|  | @@ -20,7 +20,7 @@ export class Dragon extends Creature { | 
														
													
														
															
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																|  |  | this.side = Side.Monsters |  |  | this.side = Side.Monsters | 
														
													
														
															
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																|  |  | const stomach = new Stomach(this, 50, new Damage( |  |  |  | 
														
													
														
															
																|  |  |  |  |  | const stomach = new Stomach(this, 200, new Damage( | 
														
													
														
															
																|  |  | { amount: 40, type: DamageType.Acid, target: Vigor.Health }, |  |  | { amount: 40, type: DamageType.Acid, target: Vigor.Health }, | 
														
													
														
															
																|  |  | { amount: 20, type: DamageType.Crush, target: Vigor.Stamina }, |  |  | { amount: 20, type: DamageType.Crush, target: Vigor.Stamina }, | 
														
													
														
															
																|  |  | { amount: 20, type: DamageType.Dominance, target: Vigor.Resolve } |  |  | { amount: 20, type: DamageType.Dominance, target: Vigor.Resolve } | 
														
													
												
													
														
															
																|  | @@ -28,7 +28,7 @@ export class Dragon extends Creature { | 
														
													
														
															
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																|  |  | this.containers.push(stomach) |  |  | this.containers.push(stomach) | 
														
													
														
															
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																|  |  | const bowels = new Bowels(this, 50, new Damage( |  |  |  | 
														
													
														
															
																|  |  |  |  |  | const bowels = new Bowels(this, 200, new Damage( | 
														
													
														
															
																|  |  | { amount: 10, type: DamageType.Crush, target: Vigor.Health }, |  |  | { amount: 10, type: DamageType.Crush, target: Vigor.Health }, | 
														
													
														
															
																|  |  | { amount: 25, type: DamageType.Crush, target: Vigor.Stamina }, |  |  | { amount: 25, type: DamageType.Crush, target: Vigor.Stamina }, | 
														
													
														
															
																|  |  | { amount: 50, type: DamageType.Dominance, target: Vigor.Resolve } |  |  | { amount: 50, type: DamageType.Dominance, target: Vigor.Resolve } | 
														
													
												
													
														
															
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