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Added old recruting/eating choices from old map to new map

master
Samuel Dweller 3 年之前
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a02e5a7d7d
共有 1 個檔案被更改,包括 57 行新增0 行删除
  1. +57
    -0
      src/game/maps/Newtown.ts

+ 57
- 0
src/game/maps/Newtown.ts 查看文件

@@ -88,6 +88,11 @@ export const Newtown = (): Place => {
"Town street north of the Town square"
)

const northTownShop = new Place(
new ProperNoun("North Town Shop"),
"A shop for your impulsive buying needs"
)

const eastTownStreet = new Place(
new ProperNoun("East Town Street"),
"Town street east of the Town square"
@@ -187,6 +192,58 @@ export const Newtown = (): Place => {
)
)

townSquare.choices.push(
new Choice(
"Eat someone",
"Slurp",
(world, executor) => {
const snack = new Human(new ProperNoun(["Snack", "Treat", "Tasty", "Dinner", "Appetizer"][Math.floor(Math.random() * 5)]), [MalePronouns, FemalePronouns, TheyPronouns][Math.floor(Math.random() * 3)])
snack.applyEffect(new SurrenderEffect())
const options = executor.validActions(snack).filter(action => action instanceof DevourAction)
return options[Math.floor(options.length * Math.random())].execute(executor, snack)
}
)
)

townSquare.choices.push(
new Choice(
"Fight someone",
"Ow",
(world) => {
const enemy = new Human(new ProperNoun("Nerd"), TheyPronouns)
enemy.side = Side.Monsters
enemy.ai = new VoreAI(enemy)
enemy.equip(new Items.Sword(), Items.EquipmentSlot.MainHand)
enemy.addPerk(new DeliciousPerk())
const encounter = new Encounter(
{
name: "Fight some tasty nerd",
intro: () => new LogLine(`You find some nerd to fight.`)
},
[world.player, enemy].concat(world.party)
)
world.encounter = encounter
return nilLog
}
)
)

townSquare.choices.push(
new Choice(
"Recruit someone",
"Not ow",
(world) => {
const ally = new Human(new ProperNoun("Ally"), TheyPronouns)
ally.side = Side.Heroes
ally.ai = new VoreAI(ally)
ally.equip(new Items.Sword(), Items.EquipmentSlot.MainHand)
world.party.push(ally)

return new LogLine(`You recruit a nerd`)
}
)
)

debug.choices.push(
new Choice(
"Cut stats",


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