|  |  | @@ -2,7 +2,7 @@ | 
		
	
		
			
			|  |  |  | <div class="character-layout"> | 
		
	
		
			
			|  |  |  | <button @click="$emit('exit')" class="profile-exit">Exit</button> | 
		
	
		
			
			|  |  |  | <div class="character-items"> | 
		
	
		
			
			|  |  |  | <ItemView :item="item" v-for="(item, index) in world.player.items" :key="'item-' + index" /> | 
		
	
		
			
			|  |  |  | <ItemView @click.native="useItem(item)" :item="item" v-for="(item, index) in world.player.items" :key="'item-' + index" /> | 
		
	
		
			
			|  |  |  | </div> | 
		
	
		
			
			|  |  |  | <div class="character-containers"> | 
		
	
		
			
			|  |  |  | <ContainerView :container="container" v-for="(container, index) in world.player.containers" :key="'explore-container-' + index" /> | 
		
	
	
		
			
				|  |  | @@ -21,6 +21,8 @@ import ContainerView from './ContainerView.vue' | 
		
	
		
			
			|  |  |  | import ItemView from './ItemView.vue' | 
		
	
		
			
			|  |  |  | import { Creature } from '@/game/creature' | 
		
	
		
			
			|  |  |  | import { World } from '@/game/world' | 
		
	
		
			
			|  |  |  | import { LogEntry } from '@/game/interface' | 
		
	
		
			
			|  |  |  | import { Item, ItemKind, Equipment } from '@/game/items' | 
		
	
		
			
			|  |  |  | @Component({ | 
		
	
		
			
			|  |  |  | components: { | 
		
	
		
			
			|  |  |  | Statblock, ContainerView, ItemView | 
		
	
	
		
			
				|  |  | @@ -30,6 +32,20 @@ import { World } from '@/game/world' | 
		
	
		
			
			|  |  |  | export default class Explore extends Vue { | 
		
	
		
			
			|  |  |  | @Prop() | 
		
	
		
			
			|  |  |  | world!: World | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | useItem (item: Item): void { | 
		
	
		
			
			|  |  |  | switch (item.kind) { | 
		
	
		
			
			|  |  |  | case ItemKind.Key: | 
		
	
		
			
			|  |  |  | break | 
		
	
		
			
			|  |  |  | case ItemKind.Consumable: | 
		
	
		
			
			|  |  |  | item.actions[0].execute(this.world.player, this.world.player) | 
		
	
		
			
			|  |  |  | break | 
		
	
		
			
			|  |  |  | case ItemKind.Equipment: | 
		
	
		
			
			|  |  |  | this.world.player.equip(item as Equipment, (item as Equipment).slot) | 
		
	
		
			
			|  |  |  | this.world.player.items = this.world.player.items.filter(i => item !== i) | 
		
	
		
			
			|  |  |  | break | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | </script> | 
		
	
	
		
			
				|  |  | 
 |