diff --git a/src/game/combat/effects.ts b/src/game/combat/effects.ts index 8a26913..5523e1c 100644 --- a/src/game/combat/effects.ts +++ b/src/game/combat/effects.ts @@ -201,7 +201,6 @@ export class StatEffect extends StatusEffect { } modStat (creature: Creature, stat: Stat, current: number): number { - console.log(stat, this.stat) if (stat === this.stat) { return current * this.factor + this.amount } else { diff --git a/src/game/creature.ts b/src/game/creature.ts index 10c45a7..47aa9fe 100644 --- a/src/game/creature.ts +++ b/src/game/creature.ts @@ -69,8 +69,6 @@ export class Creature extends Entity { this.vigors[key as Vigor] = val }) - console.log(this) - this.actions.push(new PassAction()) this.side = Side.Heroes /* eslint-disable-next-line */