arquivo

@@ -92,6 +92,7 @@ export class World {
time: Moment
creatures: Creature[] = []
encounter: Encounter|null = null
party: Creature[] = []

constructor (public player: Creature) {
this.time = moment.utc([500, 1, 1, 9, 0, 0, 0])


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