|  |  | @@ -1,9 +1,9 @@ | 
		
	
		
			
			|  |  |  | import { FavorEscapedPrey, VoreAI } from '@/game/ai' | 
		
	
		
			
			|  |  |  | import { CompositionAction, DamageType, Side, Stat, StatDamageFormula, Vigor } from '@/game/combat' | 
		
	
		
			
			|  |  |  | import { CompositionAction, ConstantDamageFormula, Damage, DamageType, FractionDamageFormula, Side, Stat, StatDamageFormula, Vigor } from '@/game/combat' | 
		
	
		
			
			|  |  |  | import { PairCondition, TogetherCondition } from '@/game/combat/conditions' | 
		
	
		
			
			|  |  |  | import { ConsumeConsequence } from '@/game/combat/consequences' | 
		
	
		
			
			|  |  |  | import { ConsumeConsequence, DamageConsequence, DrainConsequence, StatusConsequence } from '@/game/combat/consequences' | 
		
	
		
			
			|  |  |  | import { LogGroupConsequence } from '@/game/combat/groupConsequences' | 
		
	
		
			
			|  |  |  | import { SideTargeter } from '@/game/combat/targeters' | 
		
	
		
			
			|  |  |  | import { PreyTargeter, SideTargeter, SoloTargeter } from '@/game/combat/targeters' | 
		
	
		
			
			|  |  |  | import { Creature } from '@/game/creature' | 
		
	
		
			
			|  |  |  | import { LogLine } from '@/game/interface' | 
		
	
		
			
			|  |  |  | import { ImproperNoun, MalePronouns, ProperNoun } from '@/game/language' | 
		
	
	
		
			
				|  |  | @@ -54,6 +54,25 @@ export default class Inazuma extends Creature { | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.actions.push(new CompositionAction( | 
		
	
		
			
			|  |  |  | "Level Drain", | 
		
	
		
			
			|  |  |  | "Steal stats from prey", | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | conditions: [new PairCondition()], | 
		
	
		
			
			|  |  |  | targeters: [new PreyTargeter(stomach)], | 
		
	
		
			
			|  |  |  | consequences: [new DrainConsequence( | 
		
	
		
			
			|  |  |  | new FractionDamageFormula([ | 
		
	
		
			
			|  |  |  | { fraction: 0.25, target: Stat.Power, type: DamageType.Pure }, | 
		
	
		
			
			|  |  |  | { fraction: 0.25, target: Stat.Toughness, type: DamageType.Pure }, | 
		
	
		
			
			|  |  |  | { fraction: 0.25, target: Stat.Agility, type: DamageType.Pure }, | 
		
	
		
			
			|  |  |  | { fraction: 0.25, target: Stat.Reflexes, type: DamageType.Pure }, | 
		
	
		
			
			|  |  |  | { fraction: 0.25, target: Stat.Charm, type: DamageType.Pure }, | 
		
	
		
			
			|  |  |  | { fraction: 0.25, target: Stat.Willpower, type: DamageType.Pure } | 
		
	
		
			
			|  |  |  | ]) | 
		
	
		
			
			|  |  |  | )] | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.addVoreContainer(stomach) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.ai = null | 
		
	
	
		
			
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