diff --git a/src/components/Statblock.vue b/src/components/Statblock.vue
index f5bbb0e..e5f3d62 100644
--- a/src/components/Statblock.vue
+++ b/src/components/Statblock.vue
@@ -6,7 +6,11 @@
     
 {{ subject.vigors[vigor.Stamina].toFixed(0) }}
      {{ subject.vigors[vigor.Willpower].toFixed(0) }}
     
-    : {{subject.stats[stat]}}
+     {{subject.stats[stat]}}
+    
+     {{subject.bulk}}
+     {{ subject.containers.reduce((total, container) => total + container.contents.length, 0) }} 
+    
     Status: {{subject.status}}
     
   
@@ -61,5 +65,7 @@ a {
   font-size: 2vh;
   padding-top: 4pt;
   padding-bottom: 4pt;
+  display: flex;
+  justify-content: space-evenly;
 }
 
diff --git a/src/game/creatures/cafat.ts b/src/game/creatures/cafat.ts
index a0ab123..6e3bd35 100644
--- a/src/game/creatures/cafat.ts
+++ b/src/game/creatures/cafat.ts
@@ -24,6 +24,7 @@ class BellyCrushAction extends AttackAction {
   constructor (private _damage: Damage) {
     super(_damage)
     this.name = 'Belly Crush'
+    this.desc = 'Deal damage proportional to your bulk'
   }
 
   execute (user: Creature, target: Creature): LogEntry {
@@ -51,6 +52,7 @@ class BelchAction extends AttackAction {
   constructor (damage: Damage) {
     super(damage)
     this.name = 'Belch'
+    this.desc = 'Drain your foe\'s willpower with a solid BELCH'
   }
 }
 class CrushAction extends EatenAction {
@@ -66,6 +68,7 @@ class CrushAction extends EatenAction {
 
   constructor (container: Container) {
     super(container, "Crush", "Crush 'em!")
+    this.desc = "Crush somebody in your gut"
   }
 
   execute (user: Creature, target: Creature): LogEntry {